Perceptions by dgjames222

[raw]
made by dgjames222 for LD31 (JAM)
Explore the perspectives of multiple people (all on one screen ;) ) and solve the issue each has.

----- Game Details ------
Make in Unity 3D (Pro)
Used Bledner for 3D modeling
Paint.Net for Textures

----- Art / graphics ------
Approached it from a minimalist perspective, lots of block like 3D models got the style across quite nicely.

The people are kinda scary. It's one of those things we were gonna redo but never had the time.

----- Programming -----
The multiple perspectives and camera were a bit difficult to work with, that was really it. Most of the time was spent towards getting those features to work correctly.


----- Overall Story -----
Originally we were gonna have a very complicated story with over 20 different characters. That turned into three once we realized we would not have time.

----- Theme ------
Everything in the game is happen on that one screen in the very beginning. You are limited to that once screen. Thus the entire game is on one screen.

---- Problems ----
There were some character controller glitches.
The water could just be watched into and seem like it wasn't there.
The water looked weird.
No sound.
Some camera issues.


---- Overall ----

Could have been a lot better but there just wasn't enough time. All assets were created within the 72 hours.

Ratings

Coolness 77% 2
Overall(Jam) 2.80 824
Fun(Jam) 2.57 843
Graphics(Jam) 2.71 755
Humor(Jam) 2.46 567
Innovation(Jam) 3.32 319
Mood(Jam) 2.52 838
Theme(Jam) 2.65 950

Feedback

Steffan 'Ruirize' James
09. Dec 2014 · 04:32 UTC
Essentially a point-and-click adventure in 3D.
LandoSystems
09. Dec 2014 · 04:32 UTC
Nice idea for a game, just needs some more polish. Good work!
harley77
09. Dec 2014 · 04:37 UTC
Reminds me of the old school VR games from the late 90's. Nice job!
ciaodavinci
09. Dec 2014 · 04:39 UTC
it was interesting to see what each character could do! I loved the butcher enjoying a steak in a park on his way home.
p1x3lruckus
09. Dec 2014 · 04:41 UTC
Good concept, if you ironed out the bugs you mention and added more characters this would be pretty good. I see how you used the theme but I'm not sure how well it fitted. Still, good concept.
WatercressStudios
09. Dec 2014 · 04:44 UTC
I liked the idea behind it. I would definitely like to play a longer version of this, even though the game was bugging out a bit in the graphics department.
rjhelms
09. Dec 2014 · 04:46 UTC
Cool idea, but very short & straight-forward as is. I'd love to see the version with the full story!
internetspaulicy
09. Dec 2014 · 04:47 UTC
I woke up in a small city by the water. Before I knew it there was trouble. The mail main was in a bad way that ... dog had him corner but dogs love steak. I had a steak. The mailman was grateful but he needed to take some time to reflect on the incident. I knew I could help others but I was not ready for the business man. I really thought I was ready. Suddenly I am the mailman I knew it. "Whats this a package well I know what to do with this" I marched over to the postoffice. But wait. Who was I before I was a mail man? Theres no time for this. People need my help. Maybe this package could help the business man. Whoa! An axe. But who would send someone an Axe. I wood(zing). Suddenly something crazy was going down and I needed to get everyone where they needed to go. I went to the post office. Success. Now I am the business man. What do business man do? Business in an professional setting :D:D
broknecho
09. Dec 2014 · 04:47 UTC
I think moving between the different characters with different abilities is a cool mechanic. Could definitely see more happening with that.
SoulGame
09. Dec 2014 · 04:52 UTC
I think you have wrote a good concept here. Helping people one after the other, changing characters via an overview map, etc. this is a nice touch. But I feel the game fail a bit to deliver the experience you initialy planned because of the gameplay and the overall confusing mechanics. Maybe you will work on that? At first I was skeptical regarding theme, but I had to acknowledge the fact that you actually made a game on only on screen...
Kopeph Developers
09. Dec 2014 · 04:59 UTC
Everything is glitchy and most of the assets look like placeholders, but somehow it's really engaging. Not often I get to play a game about helping people solve their problems. Also, "Press 'F' to destroy ALL THE TREES". This game is just inexplicably charming.
Muush
09. Dec 2014 · 06:47 UTC
Good little experience. Well done
DeathBySnail
09. Dec 2014 · 20:27 UTC
I love that this town has a "town businessman".
Ace
09. Dec 2014 · 20:30 UTC
A really nice concept, though it would've been nice if you kept the top-down view visible at all times. That and some smooth transitions would've helped immensely with making it feel like a single screen.

Text messages kept drawing on top of eachother though, took me a while to realize it wanted me to press 'F' and not 'E'.
lxd1
09. Dec 2014 · 20:30 UTC
Its fun.
Jellycakes
09. Dec 2014 · 20:39 UTC
Liked the idea, and the only problems I had were highlighted anyway by you. Great work
SpartanIceCream
09. Dec 2014 · 20:42 UTC
A sweet little 3D point and click. The graphics could use a bit of fresh paint but good work!
Antworks Studio
09. Dec 2014 · 20:44 UTC
I like the idea very much! If you add more characters and more complexity to the puzzles, it would definitely be an awesome game.
Magicolo
09. Dec 2014 · 20:45 UTC
-Not a single screen game :(
-Nice idea for a game :D
-Very easy game :(
-No sound :(
-Keep it up!
KeeperofBee
10. Dec 2014 · 19:15 UTC
Fun little game with a great concept!
FergusonTV
12. Dec 2014 · 14:18 UTC
Liked the concept, this was really nice.
Chris M
18. Dec 2014 · 08:12 UTC
What a great idea! Definitely worth iterating on- suggest moving to a 2d top down view while you work on the mechanics.
mohammad
30. Dec 2014 · 00:52 UTC
Good concept. I like the creativity and originality.