murder of Zafu by Franklin's Ghost
@FranklinsGhost
Third Ludum Dare attempt and really fell apart at the end. Didn't get as much time as I wanted to work on it this weekend and wasted to much time on animation.
Wanted to interpret the theme a bit differently this time and decided upon the idea of the player observing a room through a peephole. You know a murder is going to occur and all you can do to stop it is turn off the light as the killer attempts to shoot. (Like the old Space Ace games where it was all about timing)
Game doesn't make much sense but you click as the game plays and it goes black as the lights are turned off which you have to time with the killers attempt to throw him off.
Restart button at the top left of screen.
Wanted to have different things occur depending when you pressed the button and more killer attempts but ran out of time.
Happy with the idea and the graphics but that's about it this time, feels really unfinished.
UPDATE: Plan is to keep working on this and posting updates on my Twitter. Have plenty of ideas to work with. Eg one hard level is a scene at a Halloween party where lots of people have fake weapons. Also want to limit light off switch in the expanded game.
UPDATE 12/12/2014: Started working on the Post LD version.
-Have removed annoying clicking. (Don't really know what I was thinking with it but guess that's what lack of sleep does)
-Removed restart button so you just need to click the screen at the end to restart
-Added gun flare
Third Ludum Dare attempt and really fell apart at the end. Didn't get as much time as I wanted to work on it this weekend and wasted to much time on animation.
Wanted to interpret the theme a bit differently this time and decided upon the idea of the player observing a room through a peephole. You know a murder is going to occur and all you can do to stop it is turn off the light as the killer attempts to shoot. (Like the old Space Ace games where it was all about timing)
Game doesn't make much sense but you click as the game plays and it goes black as the lights are turned off which you have to time with the killers attempt to throw him off.
Restart button at the top left of screen.
Wanted to have different things occur depending when you pressed the button and more killer attempts but ran out of time.
Happy with the idea and the graphics but that's about it this time, feels really unfinished.
UPDATE: Plan is to keep working on this and posting updates on my Twitter. Have plenty of ideas to work with. Eg one hard level is a scene at a Halloween party where lots of people have fake weapons. Also want to limit light off switch in the expanded game.
UPDATE 12/12/2014: Started working on the Post LD version.
-Have removed annoying clicking. (Don't really know what I was thinking with it but guess that's what lack of sleep does)
-Removed restart button so you just need to click the screen at the end to restart
-Added gun flare
Ratings
| Coolness | 100% | 1 |
| Overall | 2.97 | 789 |
| Audio | 2.86 | 472 |
| Fun | 2.37 | 1078 |
| Graphics | 4.53 | 11 |
| Humor | 2.25 | 731 |
| Innovation | 3.35 | 392 |
| Mood | 3.54 | 123 |
| Theme | 4.10 | 106 |
With more levels, an increasing difficulty and a punishement when you close the light too soon, it could be a real good mini-game.
We can imagine level with false alarm, and even several killers for the same target.
Simple but efficient.
More levels please! :)
It might have been more challenging if you could only flip the light switch once.
Loved the characters animations (don't know the name of the technique - if it has one - which reminds me of rotoscoping) more than the environment.
I like the nimating and sounds you made, like in your previous LD entry you have a very strange and original atmosphere. The idea is very creative also
I'm curious to see what you will make from it!
I wish it was longer. It has really great art, and animation. Though the sounds are a little too bassy.
Although is short, the graphics are awesome and it has potential to be a great game if it is longer. Perhaps you didn't have enough time, but you communicated the concept in a good way. Nice work ^^