Derelict by Justin Mullin
A small crew stranded in deep space finds themselves in luck when they discover an abandoned ship within range. With no other hope of refueling, they opt to salvage what energy they can from the craft.
CONTROLS (also listed in game):
1/2/3 while hovering a destination: order a crew member to move
Q/W/LMB/RMB: direct motion sensor probes
Note: I must have had my speakers very high during the Jam, as the sounds are all fairly quiet in game. You might have to turn your sound up. Sorry about that!
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CREDIT
Derelict was written in Scala, and relies heavily on the excellent cross-platform game development framework LibGDX (http://libgdx.badlogicgames.com).
Code, design, writing, sound, music: Justin Mullin
Art, design, writing, sound: Blake Mullin
All art, sound, music and game code were created during the 72 LD31 Jam.
CONTROLS (also listed in game):
1/2/3 while hovering a destination: order a crew member to move
Q/W/LMB/RMB: direct motion sensor probes
Note: I must have had my speakers very high during the Jam, as the sounds are all fairly quiet in game. You might have to turn your sound up. Sorry about that!
--------------------
CREDIT
Derelict was written in Scala, and relies heavily on the excellent cross-platform game development framework LibGDX (http://libgdx.badlogicgames.com).
Code, design, writing, sound, music: Justin Mullin
Art, design, writing, sound: Blake Mullin
All art, sound, music and game code were created during the 72 LD31 Jam.
| Windows (EXE) | https://s3.amazonaws.com/derelict-game/Derelict.zip |
| Win/Mac/Linux (JAR) | https://s3.amazonaws.com/derelict-game/Derelict.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=3128 |
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.53 | 241 |
| Audio(Jam) | 3.14 | 336 |
| Fun(Jam) | 3.17 | 416 |
| Graphics(Jam) | 2.89 | 676 |
| Humor(Jam) | 2.59 | 505 |
| Innovation(Jam) | 3.68 | 144 |
| Mood(Jam) | 3.63 | 141 |
| Theme(Jam) | 3.77 | 296 |
Would love some more detailed tutorial though, because I could not figure out the mechanics to keep the crew alive. Constantly getting eaten by aliens =/
Since it's made in Java, I have trouble running the game. With my limited knowledge, I couldn't make the game run. :(
Strangely, the sound was *extremely* quiet. I had to turn my speakers all the way up to hear anything (and they're usually quite loud, I never have them up over 20%).
Cool game, it's pretty hard.
I really enjoyed this, although some sort of instructions would have helped make this more accessible. I didn't understand what was happening the first time through and I almost didn't try again, which would mean I would have missed out in an excellent experience.
What a mood for such a simple display! Great job getting it across.
It took me a few rounds to learn to play. I assumed my shuttle was safe at first, and that I was supposed to run and shelter there when the monster came around. But my guys panicked and ran away. My last runs I was moving all over the ship and redirecting guys away from the signal earlier and I started to do better.
I enjoyed playing. Graphics were well designed if simple, and the interface was smooth and easy, despite being unfamiliar.
Great design well executed, congrats!
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