Legend of Feleria by Dietrich Epp
Finally, Windows and OS X binaries are available.
WASD or Arrow keys move, and Space / X / . interact with the world. Yes, it's a short game.
This game was made in 72 hours, but using the stricter 48-hour rules. For tech, it includes novelties like a terrain generation tool and a 16-bit virtual machine. It wasn't the most efficient use of my time, but it was fun.
WASD or Arrow keys move, and Space / X / . interact with the world. Yes, it's a short game.
This game was made in 72 hours, but using the stricter 48-hour rules. For tech, it includes novelties like a terrain generation tool and a 16-bit virtual machine. It wasn't the most efficient use of my time, but it was fun.
| Windows, macOS | https://www.moria.us/ludumdare/ld31/ |
| Linux build instructions | https://www.moria.us/ludumdare/ld31/linux |
| GitHub (Source) | https://github.com/depp/feleria |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7606 |
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.03 | 658 |
| Audio(Jam) | 3.18 | 319 |
| Fun(Jam) | 2.55 | 854 |
| Graphics(Jam) | 3.38 | 448 |
| Humor(Jam) | 2.61 | 492 |
| Innovation(Jam) | 2.80 | 654 |
| Mood(Jam) | 3.18 | 398 |
| Theme(Jam) | 3.21 | 776 |
Nice work, but I'm stuck at second screen! (after first change)
sglib/src/pixbuf/libjpeg.c: In function ‘sg_image_jpeg’:
sglib/src/pixbuf/libjpeg.c:136:33: error: ‘JCS_EXT_RGBA’ undeclared (first use in this function)
im->cinfo.out_color_space = JCS_EXT_RGBA;
^
I don't know if I can do anything about it