Spiral Wings by Joe Williamson
Spiral Wings is a short interactive experience about a trapped dragon who must find the pieces of it's broken soul.
Ratings
| Coolness | 57% | 3 |
| Overall | 3.72 | 113 |
| Audio | 4.42 | 2 |
| Fun | 2.68 | 906 |
| Graphics | 4.87 | 1 |
| Humor | 2.09 | 808 |
| Innovation | 2.71 | 836 |
| Mood | 4.24 | 16 |
| Theme | 3.41 | 794 |
Art: Fantastic
And I left the game with a shiver down my spine. All of my game designy brain is telling me that there isn't much of an actual game here, BUT, I left it really pleased and I know for sure that I just experienced some good art! It was a really nice experience ^_^
But still, great entry!
Do you freelance by any chance? Hahaha.
Thank you.
How someone can make this much gorgeous artwork, gameplay, animation, and beautiful soundtrack in 48 hours is beyond amazing!!!
Puts my game to shame!
And I also disagree with the others, the long intro sets the mood for the calm game play with a sort of restless feeling of the dragon wanting to go.
Sound and graphic design gorgeous!
Please, make a larger version of this with actual gameplay. I'd so surf the skies with this dragon! Amazing work!
Maybe the gameplay is not as awesome as its graphics but still enjoy this game
I like the way you tell stories. And as last time I will tell you once again: Please don't stop making games!
There isn't much there in terms of gameplay, but this entry has a lot of potential if you further choose to work on it. Great job!
Bravo!
I like the gameplay although it's really simple, it feels nice! (I think it's too bad that the game's over so quickly though, I would have enjoyed flying a bit more, even with no objective^^)
Music is cool too.
Theme is well respected, it's nice.
Great! :)
Beautiful Graphics with an epic soundtrack.
Sadly this game ends sooooo quickly.
It seems like there is a clear progression in your coding skills with this entry, and I can't wait to see your next creations :)
Can't wait to see more
-AlucardX60
This is such the best game so far ! =)
But the gameplay really lacks something exctiding. Besides the first 30sec where you enjoy A LOT how you can move, the game feels empty. U wander randomly waiting for the soul parts to spawn, and there is no real challenge besides waiting and moving your mouse.
Well, the theme wasn't a blast, but cutscenne + ingame scroll is kinda out of bounds .
As an interactive experience, it's near perfect !
Not much gameplay to be had. I found it very irritating when you move your mouse off of the game window you shoot off to the top left corner of the screen, it made it very hard to fly anywhere but the centre of the screen.
I love the way you fold your wings in when you move fast but I think you slow down again too quickly. The closer you get to your target the slower you move so it can feel like a struggle to reach it.
The parallax effect and animation on the background are excellent, but maybe the colors and drawing could be made edgier. It's a bit stock fantasy, though very pleasant looking and well done.
You're an awesome story teller with very simple and efficient storyboard tricks.
Your colors are wonderfull.
Can't wait to see how far you'll push the gameplay next time!
Thank you for the experience!
I want to see the graphics of your games with more story and gameplay, it will be very cool !
Gameplay is a bit weak though.
Not much in the way of gameplay but short and sweet is good for an LD. It's a wonderful toy to play around with, and so beautiful to look at and listen to *_*
Good job!
The story is short, deep and effective.
I loved it. It touched me : )
I'm astonished by how beautiful and awesome this is. Flying through the skies felt great (though I should say that I don't like the mouse for that... it always get weird when near the edge of the screen).
The intro set up the mood perfectly. The music really helped during the descend on that well, and the dragon on it's ascend. Then the sky, so clear and pretty, made flying through it and its landscape so satisfying.
As a game, it may be indeed simple. But, as an interactive experience, I really enjoyed it. It's amazing how much more complete this game is, compared to your previous entry. (which had already superb art, but lacked "game-like" gameplay).
Keep up the awesome work!! =D
BUT the gameplay... i think this game isn't done, like you have all of the ambience, the graphism, but you don't have the gameplay... and it's too bad 'cause this game, like the one from the previous ludum dare, is beautiful...i really hope you'll win the graphic prize at least
along with other beautiful Ludum Dare games.
Cheers! :)
I just wish there was more to the gameplay...
Didn't feel like I was 'finding' the souls so much as waiting for them to show up though. But flying around in circles and swooping around felt nice anyway, would enjoy this expanded on to have more interactivity of some kind, so I can fly around some more :)
Shame it's not a jam game, with another day it would probably by even more brillo. :D
Impressive graphics and music.
Nice mood & storyboard with the introduction and conclusion.
The main issue I have with this entry echos what others have said... it's just not much of a game. I felt the same way about your last entry. I don't mean to sound discouraging, you clearly have talent, but IMO, gameplay must be prioritized.
I look forward to playing your games (LD or otherwise) in the future.
This really shows how important atmosphere is in games. Absolutely cannot wait to see if you continue with this game. :D
:)
i really enjoyed it , taking my hat off for making this all alone !!!
great job