Shapeshifters and the Moon Adventure by Vidsneeze

[raw]
made by Vidsneeze for LD35 (JAM)
A journey to the moon and beyond it!
Help our young ascendents reach the wailing alter to become the moon!

FTL inspire level progression plus intense on button battles.
Transform your team into their spirit animals to conquer the forest of chance!

Instructions in game.

Mini Summary
Traverse nodes collecting resources and fighting enemies, each time you move you lose food. Moving without food cause you to lose hp.

Certain nodes act as alters that allow your team to shapeshift into their spirit animals

*You have to beat the game to collect a trinket

Game By
Oscar Morales & Selva Interactive

Play in Fullscreen for best experience

https://vidsneezes.itch.io/shapeshifters-and-the-moon-adventure

Twitters
@moraleszez
@selvaint

Ratings

Coolness 39% 1579
Overall(Jam) 3.42 364
Audio(Jam) 3.12 411
Fun(Jam) 3.16 509
Graphics(Jam) 3.16 636
Humor(Jam) 3.18 224
Innovation(Jam) 3.25 382
Mood(Jam) 3.47 265
Theme(Jam) 3.65 295

Feedback

cabezotta
19. Apr 2016 · 02:06 UTC
Very good entry! Nice use of the theme..! i love the random situations going on and the rpg elements! :)
ManuSaiz
19. Apr 2016 · 19:23 UTC
Yes, I became one with the moon!
The animal (Masks?) are so cute! I loved the progression feeling that got me hooked until the end, a simple, elegant fun minigame. Great work guys! (L)

If you want to see the moon go Grimm, check out our entry :D
SgtBursk
19. Apr 2016 · 19:28 UTC
Amazing FTL-like game! I like how the theme strongly tied into both the story and the gameplay.
docteurSid
19. Apr 2016 · 19:28 UTC
nice
hijomo
19. Apr 2016 · 20:19 UTC
this is a good solid game, great work.
James Coote
19. Apr 2016 · 22:46 UTC
Good stuff! Maybe a little on the easy side balance wise (or maybe I just got lucky), but don't think that's a big problem anyway. The story was good and each of the surprises added to the game and help make it feel like part of a much bigger world!

Combat I wasn't quite sure what I was doing, especially to start with. Would be good to be able to choose who in your party attacks which enemy. Then the different animal types become more relevant and it comes down to using the right animals strengths to target specific enemy weaknesses. But I'm guessing that was planned and you just ran out of time.

Music and visuals were also good. Some of the grammar needs tightening up, but that didn't get in the way of my enjoyment. (I'm guessing English isn't your first language?)

I also liked how the map added in a little extra risk vs reward with the side-quest-like paths.
Sabina Lis
21. Apr 2016 · 02:20 UTC
I liked the theme, once i got the cat mask i just fought with that character and it wasn´t necessary to use the others
Sabina Lis
21. Apr 2016 · 02:21 UTC
it looks like a lot of work in such few time :)
jakass
22. Apr 2016 · 17:49 UTC
Nice! I love the character concepts! :D
🎤 Vidsneeze
23. Apr 2016 · 07:06 UTC
Thank you all for the comments and for playing our game :D
Chaoslab
03. May 2016 · 05:54 UTC
Fun entry. Thanks!