King's Defense by Giezu
W,S,A,D - move; Space - attack; Esc - quit
Made for LD 31 by Giezu & Emily.
Code : Giezu
GFX : Emily & Giezu
Dev time - ~15h
Made for LD 31 by Giezu & Emily.
Code : Giezu
GFX : Emily & Giezu
Dev time - ~15h
Ratings
| Coolness | 26% | 2075 |
| Overall(Jam) | 2.05 | 1027 |
| Fun(Jam) | 1.78 | 1016 |
| Graphics(Jam) | 1.84 | 950 |
| Humor(Jam) | 1.67 | 811 |
| Innovation(Jam) | 1.89 | 980 |
| Mood(Jam) | 2.20 | 935 |
| Theme(Jam) | 2.78 | 933 |
But sorry, gotta be harsh here - there's not much game here - I can't turn my character, so my attacks were always going the same direction. Nor could I see my attacking - so I had to basically guess how I attacked.
Then because everything followed a predictable pattern, and there was an unlimited and unrestricted attack, I just had to stand just below the second torch on the right, and hit space forever. I didn't even have to look at the game. Eventually I got bored at 1030 and quit.
Excellent start as a learning game, I'm sure - now take what you've learned and think about a game's design! Good luck! :)
Fun 2/5: Gets boring too fast.
Theme 3/5: Simply the game's runs on a single screen.