iJ by Sakuyan
iJ is an unfinished demo but I am quite happy to try something new this LD compo (something other than a pixel platformer)
The entire duration of the compo was a disaster but I hope you enjoy the little demo. Thanks/
The entire duration of the compo was a disaster but I hope you enjoy the little demo. Thanks/
Ratings
| Coolness | 32% | 1934 |
| Overall | 3.04 | 723 |
| Fun | 2.35 | 1083 |
| Graphics | 4.35 | 21 |
| Humor | 3.14 | 199 |
| Innovation | 2.52 | 944 |
| Mood | 3.20 | 329 |
| Theme | 3.86 | 256 |
- UI responsiveness. In other words, things to give the player more feedback on where their mouse is/is clicking. The buttons to select attacks should have altered graphics when hovered/pressed. The enemy tiles under the mouse cursor should highlight when they are a valid target.
- Sound effects. I know you opted out of Audio for judging, so you probably just didn't have time to get to this. However, I feel even some quickly generated sounds from something like sfxr would have helped you in the "game feedback" department.
In closing, I say keep working on it if you're still interested. I like turn based rpgs, and I think your art style alone makes it something I would buy.
Given the amount of functionality that's present, I think the interface is what's most in need of attention: it's not quite obvious what all the buttons do, and once or twice I thought a character would have a double-turn because I got confused about the difference between the portrait and the turn indicator.
Come to think of it, I also have some SRPG code that is badly in need of art. I, uh... may have to send you an email...
UI felt sluggish and unresponsive. No indication that I had clicked on, or hovered over anything.
Sounds would have been really great.
Nice graphics. The gameplay is somehow... basic.
The characters are cute. even slimes are nice !
I hope you keep going and keep adding some more juice! What you have so far is really cute. Thanks for the demo!