Box by ShaunJS
Concept: A one level platformer where the player can reshape the environment. Even the game instructions and settings are a part of the level itself!
Controls:
*A/D or Arrow Keys for moving.
*Space to jump
*Right mouse button absorbs blocks
*Left mouse button places blocks
*(Alt+Enter to exit fullscreen)
*((Jump on the red exit block, to exit the game))
The game is part sandbox, with no obligation to the player to necessarily do anything until they pick up the mysterious purple block in the upper right corner. This starts the progression of the game where things get more dangerous! Continue collecting purple blocks to 'win'.
The idea I was going for was to always make everything on screen a part of the game, mechanically. So the title and control instructions can be broken apart and picked up, the volume 'bar' can be destroyed(and rebuilt!) and even your score displayed at the end of the game (which itself is a special surprise!) can be broken and altered if you want to pretend your score was higher.
Decided against putting music in the game as I felt the general feel of the game was better without anything I could have added in the time.
Controls:
*A/D or Arrow Keys for moving.
*Space to jump
*Right mouse button absorbs blocks
*Left mouse button places blocks
*(Alt+Enter to exit fullscreen)
*((Jump on the red exit block, to exit the game))
The game is part sandbox, with no obligation to the player to necessarily do anything until they pick up the mysterious purple block in the upper right corner. This starts the progression of the game where things get more dangerous! Continue collecting purple blocks to 'win'.
The idea I was going for was to always make everything on screen a part of the game, mechanically. So the title and control instructions can be broken apart and picked up, the volume 'bar' can be destroyed(and rebuilt!) and even your score displayed at the end of the game (which itself is a special surprise!) can be broken and altered if you want to pretend your score was higher.
Decided against putting music in the game as I felt the general feel of the game was better without anything I could have added in the time.
| Windows | http://shaunspalding.co.uk/ludum/BOX.zip |
| Source | http://shaunspalding.co.uk/ludum/box_source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=40711 |
Ratings
| Coolness | 57% | 3 |
| Overall | 3.90 | 50 |
| Audio | 2.61 | 608 |
| Fun | 3.66 | 130 |
| Graphics | 3.14 | 518 |
| Humor | 2.37 | 647 |
| Innovation | 4.15 | 41 |
| Mood | 2.97 | 512 |
| Theme | 4.32 | 45 |
The whole concept overall works well as a 48h submission.
The death animation also made me squee. And I don't squee.
Well done. I'll rate it properly when the judging is officially underway. For what it's worth I think it's an improvement over your last entry.
Something about a bad Cabinet?
I followed your livestream, and it was interesting to watch on my second monitor.
To have different screens, by making the boxes dissappear and reappear is very nice. As for how the game looks, I have to admit it looks much better on fullscreen than in a small screenshot. The colours show much better.
I really like how one enemy appears every time you get a point.
Fun mechanics, I think with a little more variations in colors people would paint different levels with it.
good job!
Thanks for playing!
Yeeeaaaah
i learned the very basics of game maker with your tutorials. our game was made up with a lot of your code/ideas.
thank you for that. :)
The gameplay is really awesome and unique, I haven't seen anything like this yet, this LD. I enjoyed being able to break down the scenery and figure out my own pathways towards the purple squares while strategically trying to avoid the red enemies.
I could probably sit and play this game for hours. :) The only thing I could possibly suggest would be music and more/larger/different levels post-LD. I feel like this game could hold way more content, and it could be a really massive, ever-changing thing. :)
Fantastic work! :D I really loved it!
Cool game anyway !
Blew my mind, man.
Really nice animation system, particularly the death scene.
I didn't make it to the end yet, but I will !
I get that the purple blocks are completely optional and I could just opt to build a castle instead but their presence makes me want to collect them which spawns the hazards and after hazards are present it stops feeling like a sandbox. It's worth noting I'm not the kind of person to build castles in minecraft either so maybe it's just not my cup of tea.
-AlucardX60