Snow Box by omaha

[raw]
made by omaha for LD31 (JAM)
Welcome to my Snow Box!

This is a twin-stick shooter. There's keyboard and gamepad support, so feel free to use whatever hardware you prefer.

--- Keyboard ---
WASD to move, arrows to shoot

--- Gamepad ---
Left and Right thumbsticks

Many thanks to Robert del Naja for the track 'HS' included here.

Ratings

Coolness 32% 1934
Overall(Jam) 3.52 245
Fun(Jam) 3.71 103
Graphics(Jam) 3.68 300
Humor(Jam) 3.43 141
Innovation(Jam) 2.92 582
Mood(Jam) 3.17 406
Theme(Jam) 3.40 640

Feedback

March
09. Dec 2014 · 01:25 UTC
Looks like prepared for a different theme. ;)
I really love the tune shader You used. Game has very fun mood.
March
09. Dec 2014 · 01:25 UTC
*toon shader ;)
exoddinary
09. Dec 2014 · 01:26 UTC
Neat game with added difficulty to move, seems a bit confusing but thats the interesting part for me though!
goodbadokay
10. Dec 2014 · 16:29 UTC
здорово!Интересно!
gana0
10. Dec 2014 · 16:32 UTC
I thought the way that the camera moved to show the player's location and a lot of the surrounding area was a really cool touch. All of the 3D elements look really well done. The player's movement felt a little slow or slippery and it felt a little bit difficult to aim. I think this game needs just a few tune-ups but it was very enjoyable!
Cake&Code
10. Dec 2014 · 16:34 UTC
Love that the shooting pushes you back! Very fun little game, especially since after I lost I got to shoot down my killers since the controls still worked even though the player token was invisible :)

Sweet, sweet revenge.
christopf
10. Dec 2014 · 16:37 UTC
Quite challenging but not so fascinating. The controls are fine, the responsiveness too. Like the recoil implementation but i think it's not my type of a game. Good luck anyway!
wilpel1234
10. Dec 2014 · 16:38 UTC
Good job!
InHelli
10. Dec 2014 · 16:38 UTC
cool! ) but control non-intuitive.
🎤 omaha
10. Dec 2014 · 16:39 UTC
Thanks everybody!

The controls definitely left something to be desired.

The aiming is implemented relative to the *camera*'s viewpoint, not the player's, which means pointing "down" will produce a different trajectory depending on where the player is on the field. It made sense when play testing on a gamepad but far less so on a keyboard.

I also think using Unity's physics to control the player was a mistake. It's far too slow to react. Next time :)
anokta
10. Dec 2014 · 18:53 UTC
really nice looking game. i didn't have trouble controlling it as it somewhat resembles the layout from the binding of isaac. didn't get the point on dying from falling down though, imo it would be more convenient if it was a closed level. otherwise, fairly fun to play! got around 4000 so far! :)
Maurogik
10. Dec 2014 · 19:10 UTC
Nice looking game, the controls are a bit off but still a good entry.
deyteris_team
12. Dec 2014 · 10:21 UTC
Really liked the graphics, fun to play. And nice idea as well
sirdorius
15. Dec 2014 · 19:43 UTC
Haha, I really enjoyed this actually. I love the graphics!
JamesOfJames
16. Dec 2014 · 00:14 UTC
Definitely more intended for dual-stick, to my mind - I feel like keyboard movement and mouse shooting would have been a better control scheme. I'm on a desktop and got a lot of keyboard-lock problems nonetheless, I imagine most folks on laptops would have similar issues. Nevertheless, great game with a cool aesthetic, great feel, and easy to pick up!
Riocide
18. Dec 2014 · 22:39 UTC
awesome game! Really simple but fun!
Norgg
23. Dec 2014 · 15:11 UTC
Cool snowman.

The gameplay is fun and the pacing is pretty good. I think I'd prefer it with more acceleration (with maybe a lower max speed) though.
MintArcade
23. Dec 2014 · 23:09 UTC
Really fun game. Red cubes are nasty. Controller works just fine and I like it.