Blocked by Pinpickle

[raw]
made by Pinpickle for LD31 (COMPO)
A game where the gameplay objects rearrange, twist and split to try and stop you from getting to your square.

Problem is, the square runs away every time, and new blocks come out to try and stop you every time. Heck, even your controls change from time to time!

Press M to mute.

First Ludum Dare and first game made in 2 years. It's good to be back.

Updates:
Fix "ice-physics" of platforming

Ratings

Coolness 88% 2
Overall 3.94 40
Audio 3.84 51
Fun 3.88 40
Graphics 3.53 286
Humor 2.13 795
Innovation 4.00 75
Mood 3.55 118
Theme 4.22 71

Feedback

LuisGuimaraes
08. Dec 2014 · 03:34 UTC
Very interesting. The climbing parts are too hard though because of the icey controls :X
Halleflux
08. Dec 2014 · 03:52 UTC
Very well done! I like the spontaneous feel of the game, forcing you to figure out the new rules of each round quickly.
The visuals are also very nice and smooth.
The downside are the controls for some parts of the game. It's very hard to control, making it difficult to jump up on the tiny little blocks. (I am referring to the platformer section.)
Well done!
JayCee23
08. Dec 2014 · 04:33 UTC
Addictive little game. I had to keep playing until I got one of the jumping blocks. My max score was 398.
crewderek
08. Dec 2014 · 04:38 UTC
A very unique little game you have here. The music fits well. The level change is also very cool!
egos
08. Dec 2014 · 04:54 UTC
so well realized the multiple game .
The platform are so rude and frustrating in comparison of the other maybe more time will be great
wandersenus
08. Dec 2014 · 08:53 UTC
nice game!
jepster
08. Dec 2014 · 08:53 UTC
I'll join the chorus and give this game two thumbs up! And the platforming section a thumb down. I only managed to beat it once. Oh, and my score was 151.

Of the 9 or so games I played already, this is the first I want to keep playing. Oh, and the music is really good!
fierysquirrel
08. Dec 2014 · 08:56 UTC
Love the colors and animations you made, they really fit very well whe music is also good, I like it. Controllers are nce for the non-platformer gameplay but maybe for the platform part less speed in x would be better? not sure. Great game!
🎤 Pinpickle
08. Dec 2014 · 08:58 UTC
Thanks for the kind words everyone! Sorry about the "ice" physics. This is after I have toned down the iciness. I considered it more of a mechanic because the jumps themselves aren't really that hard and I didn't have the time to make smarter platform generation.

Starting to wonder if this would count as a "typo" fix...
jfreax
08. Dec 2014 · 10:46 UTC
Interesting game concept. Nice idea. Unfortunately the control is quite hard, or should I say: It's challenging? ;)

