Atomic Space Vikings by AtomicVikings
Atomic Space Vikings
This is Atomic Vikings’ 4th ludum dare entry!
This one is called: “Atomic Space Vikings”.
In this real time strategy game you must harvest asteroids to earn credits.
Said credits will provide you with the ability to build units.
These units can then fight against the enemy and ultimately bring down their station.
You can build different ships:
Harvester - This ship can only mine asteroids for valuables. This ship has no guns and thus is completely defenseless.
Frigate - Your basic fighter, equipped with a standard issue PewPewLazer™ 2000.
Cruiser - This hunk of metal features a pretty sizable cannon to shoot down enemies at medium range
Carrier - This ship causes destruction everywhere it goes. Equipped with a PewPewLazer™ 9000 and a PewPewLazer™ 3000, this ship can blow enemy ships to pieces from afar, while putting up a defense against close range ships.
This ship is the only ship that is able to destroy the enemy station.
Controls:
1-4 = build harvester, frigate, cruiser, carrier.
c = removing the last added order from the factory order list if the order is not already in production
The rest of the controls are pretty much standard RTS controls:
Left click a unit selects it.
Left click and drag, then release to select multiple units.
With SHIFT or CONTROL held down you can select multiple units by clicking on them. Every unit you click adds to the selection.
With a unit selected, right click to assign them to move to that position.
Units attack automagically, but you can always give them a specific target by right clicking an enemy
When a unit is selected, you will notice a red circle around the unit, this circle indicates the range of the unit’s weapons.
Game is written from scratch in Java. We have used libGdx as OpenGL library.
Enjoy! :D
This is Atomic Vikings’ 4th ludum dare entry!
This one is called: “Atomic Space Vikings”.
In this real time strategy game you must harvest asteroids to earn credits.
Said credits will provide you with the ability to build units.
These units can then fight against the enemy and ultimately bring down their station.
You can build different ships:
Harvester - This ship can only mine asteroids for valuables. This ship has no guns and thus is completely defenseless.
Frigate - Your basic fighter, equipped with a standard issue PewPewLazer™ 2000.
Cruiser - This hunk of metal features a pretty sizable cannon to shoot down enemies at medium range
Carrier - This ship causes destruction everywhere it goes. Equipped with a PewPewLazer™ 9000 and a PewPewLazer™ 3000, this ship can blow enemy ships to pieces from afar, while putting up a defense against close range ships.
This ship is the only ship that is able to destroy the enemy station.
Controls:
1-4 = build harvester, frigate, cruiser, carrier.
c = removing the last added order from the factory order list if the order is not already in production
The rest of the controls are pretty much standard RTS controls:
Left click a unit selects it.
Left click and drag, then release to select multiple units.
With SHIFT or CONTROL held down you can select multiple units by clicking on them. Every unit you click adds to the selection.
With a unit selected, right click to assign them to move to that position.
Units attack automagically, but you can always give them a specific target by right clicking an enemy
When a unit is selected, you will notice a red circle around the unit, this circle indicates the range of the unit’s weapons.
Game is written from scratch in Java. We have used libGdx as OpenGL library.
Enjoy! :D
Ratings
| Coolness | 37% | 1783 |
| Overall(Jam) | 4.22 | 10 |
| Audio(Jam) | 3.96 | 47 |
| Fun(Jam) | 4.13 | 10 |
| Graphics(Jam) | 4.07 | 140 |
| Humor(Jam) | 2.52 | 543 |
| Innovation(Jam) | 3.31 | 328 |
| Mood(Jam) | 3.74 | 103 |
| Theme(Jam) | 3.89 | 201 |
I think you need to consider the situation. I waited a long time that I have accumulated 5000. My frigates are not allowed to leave even if they had money.
And I'm about two minutes looking at the accumulation of money, ship construction and destruction of the base.
But I liked the game. You are cool.
Had fun playing it, even though the game was too big for my laptop and not resizable. Some interactions could use a little visual feedback (like a harvest-click on a rock). And the move-target for the units could be rendered on top of everything else, so it's always visible.
Had fun watching the Carrier crush everything! :D And love the trail particle effects. :)
Cheers
Really good mood.
Here is my playthrough: https://www.youtube.com/watch?v=27flhiwwomc
Overall this game is great, but in terms of innovation it lacks a little. It's the only thing! Because the game is lovely and I enjoyed playing it (on the easiest since I am the worst at playing games).
Good design, and I'm surprised you were able to flesh it out so completely in so little time!
I made a huge army and put enemy to his base. And then Carrier has arrived! Whoa, this game is awesome, I bow before you for it.
It is also interesting to see that apparently all team members cooperated in the making of the game, even surprisingly there was more than one guy doing programming.