{"author_link":"\/author\/killswitch\/","author_name":"Killswitch","author_uid":"4244","comments":[{"author_name":"Andy Gainey","author_uid":"30311","time":"Dec 10, 2014 @ 2:18am","epoch":1418177580,"text":"A game that insists on running in fullscreen, at a non-native resolution, and exits every time you die, even during the initial tutorial segment, is rather frustrating.\r<br\/>\r<br\/>Aside from that, I could have benefited by having some sort of visual indication of how close a block was to being considered &quot;at the screen&quot;.  Maybe if the blue walls had lines on them that were parallel to the edges of the screen, and the blocks cast shadows onto the walls, it would have been easier to know precisely when I needed the view to be at a certain location to catch a blue block."},{"author_name":"5k0d","author_uid":"44911","time":"Dec 10, 2014 @ 8:02pm","epoch":1418241420,"text":"Flashy idea, but you could have made an other color for the blocks blue moving blocks on blue background..."},{"author_name":"Boberro","author_uid":"14299","time":"Dec 13, 2014 @ 10:48am","epoch":1418467380,"text":"Interesting idea, but I'm afraid this &quot;game exits after you fail&quot; concept should be used on something else than repetetive arcade game."},{"author_name":"OttersDen","author_uid":"46754","time":"Dec 22, 2014 @ 9:11pm","epoch":1419282360,"text":"The gameplay seems to have potential with some refinements, but quitting the game itself every time you die is not exactly the best... Since the game seems to be short-paced, just a quick reset so you can start and try again quickly would be more beneficial, I think."},{"author_name":"StejkRobot","author_uid":"25022","time":"Dec 28, 2014 @ 1:01am","epoch":1419728160,"text":"OH GOD MY EYES AAAAAAA!!!!!"},{"author_name":"BMacIntosh","author_uid":"15030","time":"Dec 29, 2014 @ 4:18am","epoch":1419826380,"text":"Cool idea! I did have some trouble seeing what was coming up sometimes - since you do have to stick your face in the blocks to catch them. Perhaps if they were just a bit transparent?"},{"author_name":"pixelspirit","author_uid":"39537","time":"Dec 29, 2014 @ 3:50pm","epoch":1419867900,"text":"I didnt actually have any problem with the visuals, I actually quite liked the set up and the gameplay - it was simplistic but fun. However, the theme of the screen being your enemy would have fit just as much without the game-exiting thing - it doesn't add much and just makes it a pain \/ annoying. I liked the rest though."}],"images":["ld31\/4244-333a4c2fb8406450bdf1dfd050e54c5c.jpg"],"links":[{"url":"http:\/\/petrahygen.itch.io\/flycursor","text":"Windows"}],"metadata":{"g_key":"13413","g_author":"4244","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"13443","g_title":"Flycursor","g_status":"UCHK1","g_place":"99999","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/4244-shot0.PNG-eq-900-500.jpg"],"text":"The screen is your enemy. Make a mistake, the game exits.\r\nCan you beat it?\r\n*Press Escape to Quit\r\n*Press B to Mute\/Play Music","title":"Flycursor"}