Castle Crush SAGA by CatOnMars
You are the hero who crush into a mysterious castle to defeat monsters!
This game combines the mechanics of match-3 and action platformer. There are many things planned but due to my low productivity, many things are not completed. I need more time to work on them. Currently this is just a prototype for concept proof, so there are no ends in this game.
Though, I hope you enjoy it and let's discuss how it can be improved.
Thank you~
--------Note-----------
1. Everytime you finished sliding blocks, you will got a 2 seconds cooldown.
2.The sliding is considered finished if you idle for 0.6 seconds.
This game combines the mechanics of match-3 and action platformer. There are many things planned but due to my low productivity, many things are not completed. I need more time to work on them. Currently this is just a prototype for concept proof, so there are no ends in this game.
Though, I hope you enjoy it and let's discuss how it can be improved.
Thank you~
--------Note-----------
1. Everytime you finished sliding blocks, you will got a 2 seconds cooldown.
2.The sliding is considered finished if you idle for 0.6 seconds.
Ratings
| Coolness | 52% | 3 |
| Overall | 2.94 | 817 |
| Audio | 2.44 | 698 |
| Fun | 2.63 | 934 |
| Graphics | 2.54 | 915 |
| Humor | 2.18 | 775 |
| Innovation | 3.94 | 98 |
| Mood | 2.63 | 814 |
| Theme | 3.74 | 372 |
Thanks for your suggestion. In the co-op mode, maybe I could make the hero unaware of what's under the blocks, vice versa, the dungeon master does not know what hero does. Maybe that will be interesting : )
Thanks for your appreciation, I will keep working on this project for a while. As to the control, please notice that you have a 2 seconds cooldown after finished sliding blocks. I will make the sliding mechanics more smooth in the future version.
I really like this one, very interesting mix between a platformer and match three, although I found the controls a little difficult, seeing which square was going to move to where next.
Good job though, well done! :)
At first I thought it was a Candy Crush clone as well but this shook me so well~
No, currently there is no way to choose which block to move. At first I did implemented mouse sliding, but it still has problem so I remove it for now. In future version it will be added back. Thank you~
Yes, you're right. I did not diable the collision detection while you moving blocks. So, this results in those bugs. I will try prohibit this or make the collision detection more robust. Thank you~
@Gamepopper
@lisac
@Slepice1
@Zayron
@furriKira :
Thank you all~
The musics are randomly generated by Otomata.
http://www.earslap.com/page/otomata.html
Turns out it does not fit too well.
At first I did set a goal with this game, there should be bosses to defeat and you can correctly combine the 4 exit pieces to win. But I have no time to add them.
http://ccs.site44.com/exit.png
http://ccs.site44.com/exit_01.gif
http://ccs.site44.com/exit_02.png
http://ccs.site44.com/exit_03.gif
http://ccs.site44.com/exit_04.png
I will polish more and made them into future version.
Thank you~
some rules have to be clarify (in your mind first, then for player)...
Try a post compo :D