When Snowmen Attack by rantt
Those friendly snowmen have turned on us. It's time to fight back! It's time to cancel the Snowpocalypse!!
Tools Used:
coding: vim/tmux and Phaser.js for my framework
graphics: SpriteSomething, Pixen and Pixelmator
sfx: sfxr/bfxr
music: PixiTracker
Tools Used:
coding: vim/tmux and Phaser.js for my framework
graphics: SpriteSomething, Pixen and Pixelmator
sfx: sfxr/bfxr
music: PixiTracker
Ratings
| Coolness | 100% | 1 |
| Overall | 3.15 | 607 |
| Audio | 3.19 | 263 |
| Fun | 3.46 | 237 |
| Graphics | 3.38 | 373 |
| Humor | 2.78 | 367 |
| Innovation | 2.28 | 1068 |
| Mood | 2.89 | 600 |
| Theme | 3.53 | 655 |
@wer2chosen - I really like your idea (think I'll add it to a post-comp version), I wish I thought of it...lol
And cool animations ;)
Particles and snowballs seemed to have a different pixel scale than the rest of the graphics, if you are going for a pixel look you really should keep the pixel scale consistent!But I might be the only one who finds that annoying :P
Good job overall!
My wife made a "Mum plays..." of this game: http://youtu.be/9Ov0P6zVOiQ
@badlydrawnrod, that "Mum plays.." was great, very entertaining :)
Really cool game. I was surprised when those friggin' snowmen fired back at me. I liked the game a lot! Sweet sprite work!
- The music. Nice beat yo.
- 99% of the graphics. Great pixel art. Nice and easy to tell what everything is, and nice to look at
- The difficulty curve. Got harder at a nice rate.
- The snowball throwing snowmen. Nice addition to mix things up.
Disliked:
- The lag. Became unplayable on Chrome when the waves got bigger :( I haven't seen any other commenters say this though, so maybe it was something on my end. But whatever it was, it wasn't just graphical, as some of my keypresses were being missed as well
- 1% of the graphics. Specifically the snowball graphic. It was just a blue ball with black outline for me, and was in totally different style from the other graphics :(
Overall fun game! I wish I could have gotten farther but lag made it impossible.
Good work!
It's a pretty good start to something cool, however there are a few buggy things that prevented it from being more enjoyable:
1. The controls are inconsistent... I'm not sure how or why or when, but sometimes the movement gets stuck... Sometimes the firing gets stuck. I died once because I couldn't move. In a game that is real-time dodging, that's super frustrating.
2. I'm not sure what the restrictions on the shots fired are. It's good to have a restriction or a player could just spam fire, but I feel like sometimes I'm restricted sometimes I'm not. So it's again frustrating.
3. Game sounds are a bit loud and jarring.
Thanks again everyone for taking the time to give such great constructive and helpful feedback!