Lost Worlds by Techblogogy
The Gaming Worlds have collapsed. You must save them my collecting part of the core of the harmony. Enjoy!
This is quite a weird game.
If you have any issues please tell me right away. I will fix them ASAP.
BTW. GNU/Linux version coming soon...
Mac Os X Users MUST allow to run apps download from everywhere
Do to that: Go to Settings -> Security&Privacy -> Allow Apps Downloaded From: Anywhere
This is quite a weird game.
If you have any issues please tell me right away. I will fix them ASAP.
BTW. GNU/Linux version coming soon...
Mac Os X Users MUST allow to run apps download from everywhere
Do to that: Go to Settings -> Security&Privacy -> Allow Apps Downloaded From: Anywhere
| Windows (GameJolt) | http://gamejolt.com/games/action/lost-worlds/41084/ |
| OS/X (GameJolt) | http://gamejolt.com/games/action/lost-worlds/41084/ |
| Source | https://github.com/Techblogogy/LD31 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=25556 |
Ratings
| Coolness | 88% | 2 |
| Overall | 2.76 | 975 |
| Audio | 2.64 | 593 |
| Fun | 2.38 | 1071 |
| Graphics | 2.33 | 1025 |
| Humor | 2.35 | 658 |
| Innovation | 2.92 | 710 |
| Mood | 2.59 | 846 |
| Theme | 3.15 | 996 |
I've got a error message saying miss "MSVCP120D.dll"
Platforming felt a bit wonky and there were some glitches here and there and a crash in one of the mazes, but great idea to present all the game on one screen as a selection. Great job.
But I've got a crash ingame.
In the 2nd 3D level
While moving, I've got into a wall and then the game crash.
Platforming is a bit too floaty for my taste but I like the mix of gameplay styles.
system: OSX 10.10.1
Also, Mac users don't have to change their security settings, you can right-click (ctrl-click) on the App, and then choose open, that'll bypass the security.
Unfortunately, my first impression of the game was with the platforming segments, which are totally broken. I say that not just because of the insanely floaty physics that make it virtually impossible to land on a platform where the enemy is WALKING faster than you can fall, but also the annoying graphical glitch lines that flash between tiles as you move.
The maze game was much better executed, but there wasn't much gameplay to be had there.
Very cool concept, smart use of the theme.
The jumping is way too floaty, sometimes it's pure luck if you'll land on an enemy or not.
OS X version works flawlessly, by the way.
The graphics were a little sub-par - things like edges where they shouldn't be (enemy walk right animation) and images that were drawn in a hurry in MS paint. There were also some odd UX decisions made, and a lot of things (menu navigation, can I destroy the enemies? etc) were not quite as obvious as they should be. It took a while to notice the theme interpretation, but once I did, I was quite impressed - putting all of the levels on the main screen is quite an neat idea. Some of the jumps were pretty tricky, although often it felt like the fault of the floaty gravity, and not of me (the player). Where this really picked up was some of the music: there were some pretty nice beats in here, especially for 48 hours. The menu theme in particular was very impressive.
The Transitioning between platforming and maze mechanics wasn't seamless, but you managed to (just about) pull it off, so well done for that.
This is a pretty decent attempt, and I'll look forward to seeing where you go next Dare.
But in the end atmosphere is the most important part of a game for me and here you did a good job on this. Keep it up!
Also I am not a platformer so those were really tricky for me :)
The jump and run levels were hard - especially because of the moon physics.
Nice mix of concepts