Nice simple graphic.
onilink_
08. Dec 2014 · 11:11 UTC
I love this game.
johnbrynte
08. Dec 2014 · 11:50 UTC
Fun and intense! Kind of reminds me of the Wario Ware games where you need to think fast to get the current goal. Maybe would have been good to add small pauses between the screens to improve the game dynamics.
mrexcessive
08. Dec 2014 · 17:54 UTC
Hi there. Very trippy sounds and visuals, in a mondrian sort-of way... Like the changing mechanics, though some of them were tough the game was generous and gave quite a bit of play. IFRAME version on LD page didn't work properly (size) but the Web linked version worked okay (Chrome on W8.1) Good job!
ArrowThroughHisEye
08. Dec 2014 · 19:49 UTC
Super next level! I love the animations, and the whole concept is pretty sick. +1
miotatsu
09. Dec 2014 · 03:34 UTC
This game is amazing! I am in love with it, I have no constructive criticism for you because this game is perfect. I'm blown away
cmdr
09. Dec 2014 · 03:35 UTC
I really liked this game. The skill curve is good. I just wished the controls were a little less floaty. But overall, great game :D
datachomper
09. Dec 2014 · 05:22 UTC
Nicely polished. Gameplay is tough as nails!
goro
09. Dec 2014 · 07:55 UTC
COOL!!!
feizenbara
09. Dec 2014 · 08:44 UTC
Great entry! Sometimes I have troubles figuring out where I am/where to go, but it's fun :)
AsixJin
09. Dec 2014 · 09:09 UTC
I love little games like this. Very good time waster for when you need to burn time on the desktop. I kinda wished there was a way to pause the game as it does in between levels though.
Blobby101
09. Dec 2014 · 21:35 UTC
Took me a minute to work out what was going on, but I enjoyed it. The levels with gravity are really tircky! A little more explanation of what was going to happen might help a bit :P
HuntTheWumpus
09. Dec 2014 · 21:37 UTC
Ahh time limits!! Very fun but very hard. Great execution, although the controls felt a bit wobbly sometimes.
deathray
11. Dec 2014 · 05:40 UTC
Yikes! It's kind of intense. I would recommend some kind of cue to the user about what's an enemy object vs. something you can just fly right over. Good job on the music and the fast-paced entertainment.
TehSkull
11. Dec 2014 · 06:27 UTC
Super difficult. Needs to at least be guaranteed that you won't insta-die when the levels change. Otherwise very frantic, I love it.
Ossi
11. Dec 2014 · 08:13 UTC
Fantastic game! I love the way it looks and sounds. The way you transition to new levels and change up the rules of the game in very simple ways allows for good diversity. I actually like the slippery nature of the movement, since most of the obstacles only block you it's not as frustrating unless they killed you instantly. Some serious polish going on here! Great job!
Caspila
11. Dec 2014 · 08:22 UTC
Interesting concept, the simplistic art style suits the gameplay perfectly. Especially liked the quick and dynamic pacing of the game. Balancing is very unforgiving at the moment, though. A small indicator when gravity changes would be nice, too (e.g. some sound cue).
Damdoshi
11. Dec 2014 · 08:23 UTC
Nice work. It could be an illustration about what is a video game.
TheGreenTie
11. Dec 2014 · 21:23 UTC
That spawn hub, those transitions, that feel! So good!
It was pretty hard to know when you are in platform mode, though.
csanyk
12. Dec 2014 · 04:04 UTC
I like it a lot. The quick countdown timer and sudden rules changes each new level keep you on your toes.
pjimmy
12. Dec 2014 · 15:18 UTC
interesting mechanics, definitely "different", well done
Dokthar
13. Dec 2014 · 01:11 UTC
I really like the switch floor and floorless ^^ A realy good game with nice graphique
little-burrito
13. Dec 2014 · 01:39 UTC
Wow! I'm blown away! Everything from the sound design to the levels, the transitions, the controls, the goal of the game, everything - I'm just amazed. There are so many incredible parts about the design - like that you have the feedback of which level you're on in the background, that you gain one cube every time you win a level, and lose one every time you lose, but still you can never have more than two - such well balanced choices. The countdown on the sides is great, it doesn't take too much attention, but it's always there when you want to know. The variation in the levels is great, and I'm very impressed by the timing that you've managed to create, so that there's always time to get to the goal no matter the complexity of the level. Also the starting screen. So well done. You've really succeeded in making a game that teaches itself to the player all the way from beginning to end. It keeps you on your toes all the time, and it's both forgiving and unforgiving at the same time in that you brutally lose a level as soon as you make a mistake, but it gives you a whole new life when you win. And if you do fail a level, you don't have a to replay it, which is great too, so you never really get stuck in that sense. If there's something I think could be improved, it'd be that I died a couple of times pretty much instantly as the level started (usually going from one of the floating scenes to another), and that sometimes the difficulty level sometimes changed a little too much between levels, so that you went from kind of easy to extremely difficult and back to kind of easy again. Still, there's really something to the difficulty level gap, because there's variation and that also helps in keeping you on your toes. Awesome stylistic choices, and I'm incredibly impressed with how solid a game you made in these 48 hours. I'm a fan!

5/5 stars all the way through, except an n/a for humor as I couldn't really see the relevance.
little-burrito
13. Dec 2014 · 01:48 UTC
PS: New high score! 980! :)
rottenmage
13. Dec 2014 · 04:47 UTC
Nice work! Some of the jumping levels felt a bit unfair, though. Great job nonetheless!
Backterria
13. Dec 2014 · 08:26 UTC
Just what i wanted right now! It's action is excellent.Very good pacing, music, gamedesign overall!Cool!
BoxedMeatRevolution
14. Dec 2014 · 17:47 UTC
Fun game! I liked the three different styles of gameplay, it kept the game interesting and a good challenge. Also, the graphics and music were well suited from the game, very polished. Well done!
XTremEive
17. Dec 2014 · 19:27 UTC
I really dig the ever changing mechanics. And the fast pace of the game. That's the kind of game I like. Fast, challenging and fun.
Canyon
18. Dec 2014 · 04:34 UTC
I like the music!