My house is over there by kyyninen
Sometimes it's nice to go for a walk.
I haven't had much chance to test Linux and OSX-builds, drop a line here or at house@kyy.ninja if you have any issues.
If you are interested in any future updates of this game, keep an eye on the Itch.io page.
I haven't had much chance to test Linux and OSX-builds, drop a line here or at house@kyy.ninja if you have any issues.
If you are interested in any future updates of this game, keep an eye on the Itch.io page.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
It was really fun, playing the game. Exactly the right taste and amount from everything. Lights, buildings, atmosphere, titles, etc.
Keep the good work up! Great job!
@yotam180 Glad you liked it and thanks for the feedback!
@steph88 Can admins do something about this particular spam bot? I've seen this identical message on dozens of entries.
There is something weird going on with the foliage when you get up close and the map ends abruptly in blue space but that is just nitpicking, the map is large and well made. Great work!
-itsandrea
I definitely loved the low-poly style straight from the screenshots, but when I opened the game I noticed the bush/Tree textures did not match low poly style - not a big deal at all - but I loved them rustling in the wind.
Text hard to see in light sometimes - consider using a stroke outline or dropshadow.
I fell off the map and you replaced me :D thanks
When I walked into the green light and disappeared and 1/4 came up i actually SCREAMED haha. This is so awesome, but I think I'll stop here as suspense games make me way too freaked out - that's how good a job you did!
- Vicky
PS: This was the first entry I played and just realized that the first comment is a spambot and I answered it before ^^
The pitch black is a bit confusing, as the player's goal, but gives a interesting experience.
The way you're guide the player with lights and roads is very effective, and give a real sense of exploration.
Good job on this !
@MaximumIllusion I apologize for being a bit misleading, there's actually no jumpscares or similar horror elements in the game. There are few loud noises, but I'd say they are avoidable and well telegraphed ahead.
@metalhaze Traffic jams are not intentional, AI drivers are just the worst. I'll try to cook up a fix for post-jam version. It was the crossroads with the monologue about traffic, right?
@sudorossy There should be more ambient light than there seems to be... This is the first time I've lit a 3D scene in Unity and something weird happens when baking the lightmaps. I considered using only realtime lighting but that would probably have been murder on performance.
@Whitepot Studios Originally I tried to stay as true as possible to the low poly stylings, but I wanted the foliage to have a certain look. Rustling leaves were impossible to achieve with ancient technology :) Good suggestion for text.
I found four green lights (though the text went "1/4" -> "3/4" -> "This is the last one" -> "This is the last one") and then I found my house but I apparently don't have my keys...? No idea what that was all about, or if I can find my keys.
I think I spent a good 15 minutes just wandering around in the dark without going for the objective, occasionally lit by the passing cars, because it just felt GOOD to do so.
I can't even explain it properly but I think you have a raw gem here!
BTW: i found some floating trees above the ground and even one car was hovering above street. I just want to let you know that there are some minor bugs.
but all in all, great!
@eott, @HellBlazer, @local minimum, @cakeknuckles and others re: ending.
Spoilers, I guess?
There actually isn't one. I originally was planning on having two endings (one for just founding the house, other for founding all the secret stuff) and even had some assets made, but my computer crashed and I lost hours of progress just before deadline. In current version all progression is illusionary (and apparently pretty buggy) and there are no extrinsic rewards for exploration... However, I personally think that any kind of closure in this kind of game is pretty arbitrary anyway - players will play as long as they find the experience intriguing and when they've had their fill, they quit.
Of course, in the eventual post-jam version there might be something waiting at your house when the scavenger hunt is done...
@Zeriver Bug reports are highly appreciated. I didn't have much time to playtest before submitting, so there must be lots of this kind of stuff around the map...
@xesenix Do you mean PC as in your computer or the player character? There shouldn't be anything in the game that can cause game ending state to occur...
Night vision actually sounds brilliant idea, however, I have no idea how to start implementing that kind of shader work ._. I'll start googling around and see what I can do!
Also might be fun to turn on a few camera effects so it's like you're drunk and trying to find your house in the dark.
After going through all of the green teleports I found my house and got prompted to fill up the tank of the car. Couldn't find any fuel unfortunately. That's the end of that then?
Exploring the level was enjoyable as always (jumping into the void was fun as well), but I was waiting for something, anything, to happen. Maybe the world could become a little bit weirder every time you teleport? Sneaking and avoiding detection could also work, taken the late night setting. You did run out of time and lose some progress of course, so I'm not really complaining. It is a solid effort.
Also I'm pretty sure I saw a flying car at one point… Might have been the darkness playing with my eyes though.
@Captain Awesome Yeah, the theme really didn't come through this time... Originally I was planning to make something aesthetically similar to early FPS games - low-poly models, billboarding sprites - but further I got, more I started to slip from that goal. At one point I was even considering doing a Doom level, but this happened instead. Good thing there's no ratings this time :D
@HuvaaKoodia Thanks for the feedback! Yeah, currently there's not much to do and some of those texts are pretty misleading. I probably should have made the gameplay-lessness clear at the beginning of the game, or add some kind of world state changing event when front door is reached.
Those are actually pretty solid suggestions for adding more structured play! I'm already implementing some mystery stuff inspired by them, hopefully I manage to release a slightly extended version before commenting ends.
@Jupiter_Hadley Much appreciated! It's actually extremely helpful to see someone playing this game for the first time, gives me a chance to see where there is room to make some improvements.
You can see me play here if you want to x) https://www.youtube.com/watch?v=LEnRXhROZM8