Dig Dig Revolution by LittleDoomDevs
Discover Ancient Technologies right in your backyard
Dig following the music and see what you discover
A rhythmic digging adventure, in search of progress from the past and it's history. Keep up with the beat and discover fascinating technologies from different time periods
Controls:
W - Up
A - Left
S - Down
D - Right
Mouse to select buttons.
ESC to go back
Thank you for playing ^..^
Dig following the music and see what you discover
A rhythmic digging adventure, in search of progress from the past and it's history. Keep up with the beat and discover fascinating technologies from different time periods
Controls:
W - Up
A - Left
S - Down
D - Right
Mouse to select buttons.
ESC to go back
Thank you for playing ^..^
If I may suggest, for a future version, the player could be allowed to move more than once per beat, like 2 steps for each beat instead of only 1/1. :)
~ PanMadzior
What I would suggest to improve it :
- to be able to see how the progression for the star rating goes at the time you're beating the level, because at the moment it is hard to guess if you're like starting from 0 stars and that you miss some things, or that you start at 3 stars but don't do good enough with the rythm and that you're loosing points
- and maybe a minimap like on the top left hand corner that could help to locate yourself and to know where you could go digging
On Android it was really hard to hit the notes (felt kind of unfair), so I ended up spamming the keys.
So in conclusion:
+ Cute graphics
+ Good idea for rhythm game
- No penalties for out of rhythm movement
- Hard to hear, move with rhythm
Good job guy ;)
The only real game challenge is hitting the beats though, which I think is a bit limited, especially since there's no rhythm. It is not clear to me what the penalty for not hitting notes is. It helps if it is made clearer.
Overall, Good work.
I didn't really undestand how the stars were deteremined. Is it just time or the number of moves or does the direction key spamming (misses) affect it? Anyway, it encouraged me to replay some levels and try to find shorter pathes, so I guess it still did its job. :)
In the torch level it was slightly unclear that you still needed one tiny part because the gray placeholder barely visible. But it's not a big issue, as one can just find it and then replay the level for a more optimal route.
The artwork was beautiful both graphics and audio wise. The characters had a distinct look that conveyed the era clearly. It was also interesting to see parts of the items which would be searched for only later. I found myself guessing where some of the parts would belong to. It was nice to see the answer later. Overall, the idea of going through eras and showing some typical technology of the time fit the them well. Really polished!
It is really useful for us.
We are glad to hear that there are both parts that you like and parts that can still be improved.
We enjoyed this LudumDare and hope you did too :)
Cheers,
LittleDoomDevs team
- Sohakes