Outrun by Yarr

[raw]
made by Yarr for LD31 (COMPO)
Outrun is a game where you (a block) has to gather little blocks while avoiding being caught by other blocks. The catch is that as the entire game is on one screen, everything outside of that screen doesn't exist. Use this to your advantage to get rid of your pursuers, but be careful: destroying point-blocks will cost you!

The game was created with SDL in Visual Studio 2013 and the web-version was compiled with Emscripten. The color scheme was created with Paletton.com. And yes, the visual style was an easy solution to a lack of time, but in the end it looks pretty nice.

Controls:
ARROW KEYS: Move
SPACE: Wait/Restart

Ratings

Coolness 39% 1742
Overall 2.83 921
Fun 2.96 681
Graphics 2.17 1092
Innovation 3.35 392
Theme 3.30 909

Feedback

johnbrynte
08. Dec 2014 · 11:24 UTC
Interesting concept. At first you think that you know how it works but then you realize what's going on as you go. Clean and simple.
mutuware
08. Dec 2014 · 21:06 UTC
53! Neat idea.
catchthefloaty
08. Dec 2014 · 23:49 UTC
fun idea. simplistic as it is beautiful.
vrld
09. Dec 2014 · 22:08 UTC
Interesting concept, but feels very unfinished.
GAFBlizzard
10. Dec 2014 · 07:29 UTC
Clever concept of regenerating the level offscreen. It was pretty intuitive to pick up. Holding down spacebar to wait seems to make the game lag.

A win condition would be nice -- it seems to just involve a high score for now.
ajopart
10. Dec 2014 · 18:34 UTC
simple, yet well executed. need more features but hey in 48 hours it's works fine !
DiegoMustache
10. Dec 2014 · 18:36 UTC
That's a pretty cool idea. Makes it feel like a puzzle game.
bobombe
10. Dec 2014 · 21:17 UTC
I love the map generation ! Great idea !
alvarop
11. Dec 2014 · 00:21 UTC
I am not sure how the gameplay works, but I understand the main idea. I think the game needs to give some more feedback to the player about what is going on, because I was a bit lost. The presentation is functional, but the controls are a bit buggy. For example, if I hold down an arrow key, it caused issues (freezing, moving further than what I intended, etc.) In the end, it's a fun idea and you kept it simple, which is always good. With some more work, this could be a lot more fun.
thenmal
11. Dec 2014 · 01:43 UTC
53 - I agree with someone else that a win condition would have been nice, but it was an interesting concept, good job.
mrexcessive
13. Dec 2014 · 19:34 UTC
Hi there. Like the mechanics, had to play a few times. Shame it can't always be possible. Sad no sound. 29 so far. Good job!
6DownStudios
19. Dec 2014 · 23:49 UTC
This is so cool! Simply brilliant interpretation of the theme, makes for a very fun game. The pinnacle of a dynamic playing field.
DiegoHenriquez
29. Dec 2014 · 23:47 UTC
i like these kinds of games it is really fun. Gets really tense when the enemy gets closer.
maxmetallica
30. Dec 2014 · 00:26 UTC
nice game