Dolly by Jessica Hayley

[raw]
made by Jessica Hayley for LD31 (JAM)
Your very serious and atmospheric game has been interrupted by a rogue camera - don't fall off the screen!

Controls: WASD/Arrow Keys to move, Space to advance text and (and double jump).

Made by Stacia Lowery (@Slaysha), Jessica Hayley (@imjayhay), Matt Barr (@PeculiarMotion), and Brendon Steele (@BrendonSteeleIU).

Ratings

Coolness 51% 3
Overall(Jam) 3.49 266
Audio(Jam) 2.85 449
Fun(Jam) 3.22 379
Graphics(Jam) 4.01 160
Humor(Jam) 2.46 567
Innovation(Jam) 3.42 283
Mood(Jam) 3.46 215
Theme(Jam) 3.21 776

Feedback

Pankoman
09. Dec 2014 · 01:46 UTC
Nice tribute, a little buggy but still good and the "ragdol" effect is funny.
Pankoman
09. Dec 2014 · 01:47 UTC
Nice tribute, a little buggy but still good and the "ragdoll" effect is funny.
friken
09. Dec 2014 · 02:03 UTC
love the limbo vibe! nice work!
Krunoslav
09. Dec 2014 · 02:06 UTC
Nice graphics, remember me Limbo. Nice gameplay in the begining, but when you die too many times it get very slow. (maybe too many polygones?)
I liked the textbox too.
Caspila
09. Dec 2014 · 02:12 UTC
Requires some polishing in the physics. The art style when the lights are turned down is very pretty. Nice idea though.
Olive
09. Dec 2014 · 02:36 UTC
Love the story idea of everything off camera dies and seeing behind the scenes of the set in the cardboard world. I am a very biased player when it comes to crafty style games. They get me every time. I love the style and physics of the character. I like the simple ambiance of the audio but maybe a little bit more background music or sound effects would be nice. Fix the glitches and you have a great game!
eerongal
09. Dec 2014 · 02:40 UTC
I really like the graphics. As others have said, reminds me of limbo!
cxsquared
09. Dec 2014 · 02:40 UTC
Nice idea and really cool animations. The controls and physics could be tightened up a bit. Nice work.
Arovoid
09. Dec 2014 · 02:40 UTC
Fun take on a very known horror game!
jcsirron
09. Dec 2014 · 02:57 UTC
This was rather novel. I enjoyed how the camera changed from atmospheric to cardboard-y. I also like how the player kinda just fell apart when they went off screen. Nice work.
SpartanIceCream
09. Dec 2014 · 03:23 UTC
Very nice graphics style , animations, and mood but I'm just having trouble seeing where it fits in with the LD theme.
WhiteVoidia
09. Dec 2014 · 03:28 UTC
@SpartanIceCream, we took the "screen" to be the actual camera view. If you fall off the "screen" then you die. Hence the taking place all on one screen. A bit of a stretch I know, but we wanted to do something different :P

@Everyone else: thank you so much! The physics are a bit wonky we know, we wanted to make it less sticky but couldn't get it in the time frame. If it makes you feel better, though, you can pretend it's a shoddily-implemented wall-grab mechanic.
SinistraGames
09. Dec 2014 · 03:42 UTC
Can't say it personally hit home on the theme. But, given the controversy on the theme, I'm guessing everyone's pretty split on the idea of the theme, and you should just interpret it any way you like, so that's not the biggest issue!

I liked that it changed from the "Limbo-esque" style to something colorized, and with quite some neat art-design. One flaw is the extremely unforgiving checkpoint, haha!
mrhill
09. Dec 2014 · 03:50 UTC
Great game, my favorite so far :D
March
09. Dec 2014 · 03:58 UTC
Very nice mood. I like the graphics.
Boracho
09. Dec 2014 · 04:09 UTC
URGH! THAT CHECKPOINT!!! complaining aside, this was a neat little game. Definitely unforgiving though, but that's a matter of opinion I guess. Graphics pretty cool, controls nice and that death animation was pretty silly(in a good way). I could see this being a fun time killer at work.
ItyBity8Bit
09. Dec 2014 · 04:33 UTC
I really like the art style both the LIMBO and the cardboard box. You may want to choose either “try not to die” or “die to get past an obstacle” and stick with it in your game design.
oscarabraham
09. Dec 2014 · 05:22 UTC
Really cool graphics. Simple but fun enough mechanic. Hey, at least you tried to do something interesting with the theme. Must people just limited themselves to do games in one screen without using the theme to make their games more interesting.
brendonsteeleiu
09. Dec 2014 · 06:32 UTC
When I use the wall mechanic there is no pretending. I use it to control my descent in the final sections of the game.

