Abelian by merrak

[raw]
made by merrak for LD31 (COMPO)
You are trapped in a one-room maze, with the exit only a short hop away. This should be a quick escape, right? But the room is shifting!

Navigate back and forth through increasingly difficult challenges in the one-room maze. Is there an escape, or are you doomed to retrace your steps for all eternity?

Ratings

Coolness 71% 3
Overall 3.29 445
Audio 2.56 642
Fun 3.20 439
Graphics 3.29 431
Humor 2.23 742
Innovation 3.10 576
Mood 2.91 577
Theme 3.80 311

Feedback

internetspaulicy
08. Dec 2014 · 04:11 UTC
Cool art style! The dynamic level generation is fun to watch. The sound effects are harsh but I like them especially the sound that plays when you die and the game ends.
karol
08. Dec 2014 · 04:13 UTC
Inertia makes it very difficult to get past just a few levels. I constantly end up in a hole. :D
Mincemeat
08. Dec 2014 · 04:15 UTC
the physics of the character were a bit hard to manage with the controls, also it was REALLY loud for me. That's all I could think of in terms of things I didn't like. Thanks for making it :).
Paperscraps
08. Dec 2014 · 04:18 UTC
Solid game. I like the random, unforgiving nature of it. Pretty hardcore.
ETHproductions
08. Dec 2014 · 05:23 UTC
Great idea and great execution. I love the transitions between the levels. I also like the audio, but I find it a bit hard on my ears. I'd try quieting it down somewhat.
Crafting4U
08. Dec 2014 · 06:01 UTC
Nice innovation, but the game felt like all you did was spammingly make a mad dash across the room. The sound effects were also a bit annoying. Other than that, good job.
Empyrealhell
08. Dec 2014 · 06:11 UTC
Good game. Interesting mechanics, though a bit simple, but the random helped keep it interesting. Really nice entry. The sound was a bit rough though.
Raptor85
08. Dec 2014 · 06:58 UTC
i liked it but found the difficulty of the levels a bit random and the sound effects to be super harsh (maybe tone down the volume to about 50% of what they are now?)
ben_pxlplz
08. Dec 2014 · 07:52 UTC
I love the visuals. I'd like to be able to continue though.
Tater_hater
08. Dec 2014 · 08:18 UTC
A little loud, but i liked the art style
AdventureIslands
08. Dec 2014 · 15:19 UTC
I like the concept, the game could be better though if the controls were more polished, the character moved like sack of bricks and jumps just as poorly. The tight time limit in some of the rooms with lots of sawblades make the game way more difficult than it should be
MoltenMustafa
08. Dec 2014 · 19:02 UTC
The transitions between "screens" was really cool, I liked that effect a lot. The sounds were also very juicy as well, great character feedback. The art style was simple yet affective. I really liked it, nicely done! :)
LMT
08. Dec 2014 · 20:22 UTC
Very nice game. Maybe the sfx are a bit loud, but i really like the level changing mechanic and the game overall.
kraln
09. Dec 2014 · 14:30 UTC
Cool, I like that it's different every time I play.
ceosol
09. Dec 2014 · 15:58 UTC
Really nice entry. I think the transitions between levels are really smooth. I couldn't play much because tiny little lag spikes were killing me like crazy. But it was really neat.
jackrugile
10. Dec 2014 · 06:01 UTC
I love the concept and the level regeneration, looks awesome. It was a bit difficult for me, but I think that's my problem, not the game. Nice work!
ShawnFeatherly
10. Dec 2014 · 06:04 UTC
I like the generated levels, yet the difficulty scaling doesn't seem consistent on retries.
TeamQuadratic
11. Dec 2014 · 05:50 UTC
Really cool concept! Enjoyed!
spacedoubt
11. Dec 2014 · 05:51 UTC
Simple and fun! I like it! I like the sound effects and the clever room generation.
Chaoseed
11. Dec 2014 · 06:17 UTC
Hm, interesting stuff. Not all that innovative, as such, but very playable; the graphics definitely have a nice old school vector feel! However, the difficulty...I started to get bored going through too many rooms that were pretty much the same, and then suddenly shots started shooting downward at high speed--it's really hard to avoid those! The second room I encountered with them, I lost. Good work, though!
pkenney
11. Dec 2014 · 06:23 UTC
Awesome presentation of the levels setting up.

Super hard, and then a time limit on top! But your retry loop was fast enough and with the random content I was always seeing new levels, so I kept playing.

Best score was only 895, so I wans't very good, ha. I'm not even sure that play was my best run, I might have just had the easiest generation that time.

Great presentation and good design choices made the mechanics shine.

I would agree with the others who thought the heavy momentum was a little too strong, but it was fair. Just made it a lot harder.
Odefus
11. Dec 2014 · 06:29 UTC
I like the visual style. Randomization helps keep it fresh to some extent even though it makes the score a moot point as not everyone has the same experience. Sound design was a tad too aggressive for my taste.
Frenchie
12. Dec 2014 · 05:46 UTC
Cool game! My biggest complaint is that I died a few times because you can't see where the red ball is going to bounce. Adding a block for it to bounce off of or making it bounce on the ends of the screens would have made things a lot clearer
Demy
12. Dec 2014 · 05:47 UTC
It looks and feels nice, i liked this level generation (or pseudo random?)
ZNCatlaw
12. Dec 2014 · 05:48 UTC
This game is pretty awesome and hard. Have you ever played "I'm sorry about forever"? Great LD28 entry by a nice young sprite, in which cruel platforming meets otherworldly, next-level game design.

http://blog.ivybaumgarten.com/sorry-about-forever/

Needless to say: this is one of my favs. Out of curiosity: what is "abelian" about this game? I'm only familiar with the group theoretical sense of the term, but symmetry is something.

Do you have other games, a website, or twitter? Get in touch (I'm @arrogantgamer)!
6DownStudios
13. Dec 2014 · 07:54 UTC
Neat take on the theme, and a really cool visual style! Well done!
Saf
14. Dec 2014 · 17:45 UTC
Nice game! The controls are slick and the graphics are well handled! I just felt that the Timer makes the game too difficult to be replayed :)
jpmit
27. Dec 2014 · 20:37 UTC
I loved the art, the level transitions and the sound effects.

I didn't like going back to the beginning after dying, I would have preferred to replay the level.

Great job all round!