Totem Chess by ceosol
Added a post comp dungeon mode with four playable characters. Two of them have been boosted up so you can have some fun. It is still predominantly an idle game. The totem clash mode is still the LD comp version.
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NOTE: Idle games are not for everybody. I completely understand that. You have very little control over what goes on in there. I know I will not score high because most people do not like idle games. If you rate fun based off of your involvement in the game, then of course you will rate this a 1. I find it enjoyable watching the fighting even if it is 4 AI players. :)
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The elemental force of the world are in flux. You must take charge of your faction and summon the forces needed to conquer your greatest enemy. The world consists of four class, the magical, the natural forces, the physical realm and the spiritual realm. Magical and physical forces believe that the other should not exist in the realm. The battles between spiritual and natural forces are of legend. Each faction holds totems for summoning their forces and maintaining their grip on the realm. Your main enemy is on the opposite corner of the field. The spiritual and physical classes, as well as the magical and natural classes, are loose allies and are less likely to destroy each other's totems. But on the battlefield, they will still attack each other if confronted.
The game was made in less than 72 hours for Ludum Dare 31. It is predominantly an idle game, so don't expect tons of action on your part. The magical and physical (top left and bottom right, respectively) are easier to play. If you feel like just watching the fight, you can click unpause instead of choosing a class totem. At any time, you can then enter in to boost your chances of winning.
***There's already a game called Totem Clash, so I am up in the air about that name vs. Totem Chess :) ***
***
NOTE: Idle games are not for everybody. I completely understand that. You have very little control over what goes on in there. I know I will not score high because most people do not like idle games. If you rate fun based off of your involvement in the game, then of course you will rate this a 1. I find it enjoyable watching the fighting even if it is 4 AI players. :)
***
The elemental force of the world are in flux. You must take charge of your faction and summon the forces needed to conquer your greatest enemy. The world consists of four class, the magical, the natural forces, the physical realm and the spiritual realm. Magical and physical forces believe that the other should not exist in the realm. The battles between spiritual and natural forces are of legend. Each faction holds totems for summoning their forces and maintaining their grip on the realm. Your main enemy is on the opposite corner of the field. The spiritual and physical classes, as well as the magical and natural classes, are loose allies and are less likely to destroy each other's totems. But on the battlefield, they will still attack each other if confronted.
The game was made in less than 72 hours for Ludum Dare 31. It is predominantly an idle game, so don't expect tons of action on your part. The magical and physical (top left and bottom right, respectively) are easier to play. If you feel like just watching the fight, you can click unpause instead of choosing a class totem. At any time, you can then enter in to boost your chances of winning.
***There's already a game called Totem Clash, so I am up in the air about that name vs. Totem Chess :) ***
| Gamejolt | http://gamejolt.com/games/other/totem-chess/41234/ |
| NG post comp with dungeon mode | http://www.newgrounds.com/portal/view/649846 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34411 |
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 2.63 | 928 |
| Audio(Jam) | 2.56 | 544 |
| Fun(Jam) | 2.14 | 982 |
| Graphics(Jam) | 2.37 | 878 |
| Humor(Jam) | 1.78 | 807 |
| Innovation(Jam) | 2.79 | 667 |
| Mood(Jam) | 2.18 | 937 |
| Theme(Jam) | 3.33 | 694 |
At the end of a long hard match I still lost, because the other opponent killed an other CPU enemy first, which felt really unfair because I basically cleaned the whole board prior to that…
It would be nice to have influence which corner you're attacking to be able to play more tactical - dunno how though :) I liked that there are 4 parties playing at the same time - would also be possible to play with 4 friends on a tablet or so…
Generally in idle games, you do not have much influence, but I wanted to try something I had never done before. :)
Thanks for the feedback!
Overall good effort and great job getting a game submitted to the jam :)
@The rest: Thanks much for the feedback, I will get to your games as soon as I can. Idle games are not for everybody. I completely understand that. You have very little control over what goes on in there. I know I will not score high because most people do not like idle games. If you rate fun based off of your involvement in the game, then of course you will rate this a 1. I find it enjoyable watching the fighting even if it is 4 AI players. :)
I would have liked to have a little more control over my units (for example, the corner they should attack first). I would be happy to see each unit stats (attack, defense, weaknesses, etc.).
Overall a good entry: keep it up!
Idle games are definitely not for everybody.