Super Egyptian UFO Cat Pyramid Overlord 2000 BC by rjhelms
The ancient technology of the Pyramids has been a mystery - until now!
You are the ancient alient cat overlord of Ancient Egypt. From your UFO, rain signs and wonders down upon the people as you fly over the banks of the Nile.
The more people you entrance with the wonders of your otherworldly power, the larger the pyramids they build in your honour will be.
But seriously, this game is a top-down shooter retro-style shooter with infinite procedurally-generated levels and a dubious take on the Ludum Dare 36 theme. Try to get as far as possible, and share your high scores.
My personal best at the moment is 98480. (8/29/16 1:48PM)
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Controls:
Keyboard:
- Left/right or A/D to move
- Ctrl or Space to fire
Joystick/gamepad:
- Left/right to move
- Buttons 0 through 3 to fire
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Mac and Linux builds forthcoming!
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UPDATE: 8/29/2016 2:25PM Eastern
I found a bug where, if you played again from the game over screen, some of the difficulty settings weren't getting reset. This was a very small fix so I've uploaded a new version.
I've also found a case where level generation can get stuck (on the "Get Ready" screen) in rare cases. I'm not sure how often this happens, so let me know if it happens to you.
You are the ancient alient cat overlord of Ancient Egypt. From your UFO, rain signs and wonders down upon the people as you fly over the banks of the Nile.
The more people you entrance with the wonders of your otherworldly power, the larger the pyramids they build in your honour will be.
But seriously, this game is a top-down shooter retro-style shooter with infinite procedurally-generated levels and a dubious take on the Ludum Dare 36 theme. Try to get as far as possible, and share your high scores.
My personal best at the moment is 98480. (8/29/16 1:48PM)
---------------------------------------
Controls:
Keyboard:
- Left/right or A/D to move
- Ctrl or Space to fire
Joystick/gamepad:
- Left/right to move
- Buttons 0 through 3 to fire
---------------------------------------
Mac and Linux builds forthcoming!
---------------------------------------
UPDATE: 8/29/2016 2:25PM Eastern
I found a bug where, if you played again from the game over screen, some of the difficulty settings weren't getting reset. This was a very small fix so I've uploaded a new version.
I've also found a case where level generation can get stuck (on the "Get Ready" screen) in rare cases. I'm not sure how often this happens, so let me know if it happens to you.
| Windows | https://rjhelms.itch.io/super-egyptian-ufo-cat-pyramid-overlord-2000-bc |
| Source | https://github.com/rjhelms/LD36 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=39055 |
I like the design of the game. It's really hard to dodge all the spear but I like your game :) Good job!
... and it was awesome! I'm a huge C64 fan and just love the commitment you put into your entries to make them really C64-esque. Great job!
I think this retro style is as cheerful as refreshing.
Realy great, I love distributing love to bad people.
The TV effect is cool, great job :)
@quentinus60: I agree that the spear dudes aren't balanced as well as they could be - during development they were too easy to avoid, so I buffed them but in retrospect I overdid it.
@manabreak: It makes me really happy to be recognized for the style of my games! It's as much a conceit towards doing art and sound quickly as anything else, but it does have a lot of charm, eh?
@PetterBergmar: yeah, after level 11 or so the balance is definitely skewed towards "impossible". I had some idea for more content in the late game but didn't get it implemented, so figured things should end before they got boring. Level 11 is really good, I think - that's about as far as I can get consistently.
@blinry: I agree about moving up and down. It wasn't part of my original design, and by the time I realized it should be in there I didn't have time to add it. :/
Your game is great :)
Why there are people only on the one side of Nile?
The art style is so cute! I like the background music, too.
Great compo entry!
Good job :)
The gameplay is a bit spammy though, considering the low reaction time (which is further diminished past level 5).
It was interesting how the strategy started out as shooting first and avoiding later, and then transitioned (at least for me) into avoiding first and shooting later.
The concept as a whole is so absurd that I just love it. :)
The graphics are great and fit in perfectly with the game concept. The music generated a nice atmosphere and did not get repetitive.
This game is basically probably the best get-the-highest-score game I've played as of yet.
An enjoyable play. Balancing the risk/reward of aggressively 'blessing/winning/converting' the Egyptians and avoiding the spears and arrows by flying over the Nile river. Again, I enjoy seeing the pyramids reflect one's score. Thanks for the fun game!