SMAX by elvaq
Two attacks: Strong and Fast
Dodge to avoid taking damage. Dodge while facing an enemy to unleash a powerful counter-attack.
6 enemies and 9 difficulty levels all wrapped into an addicting 5 minute twitch action game.
I was trying to boil down third-person character action combat (DmC, Bayonetta, Ninja Gaiden) into a puzzle action game like Klax or Qix.
In this version of the combat, the camera will never get in your way! YESS!!!!
Punch rectangles!!! Dodge attacks!!! Secret powers!!!
(360 controllers are supported but keyboard is probably best)
Dodge to avoid taking damage. Dodge while facing an enemy to unleash a powerful counter-attack.
6 enemies and 9 difficulty levels all wrapped into an addicting 5 minute twitch action game.
I was trying to boil down third-person character action combat (DmC, Bayonetta, Ninja Gaiden) into a puzzle action game like Klax or Qix.
In this version of the combat, the camera will never get in your way! YESS!!!!
Punch rectangles!!! Dodge attacks!!! Secret powers!!!
(360 controllers are supported but keyboard is probably best)
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.24 | 468 |
| Audio(Jam) | 2.40 | 597 |
| Fun(Jam) | 3.19 | 397 |
| Graphics(Jam) | 2.38 | 873 |
| Humor(Jam) | 1.87 | 796 |
| Innovation(Jam) | 3.48 | 249 |
| Mood(Jam) | 2.47 | 855 |
| Theme(Jam) | 3.33 | 694 |
I also didn't quite get a grasp of how the dodging works, or when I was meant to press it exactly.
But still great game, well done. :)
This is an incredibly difficult game though, and I -have- played Bayonetta. It's really easy for enemy attacks to be chained and hit you (even if you're doing the moving dodge). It would also be nice if dodge could be a different key, like 'C'.
Also you mentioned 6 enemies and 9 difficulty levels -- is there a way to win? Are the enemy types random and you just try to survive for a high score?
Overall good idea and nice presentation, just super difficult.
Here is the latest build link: http://collapsingspace.com/unity/SMAX_final/SMAX_final.html
And yes I agree on the explanations. I think it's kind of fun to discover mechanics sometimes but objectives and moves could have been a lot clearer!
The 'dodge counter' move where you dodge while facing an attacking enemy really changes the game and makes large groups much more manageable. I think it adds a lot to the game but it was definitely a last minute addition that I didn't get time to do UI for. Something to keep in mind if I develop it further. Cheers!!