Lost Worlds by Techblogogy

[raw]
made by Techblogogy for LD31 (COMPO)
The Gaming Worlds have collapsed. You must save them my collecting part of the core of the harmony. Enjoy!

This is quite a weird game.

If you have any issues please tell me right away. I will fix them ASAP.
BTW. GNU/Linux version coming soon...

Mac Os X Users MUST allow to run apps download from everywhere
Do to that: Go to Settings -> Security&Privacy -> Allow Apps Downloaded From: Anywhere

Ratings

Coolness 88% 2
Overall 2.76 975
Audio 2.64 593
Fun 2.38 1071
Graphics 2.33 1025
Humor 2.35 658
Innovation 2.92 710
Mood 2.59 846
Theme 3.15 996

Feedback

cutandreil
08. Dec 2014 · 08:10 UTC
Can't try it.
I've got a error message saying miss "MSVCP120D.dll"
talecrafter
08. Dec 2014 · 08:44 UTC
Works here on Windows 8.1.

Platforming felt a bit wonky and there were some glitches here and there and a crash in one of the mazes, but great idea to present all the game on one screen as a selection. Great job.
cutandreil
08. Dec 2014 · 09:11 UTC
It's launching now!
But I've got a crash ingame.
In the 2nd 3D level
While moving, I've got into a wall and then the game crash.
dekkuran
08. Dec 2014 · 12:07 UTC
I can't run the app. It has a big no entry sign over it ;(
oh_andrej
08. Dec 2014 · 12:17 UTC
Good old early 90s 3D...

Platforming is a bit too floaty for my taste but I like the mix of gameplay styles.
dekkuran
08. Dec 2014 · 12:59 UTC
Hey. I was on mac. I'll give it a try on windows as well!
Domicuc
08. Dec 2014 · 13:17 UTC
Man .. you dont know how long im waiting for this weird style of game xD!Also check our project :)
DesignerNap
08. Dec 2014 · 13:22 UTC
I like this quite a bit but there are parts that are unforgiving and a little broken. First thing I was start a level that I couldn't complete and then couldn't leave. Started again tho and had more fun :)
LexGear
08. Dec 2014 · 14:13 UTC
Mac User: "“LostWorlds” is damaged and can’t be opened. You should move it to the Trash."
Tinimations
08. Dec 2014 · 14:19 UTC
Nice idea, though the playability didn't feel as tight as it could have.
eruditespirit
08. Dec 2014 · 14:21 UTC
Interesting interpretation of the theme! Platforming was a little too floaty, and it would've been nice if I didn't have to switch between WASD and arrow keys.
LexGear
08. Dec 2014 · 14:24 UTC
I tried what you suggested but it still didn't like it.. I have yosemite 10.10 if that means anything?
bubblemapgaming
08. Dec 2014 · 15:43 UTC
Good gameplay. I keep seeing artefacts on the screen. Otherwise great job.
Drtizzle
08. Dec 2014 · 15:47 UTC
I got this error message: "Lost Worlds is damaged and cannot be run".

system: OSX 10.10.1

Also, Mac users don't have to change their security settings, you can right-click (ctrl-click) on the App, and then choose open, that'll bypass the security.
dallonf
08. Dec 2014 · 15:52 UTC
I was really impressed by the non-obvious interpretation of the theme, and the combination of the different genres.

Unfortunately, my first impression of the game was with the platforming segments, which are totally broken. I say that not just because of the insanely floaty physics that make it virtually impossible to land on a platform where the enemy is WALKING faster than you can fall, but also the annoying graphical glitch lines that flash between tiles as you move.

The maze game was much better executed, but there wasn't much gameplay to be had there.
Drtizzle
08. Dec 2014 · 17:12 UTC
After the fix it works now for mac :)

Very cool concept, smart use of the theme.

The jumping is way too floaty, sometimes it's pure luck if you'll land on an enemy or not.
alyphen
08. Dec 2014 · 22:42 UTC
This was quite the unusual game.
OS X version works flawlessly, by the way.
The graphics were a little sub-par - things like edges where they shouldn't be (enemy walk right animation) and images that were drawn in a hurry in MS paint. There were also some odd UX decisions made, and a lot of things (menu navigation, can I destroy the enemies? etc) were not quite as obvious as they should be. It took a while to notice the theme interpretation, but once I did, I was quite impressed - putting all of the levels on the main screen is quite an neat idea. Some of the jumps were pretty tricky, although often it felt like the fault of the floaty gravity, and not of me (the player). Where this really picked up was some of the music: there were some pretty nice beats in here, especially for 48 hours. The menu theme in particular was very impressive.
The Transitioning between platforming and maze mechanics wasn't seamless, but you managed to (just about) pull it off, so well done for that.
This is a pretty decent attempt, and I'll look forward to seeing where you go next Dare.
christopf
09. Dec 2014 · 09:11 UTC
The big plus was the mood/music for me. Very catchy and if this wouldn't been i left the game way earlier. The plattforming felt sometimes very hard but also somehow challenging. Connection to the theme is feels like you tried to avoid it but didn't search too long.

But in the end atmosphere is the most important part of a game for me and here you did a good job on this. Keep it up!
christopf
09. Dec 2014 · 09:14 UTC
And i nearly forgot: Man, after this whole adventure of endlessly try again plattforming we get no reward?! :D Something like a little text saying: "The harmony is restored, thanks!" would have make me happy^^
Trite Games
09. Dec 2014 · 13:25 UTC
Overall a good idea, interesting interpretation of the theme. The jumping mechanic is quite annoying though ;)
Jaenis
09. Dec 2014 · 17:33 UTC
Nice game, playability would have been a bit smoother.
Also I am not a platformer so those were really tricky for me :)
Hellequin
09. Dec 2014 · 19:21 UTC
Nice gamplay and level design... Well done^^
HuntTheWumpus
09. Dec 2014 · 20:44 UTC
I really liked the first-person mazes. Reminded me of this old windows 95 screensaver :)

The jump and run levels were hard - especially because of the moon physics.

Nice mix of concepts
ThatsMyJam
09. Dec 2014 · 21:10 UTC
I've got an error message saying I'm missing MSVCP120D.dll which I think are some C++ distributables. Do you have a web version?
lurumdurum
10. Dec 2014 · 20:26 UTC
Interesting approach on the theme. For the platforming though, the physics might need to be redone, haha. I was floating all over the place :D
HER∆CEK
10. Dec 2014 · 20:38 UTC
Great job. Two games in one. ;)
Rene Damm
10. Dec 2014 · 20:42 UTC
Very cool interpretation of "Entire Game on One Screen". Well executed. Cool idea with the combination of a 2D platformer and 3D maze. Hit boxes of the enemies in 2D seem a bit too large and unforgiving. Bit weird that the control scheme changed from arrows to WASD in the 3D sections.
Evergreen Games
10. Dec 2014 · 20:49 UTC
works great on 10.10.1. pretty funny and quirky. the 2d levels are very hard.
Geckoo1337
12. Dec 2014 · 06:10 UTC
Nice overall experience. Can be improved. Thank you for your comment about my game ++
Jupiter_Hadley
12. Dec 2014 · 15:31 UTC
Love this concept! I Included it in part 9 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/08ofw2klihI
Teesquared
15. Dec 2014 · 10:22 UTC
Theme was great. For me, the two most frustrating elements of arcade games is lost in maze and wonky platform jumping and your game had both. But I still kept trying. A way to go back to main screen would be nice so that you can try a different a level then come back later.
asobitech
16. Dec 2014 · 15:24 UTC
nice use of platforming and 3d.