The Forty by Ian
The Forty is a score-attack 4X game all fitting on one screen. The aim is to build the most impressive civilization in 10 minutes of real time.
You can change what to build on each tile on the randomly generated island. Hovering over a tile shows you your options, hovering over an option describes its costs and requirements. Different buildings have good or bad synergies with others. You can get more production from your mine if it is next to other industrial buildings, for example.
The engine is working, and the content is mostly there for the first couple of minutes of play. I ran out of time in the jam to flesh out the rest of the experience and add many more buildings and upgrades, which i had planned and would keep the challenge and the choices going for the rest of the time.
I'm quite a fan of the very understated visuals though. Text rendering is via TexMesh Pro, the canvas texture is borrowed, and the icon font is cobbled together from a number of open source icon fonts. The code is all from-scratch. There is no audio.
A more fleshed out version will arrive on my website at some point.
You can change what to build on each tile on the randomly generated island. Hovering over a tile shows you your options, hovering over an option describes its costs and requirements. Different buildings have good or bad synergies with others. You can get more production from your mine if it is next to other industrial buildings, for example.
The engine is working, and the content is mostly there for the first couple of minutes of play. I ran out of time in the jam to flesh out the rest of the experience and add many more buildings and upgrades, which i had planned and would keep the challenge and the choices going for the rest of the time.
I'm quite a fan of the very understated visuals though. Text rendering is via TexMesh Pro, the canvas texture is borrowed, and the icon font is cobbled together from a number of open source icon fonts. The code is all from-scratch. There is no audio.
A more fleshed out version will arrive on my website at some point.
- The HUD is falling off the screen, I can only see the edges. I tried playing it in 1280x800, 1400x900 & 1680x1050, but it never fits. You might want to take a look at your Player Settings in Unity, especially the Resolution & Presentation tab. And/or if this is made in Unity 4.6 you might want to check your Canvas and make sure nothing falls off in various resolutions and aspect ratios.
- Somewhere in your code please add:
if (Input.GetKeyDown(Keycode.Escape)){
Application.Quit();
}
So you can close the application with the Esc-key
- I didn't really knew what I was doing, so I just randomly build structures. This was partly because I couldn't see the HUD
I don't want to sound pedantic, your skill-level in Unity might be much higher than mine. Maybe you just didn't add this because of the time constraints ;)
The things I liked:
- Very slick presentation! Smooth animations and nice icons.
- Tooltips! Many games don't add this or do this half-assed. Your tooltips were clear and helpful
- With some more work this can really be a fun game, I would really like to see the fleshed out version!
I would really want to give this another go if these technical difficulties are sorted out.
Great job!!!
One suggestion for you, you should make a browser version of your game. The rules allow you to make this after the end of the jam, as it is a form of porting.
As said by Drtizzle, an escape button would have been appreciated, but that's not so bad.
Audio on such a game is not that important, and how to blame not to have the time during a jam , but worth pointing out it makes a game lose a bit of its appeal anyhow during gameplay ( less impact on user actions, etc )
Great game overall ! Loved to play sort of a strategic game on a Game jam, refreshing !
8846 on first run
15005 on second !