Release the Yeti by bazld
Crazy yeti swinging action!
Rescue the yeti from it's captors and reek your revenge. The massive yeti is indestructible, but your helicopter is not. Ahh, but don't worry, it's only a movie! See if you can keep the crowd happy and shouting for more.
Controls: move mouse to control helicopter.
*** check out my Ludum Dare profile for blog posts about the game.
Rescue the yeti from it's captors and reek your revenge. The massive yeti is indestructible, but your helicopter is not. Ahh, but don't worry, it's only a movie! See if you can keep the crowd happy and shouting for more.
Controls: move mouse to control helicopter.
*** check out my Ludum Dare profile for blog posts about the game.
Ratings
| Coolness | 82% | 2 |
| Overall | 3.53 | 240 |
| Audio | 2.93 | 422 |
| Fun | 3.81 | 59 |
| Graphics | 3.43 | 339 |
| Humor | 3.75 | 45 |
| Innovation | 3.08 | 592 |
| Mood | 3.18 | 341 |
| Theme | 4.06 | 123 |
Maybe more reactions of the audience could have intense the feel of being an actor and finding a goal for myself?
I agree that goal-based levels/progression would be cool, but you know... 48 hrs :P So, had to keep it simple.
Physics were a bit tricky - the player wants to move fast but it caused glitches if too fast. Certainly can be improved though.
I'll do a post-mortem today, but audio is something I always leave to the last minute. It needs more yells and screams!
Good concept. Its fun, for a short period.
Graphics are good and physic is excellent. Good work.
@SeriousDeath - I never allow enough time for audio, and Sfxr produces harsh sounds, I agree.
Will upload full post-mortem later today.
I really liked the way that the yeti would bounce, it felt really nice and led to a lot of good maneuvers! I wish there was some sort of goal to hit. But overall a very fun game! I like that it takes place on a movie screen, very nice touch! :)
Two things:
- Lock the mouse pointer to the viewport.
- Replace the mouse pointer with the helicopter so there is no confusion. My mouse pointer and helicopter are at two different positions in the viewport.