@Everyone: Thanks for all of the awesome feedback guys!
barry.p.evans
09. Dec 2014 · 07:09 UTC
SOLID GAME! i loved all of it until i lagged out D: super awesome vibe to it though!
cmdr
09. Dec 2014 · 07:34 UTC
The take on the theme was really creative and I loved the cardboard style to go along with it. I got a little stuck on some of the walls but I had fun playing nonetheless!
MurderSantaTeam
09. Dec 2014 · 09:21 UTC
i like it :D
Team-KwaKwa
09. Dec 2014 · 09:23 UTC
Great jam entry. The idea is very interesting. I had problem with the physics. The music is kind of repetitive, and could be more stressful during the stay on one screen phase. Here is my playthrough: https://www.youtube.com/watch?v=9TIzW4zjd3M&feature=youtu.be
Domicuc
09. Dec 2014 · 09:29 UTC
You kill me mate. This game is really have my type of graphics.. i love style and innovation!
if you have some time also check my project mate x)
Lissaring
09. Dec 2014 · 10:01 UTC
I love the direction you took the theme in! Though I kept stumbling over and getting stuck on body parts, haha.
CAT_IN_THE_DARK_WOOD
09. Dec 2014 · 11:58 UTC
Very interesting gameplay, it's cool when you see your own corpses, but uncool when you begin to stuck in them, and level becomes too difflicult because of your previous mistakes.
And in my opinion that's not a gameplay element. You should have thought about it.
Threstle
09. Dec 2014 · 12:21 UTC
Nice game ! The animations are pretty neat. ;) but could have used some sound effects, and I'm not getting how this is related to the theme. :/
Murchurl
09. Dec 2014 · 12:32 UTC
Quite an interesting concept! Love the animation and art!
SIMON_SIMON
09. Dec 2014 · 14:06 UTC
Great art style ! Loved the mood of the game, reminds me of And Yet it Moves :-)

The idea is nice too. Maybe you could've played a little more with the camera movements, to surprise the player.

Awesome ! Would love to play more.
tMalicet
09. Dec 2014 · 14:19 UTC
Nice concept. I like the mood.
I had to stop though, because the FPS went really low.
allurious
09. Dec 2014 · 15:23 UTC
Nice stylish game. Love the concept. Checkpoint is kind of far away for such a relentless camera. The exploding ragdoll is epic. Not sure how it's related to the theme though.
kruemelkeksfan
09. Dec 2014 · 16:34 UTC
A bit difficult, but good idea!
Various time I got stuck in a dead-body-pile in a difficult spot :O
Havi
09. Dec 2014 · 16:41 UTC
Nice game! Reminds me of Limbo :p
PeculiarMotion
09. Dec 2014 · 17:20 UTC
For those who are confused about how it relates to the theme "Entire Game on One Screen," It's because your character has to stay on the screen in order to live.
nuno
09. Dec 2014 · 17:54 UTC
great surprise with the camera :)
NeithR
09. Dec 2014 · 18:15 UTC
Nice concept ;).
Seeing from the serious atmosphere into cardboard, feel like seeing a behind the scene of the few color atmosphere ;).
SivGoose
09. Dec 2014 · 20:15 UTC
LOVE THIS GAME! reminds me of limbo a lot. Great fun to play!
Pestel Crew
09. Dec 2014 · 20:21 UTC
That's interesting. Good atmosphere. Horror =)
ben_pxlplz
09. Dec 2014 · 20:39 UTC
I love the cardboard level! Very funny! Great idea. It's a bit brutal though. Are there any checkpoints?
gogo199432
09. Dec 2014 · 20:51 UTC
A very interesting game, love the idea of the camera going rouge. Also the idea with the cartboards was great :D Nice game overall.
brendonsteeleiu
09. Dec 2014 · 20:58 UTC
@ben_pxlplz: There are 2 checkpoints.

@everone: Loving the feedback guys, and the honesty.
DiegoHenriquez
09. Dec 2014 · 21:03 UTC
It was pretty fun, and I like the art-style. I also like the bouncy animations when moving. It's pretty hard, but I like the challenge.
AMS
09. Dec 2014 · 21:11 UTC
The graphical effect of the light is awesome, it was stunning when I discovered it was not a game with black and grey colors, great mechanic, I love it!
TheMeorch
09. Dec 2014 · 22:00 UTC
Great execution of a cool idea. It could use more forgiving checkpoints, and it would be nice to be able to perform a full jump while wall-clinging. Nice work!
joelthebergman
10. Dec 2014 · 02:41 UTC
Awesome feel. Super challenging. Really glad you added checkpoints haha
hexagore
10. Dec 2014 · 20:53 UTC
The audio and art really work well together, plus original take on the theme... not seen any others do that yet!
sP0CkEr2
11. Dec 2014 · 03:45 UTC
really like this idea - controls got stuck a few time - adding to my play again list - thanks
DonovanWu
13. Dec 2014 · 23:05 UTC
There is much innovation on art style and gameplay. Nice work!
ChuiGum
16. Dec 2014 · 22:08 UTC
5 Star Theme and Innovation, awesome job! One of the best games I've played so far. Just needs Music :)
rjhunter
17. Dec 2014 · 02:30 UTC
I'm looking forward to this game, but the Mac download seems to be corrupted -- none of my unzipping programs like it. Is it meant to be 14,394,916 bytes or perhaps more?
apiotrw
17. Dec 2014 · 08:22 UTC
Nice artstyle
Elemental Zeal Games Studios
17. Dec 2014 · 15:07 UTC
Really neat idea and use of theme, and nice visuals. Well done. :)
ilokimo
17. Dec 2014 · 19:52 UTC
Overall very good entry. Lovely art and beautiful mood.
Si1ver
17. Dec 2014 · 20:00 UTC
Fantastic theme interpritation
Visuals are also awesome!
Limbo-style meets Non-Limbo-style
PapyPilgrim
23. Dec 2014 · 16:44 UTC
I got stuck into a wall. Twice.
gameattack
26. Dec 2014 · 10:26 UTC
Awesome game!I enjoyed playing!!!
Vaclav
29. Dec 2014 · 13:22 UTC
The girl has borken into pieces!! Nooooo!