Mummy craft by Sabina Lis
Mummy Craft is a match 3 type game where you can craft tools to complete the mummification process.
PLEASE READ BEFORE PLAYING
Progress will depend on how accurate your craft is.
Touching Annubis's head will renew all jeroplyphs, use it wisely
Click recipes on the top right to see them!!
Suitable for mobile
Our top scrore of mummys so far is 82!!
Programming: Pablo Ferro (PabloLeChuck)
Graphic Art: Sabina Dragichevich
PLEASE READ BEFORE PLAYING
Progress will depend on how accurate your craft is.
Touching Annubis's head will renew all jeroplyphs, use it wisely
Click recipes on the top right to see them!!
Suitable for mobile
Our top scrore of mummys so far is 82!!
Programming: Pablo Ferro (PabloLeChuck)
Graphic Art: Sabina Dragichevich
Art is adorable :)
After a few game I understood that there is a three step process (remove viscera, bandage, put in sarcophagus) with target combinations (showed when you click in the uper right) and if you don't have all three components of the target combination you get a partial success. With each combination you get one less component slot in the table, so you have to reach 9 successes before you are out of combinations...
The criteria to get back the Anubis(?) head that allows to get a new board, I don't understand... I assume it is related to the little guide diagram we see at the top right? But I could not make sense of it.
As it is so difficult to understand the rules (at first things felt totally random/buggy), it's equally difficult to comment on the design of the game that results from this rule set. It sounds pretty cool and more subtle/complex that one would think at first glance.
Did you design the game expecting the players to figure out the rules while playing or would a non-jam version have a tutorial or at least an in depth explanation of the rules? And would you mind telling us what the rules are? :)
The art is good though
it is not necesary to respect order of jerogliphs as they appear on the recipe
as you said, the number of jeropliphs that you get right in the combination translates in a pocentage of progress (2 out of three ok, means 2/3 of progress). in the next combination you get 1/3 right again with any of the jerogliphs needed to make the item and you go to next step.
If you make a perfect combination, you get a space back in the jerogliph list.
Anubis head is just spawning every two mummys you complete, we are only using it to balance dificulty here.
A non-jam version would have tried to explain better, give the player more feedback about the progress that you make on each action, and probably would change some parts of how it works, its all about balancing the game.
Nice entry though !
The recipes were confusing at first, I thought they were randomly chosen and you had to deduce them. Then I spied that 3x3 tablet, and thought the three symbols separated by the vertical dividers were the recipes (not true, it's horizontal).. Only until I pressed and held on this tablet did I see the help illustration and understand the recipes.
I think you should amend your entry to include these rules in the description. One click selection would be more convenient for glyph entry. I liked the art style. Great idea for the theme. :)
Anyway, graphics are cool, sounds too.
The idea is nice! It's a nice work! Congrats!
The art is well done and immediately tells you that it's ancient Egypt. The sound effects add a nice touch. As for the gameplay, it's simple but it's implemented solidly and everything works fine. The only extra thing I'd want to see is something more in the explanation of how exactly the mummy making works. Nice job overall!
There seems to be a bug, which prevented me from monitoring my highscore. I sadly don't know how it happens, but I think the scores don't show up again, if you restart after "game over"...
I really liked the art in the game! The sound effects are okay, too, but the drawings are superb :)
The glyph generation could use a bit more polishing, since there are cases which you just can't win (e.g. no "human" glyph appearing at all), but other than that, the gameplay feels solid :)
Great work!