The Great Expanse by joe40001
This isn't a finished game, but since it is technically playable I thought I'd share it.
Controls: Up/Down pivot around the center, you are the (very) small ship on the left and you are trying to get to the base on the right. Just dodge obstacles until you arrive.
Author notes: The scaling thing which I did get implemented was the fundamental idea behind this game, but I had hoped to implement a final "stage", and a lot lot lot of polish. However, I really had like zero time to work on this, what you see is around 5 hours total of work, if I had the whole weekend to work on it I would have liked to share a cool game with you guys, I almost don't want to share it because it's so far short of what I want and really isn't up to my standard but I thought since it is technically playable and it's I think an interesting take on the theme I'd share it. I'll work on a post-jam version and hopefully get to show a lot more of what I had in mind. So if you think it shows promise come and check that out in the future, but of course only grade on the jam submission.
EDIT: There seems to be a weird lag bug, I'll fix it soon.
EDIT2: The lag bug was much worse than I thought, it ran completely fine locally but yeah what was up online was unplayable. Now it's more or less in the "playable" state I was talking about before.
Controls: Up/Down pivot around the center, you are the (very) small ship on the left and you are trying to get to the base on the right. Just dodge obstacles until you arrive.
Author notes: The scaling thing which I did get implemented was the fundamental idea behind this game, but I had hoped to implement a final "stage", and a lot lot lot of polish. However, I really had like zero time to work on this, what you see is around 5 hours total of work, if I had the whole weekend to work on it I would have liked to share a cool game with you guys, I almost don't want to share it because it's so far short of what I want and really isn't up to my standard but I thought since it is technically playable and it's I think an interesting take on the theme I'd share it. I'll work on a post-jam version and hopefully get to show a lot more of what I had in mind. So if you think it shows promise come and check that out in the future, but of course only grade on the jam submission.
EDIT: There seems to be a weird lag bug, I'll fix it soon.
EDIT2: The lag bug was much worse than I thought, it ran completely fine locally but yeah what was up online was unplayable. Now it's more or less in the "playable" state I was talking about before.
| Web | http://www.kongregate.com/games/joe40001/the-great-expanse |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=22192 |
Ratings
| Coolness | 32% | 1934 |
| Overall(Jam) | 2.32 | 1000 |
| Audio(Jam) | 1.94 | 657 |
| Fun(Jam) | 2.05 | 994 |
| Graphics(Jam) | 1.77 | 952 |
| Innovation(Jam) | 2.52 | 805 |
| Mood(Jam) | 2.44 | 869 |
| Theme(Jam) | 3.27 | 737 |
Thanks!
@alyphen
That's very fair, the idea was to have the enemy base attack methods change based on your range and actually have a final phase where you dock and walk around to destroy it, but obviously what was hoped for and what was accomplished are very different things.
I don't expect nor do I deserve super high grades for this entry, it just was neat enough that I thought I'd share and this way I get to participate more actively in the voting, which was something I enjoyed doing last time.
I considered really increasing the closing in speed but I felt like that would negate the whole "great expanse" feel that was intended.
In the end if I give a few people a kinda neat experience then I'll feel fine about it. I really wish I could have put in the proper amount of time and make a proper game, but unfortunately that wasn't a possibility. :(
Next LD I'll do something awesome though. :)