Mummy craft by Sabina Lis

[raw]
made by Sabina Lis for LD36 (JAM)
Mummy Craft is a match 3 type game where you can craft tools to complete the mummification process.

PLEASE READ BEFORE PLAYING

Progress will depend on how accurate your craft is.
Touching Annubis's head will renew all jeroplyphs, use it wisely
Click recipes on the top right to see them!!

Suitable for mobile

Our top scrore of mummys so far is 82!!

Programming: Pablo Ferro (PabloLeChuck)
Graphic Art: Sabina Dragichevich

Feedback

kev9318
30. Aug 2016 路 02:15 UTC
Amazing!
MartinFernandez
30. Aug 2016 路 03:03 UTC
really great!! nice art :D!!
kingpirux
31. Aug 2016 路 00:54 UTC
i actually combine anything and alwasy progress but then i loose xD the concept is very cool and potential, but right now needs more different results to each kind of combinations, for example to start, this should be a bigger table because some times you get all the same glyph, there could be combos to reset table, transform one kind of glyph, etc... i dont know it have potential
馃帳 Sabina Lis
31. Aug 2016 路 01:42 UTC
thanks a lot for the feedback! actually you only progress if you get at least one glyph right, but we should work on communicating that better. There is a resetting table glyph wich is the Annubis drawn face, but there is a lot unsaid and almost impossible to get if not explained.
monstersauce
31. Aug 2016 路 11:43 UTC
Really neat idea! I couldn't match the recipe perfectly but was able to progress.
Art is adorable :)
slam_nine
31. Aug 2016 路 16:42 UTC
The visuals are very clear and easy to look at, and I didn't find any problems with the gameplay either. Very solid entry, nice job!
qikcik
31. Aug 2016 路 20:19 UTC
interesting idea and a good graphics and a lot of fun with this guessing words, cool game and good job :D
Bobsleigh
01. Sep 2016 路 01:42 UTC
Interesting idea. I'm not sure about a good strategy to ensure that I get the right symbol. I would like to see more of the concept.
Rico The Jammer
01. Sep 2016 路 01:53 UTC
Very nice use of the theme and very clean looking, but some kind of Champollion is needed to understand the rules!

After a few game I understood that there is a three step process (remove viscera, bandage, put in sarcophagus) with target combinations (showed when you click in the uper right) and if you don't have all three components of the target combination you get a partial success. With each combination you get one less component slot in the table, so you have to reach 9 successes before you are out of combinations...

The criteria to get back the Anubis(?) head that allows to get a new board, I don't understand... I assume it is related to the little guide diagram we see at the top right? But I could not make sense of it.

As it is so difficult to understand the rules (at first things felt totally random/buggy), it's equally difficult to comment on the design of the game that results from this rule set. It sounds pretty cool and more subtle/complex that one would think at first glance.

Did you design the game expecting the players to figure out the rules while playing or would a non-jam version have a tutorial or at least an in depth explanation of the rules? And would you mind telling us what the rules are? :)
TerraCottaFrog
01. Sep 2016 路 02:39 UTC
This game seems interesting, but the rules are either really complex or really inconsistent, so it really feel like complete luck.

The art is good though
馃帳 Sabina Lis
01. Sep 2016 路 12:58 UTC
@Rico The Jammer thanks for the feedback! Truth is that we where out of time before we could polish the game rules, so we left it at a stage playable though weird. So here is how it works:
it is not necesary to respect order of jerogliphs as they appear on the recipe
as you said, the number of jeropliphs that you get right in the combination translates in a pocentage of progress (2 out of three ok, means 2/3 of progress). in the next combination you get 1/3 right again with any of the jerogliphs needed to make the item and you go to next step.
If you make a perfect combination, you get a space back in the jerogliph list.
Anubis head is just spawning every two mummys you complete, we are only using it to balance dificulty here.
A non-jam version would have tried to explain better, give the player more feedback about the progress that you make on each action, and probably would change some parts of how it works, its all about balancing the game.
馃帳 Sabina Lis
01. Sep 2016 路 13:05 UTC
@TerraCottaFrog there are some rules as i just answeared to Rico The Jammer, luck is at this stage an important factor, but you can use the rules to stategically select the jerogliphs and progress in making more mummys :)
TomBuston
01. Sep 2016 路 18:08 UTC
Beautiful art, not sure I completely understood the main mechanic thoug x) I had a feeling the board at the right of the redo button was a hint, but couldn't go further ^^
Nice entry though !
scriptorum
01. Sep 2016 路 21:26 UTC
I got three bodies prepped.

The recipes were confusing at first, I thought they were randomly chosen and you had to deduce them. Then I spied that 3x3 tablet, and thought the three symbols separated by the vertical dividers were the recipes (not true, it's horizontal).. Only until I pressed and held on this tablet did I see the help illustration and understand the recipes.

I think you should amend your entry to include these rules in the description. One click selection would be more convenient for glyph entry. I liked the art style. Great idea for the theme. :)
馃帳 Sabina Lis
01. Sep 2016 路 23:03 UTC
Hi there @scriptorum thanks for your comment, we thought the player might touch it to see, it could me more evident. There is a lot to improve, thanks for playing :)
Avalanche Games
02. Sep 2016 路 01:35 UTC
Interesting take on the theme! Looks great but was hard to understand at first.
tonynogo
02. Sep 2016 路 05:49 UTC
I successed to prepare a momy but I don't know for sure how I did. ;)
Anyway, graphics are cool, sounds too.
The idea is nice! It's a nice work! Congrats!
BestNickname
02. Sep 2016 路 06:11 UTC
cool game, nice graphics and pretty cool take on the theme :) Game feels somewhat luck-based however. Also it seems possible to perform one task by using 3 of the same items which I assume is there to somewhat counter the randomness.
oab
02. Sep 2016 路 07:20 UTC
nice art. It will be great if I can turn on/off formula pop-up instead of click and holding on icon to see it.
Jupiter_Hadley
03. Sep 2016 路 19:20 UTC
Very well made game! I included it in my compilation video series of Ludum Dare 36, if you鈥檇 like to take a look :) https://youtu.be/rUX8vUSl-y0
celia14
04. Sep 2016 路 00:28 UTC
The art and design are awesome! It was a little frustrating at times to not get the pieces I needed, but overall the idea seems great.
Crimson713
05. Sep 2016 路 18:37 UTC
Nice game!
The art is well done and immediately tells you that it's ancient Egypt. The sound effects add a nice touch. As for the gameplay, it's simple but it's implemented solidly and everything works fine. The only extra thing I'd want to see is something more in the explanation of how exactly the mummy making works. Nice job overall!
Pikby
06. Sep 2016 路 00:10 UTC
I found that the art to be very strong, however the fact it wasn't centred slightly bothered me, but that was more of a pet-peeve. The game play was a bit confusing however, as i had found myself constantly unable to complete a mummy, maybe i'm missing something. All in all it's a very solid entry, especially in terms of the art.
Vaiaphraim
08. Sep 2016 路 15:48 UTC
I very much like the concept of Mummy craft! Using the glyphs in a smart order is vital, so you have a chance against the random generator. The game isn't always "fair", but I felt like I got better at it over time :)

There seems to be a bug, which prevented me from monitoring my highscore. I sadly don't know how it happens, but I think the scores don't show up again, if you restart after "game over"...

I really liked the art in the game! The sound effects are okay, too, but the drawings are superb :)

The glyph generation could use a bit more polishing, since there are cases which you just can't win (e.g. no "human" glyph appearing at all), but other than that, the gameplay feels solid :)

Great work!