Pipe Quest by HotBoxGames
Join Jez on a quest to retrieve his stolen pipe in this precision platformer.
During his pursuit of the stolen pipe, Jez uses his amazing fire punching skills in an attempt to stop the pipe thief in his tracks - but accidentally blasts through a computer monitor and is forced to make his way through the deadly video game world that awaits.
What on earth was Jez smoking in that pipe?
FEATURES
- 10 challenging levels
- Avoid deadly spike traps to stay alive!
- Use fire punch to blast through wooden blocks in your way!
- Collect keys to unlock doors blocking your path.
- Wall jump to help you reach high ledges & other areas.
- Combine jump, double jump & fire punch for max jump distance.
- Personal highscore tracker (time, attempts, global rank).
- Online leaderboards (top 10 best times/attempts per level).
- Storyboard intro and ending! (if only we had time to animate)
- Original ~5 minute soundtrack
--
This was our first attempt at creating a platformer style 2D game.
Our aim for this Ludum Dare was to submit a complete game, with an intro, multiple levels & an ending.
We originally wanted 12 levels in total, but due to time restrictions had to limit this to 10.
Partial controller support is added for in-game - however keyboard is recommended for best experience.
Enjoy,
Josh, Sean & Sam,
Hot Box Games
During his pursuit of the stolen pipe, Jez uses his amazing fire punching skills in an attempt to stop the pipe thief in his tracks - but accidentally blasts through a computer monitor and is forced to make his way through the deadly video game world that awaits.
What on earth was Jez smoking in that pipe?
FEATURES
- 10 challenging levels
- Avoid deadly spike traps to stay alive!
- Use fire punch to blast through wooden blocks in your way!
- Collect keys to unlock doors blocking your path.
- Wall jump to help you reach high ledges & other areas.
- Combine jump, double jump & fire punch for max jump distance.
- Personal highscore tracker (time, attempts, global rank).
- Online leaderboards (top 10 best times/attempts per level).
- Storyboard intro and ending! (if only we had time to animate)
- Original ~5 minute soundtrack
--
This was our first attempt at creating a platformer style 2D game.
Our aim for this Ludum Dare was to submit a complete game, with an intro, multiple levels & an ending.
We originally wanted 12 levels in total, but due to time restrictions had to limit this to 10.
Partial controller support is added for in-game - however keyboard is recommended for best experience.
Enjoy,
Josh, Sean & Sam,
Hot Box Games
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.48 | 274 |
| Audio(Jam) | 3.48 | 176 |
| Fun(Jam) | 3.30 | 313 |
| Graphics(Jam) | 3.52 | 383 |
| Humor(Jam) | 2.83 | 375 |
| Innovation(Jam) | 2.76 | 683 |
| Mood(Jam) | 3.10 | 456 |
| Theme(Jam) | 2.11 | 1002 |
Sadly, since this blocked my progress early, I can't really judge the rest of the game, but it looked nice and I enjoyed the feel of the punching mechanic.
To be straightforward, I absolutely hated the momentum easing for starting and stopping. It ultimately caused me to stop playing because the controls felt so sluggish. I never wanted to stop because it felt so gross to start moving again.
That sounds negative, but overall I thought it was one of the best games I've seen so far. I loved the story, art, sound, and level design. Good work!
Wow, great look and feel. How on earth did you get a game so polished and to do this in only 72h?
Congrats, just maybe the best looking and playing game in the jam.
When designing the game, we decided to go for a more "floaty"/momentum-based movement mechanic over the instant left/right movement you see in many platformer games. Perhaps if we had more time we could have revised and looked to really refine this mechanic and the controls, but overall we're happy with how it turned out.
Sorry to hear about those of you having issues with wall jumping. I can't say we've noticed any issues with it ourselves (holding movement towards a wall and continuously pressing space should jump up the wall, pressing the movement key in the opposite direction and pressing space should jump off the wall) - but it's entirely possible that we're just more accustomed to the controls.
Thanks again for the feedback, it really is appreciated.
The game taught you the mechanics in an good way (I especially liked those curves you drew to illustrate how I should use the double jump)
The first time I did the rocket punch it felt awesome!
The level where you first encounter ice is a bit of a difficulty spike
I must say the controls felt unusual at first, but after a while they became pretty natural.
The game is very difficult, and I didn't manage to finish the game either. A nice entry nonetheless. Who knows what happened to the pipe?
-1. using quaternion or whatever to turn your character in real 3d space was a bad decision. if i die while i am turning, i can see myself from side, half turned, and when i revive, i stay that way for a few seconds before i move and then i am back in side view.
-2. Pressing escape kills the character ( bug !? or testing mechanic forgot to take out before build?)
-3. The game doesn't really go into the theme, except for the philosophical fact that the game was "shown" in one screen. (seems like an innovative fix for the theme?) (P.S. we thought of doing the same thing, but discarded the thought though)
-Starting up the movement should be less sluggish, the end slide is fine though. the increment while starting the movement should be much larger. (why? because player likes the game to feel responsive to the controls).
Okay, apart from the really long review for the game, which i think can be used to improve the game in future as part of constructive criticism, if i have to say about the game itself, i would say its a job well done. The game looks polished and the look and feel is awesome. its really fun to play and engages players for a long time, if they get used to wall jumping. Overall, really like the game itself. Cheers!
P.S. i did play through the whole game and managed to finish it. and it makes me wanna say " where ever you are, i will find you, and i will ask you, what WAS he smoking the pipe!?" since even the ending doesnt tell that :D
Level 4 really does kick it up a notch - sorry about that! We planned to originally have a couple more easy levels, but due to time had to release as-is. It's worth noting that the restart on death is intended - we're a big fan of hard games that take time to master :)
Pressing ESC (or Y on controller) will kill the character and restart the level. This was enabled in case you want to get a good time for the leaderboards to quickly restart. In the future we'll look to make it press & hold, this should prevent accidental presses causing any issues.
We're already in the process of setting up a more user friendly control set for future games. Just making this game over a few days has convinced us to make more platformers & expand on a bunch of ideas we have! :D
For those of you interested in what happens to the pipe, all you have to do is complete level 10 ;) Does Jez recover his beloved pipe & escape the video game world to smoke another day? Or has his prized possession been lost along with his soul in the magical screen?
Thanks again for all the comments, we've made sure to check out and rate each of your games - great job to everyone for creating some great content for LD31!
(By the way, you got the LD number wrong on the game page, it's LD 31, not LD 30 ;) )
I did not see the theme represented. I don't know how others felt about it, but you might want to opt out of theme so it does not affect your overall score.
The theme IMHO is not respected, the controls need to be refined and the innovation is not there (apart the firepunch).
As you said your goal was to finish a game from start to end so, from this point of view, you succeed :)