Silent Butt Deadly by TheBullet

[raw]
made by TheBullet for LD32 (JAM)
Pompous ass’s image of himself is quite overblown; one might say he’s inflatulated with himself. When the evil pepperonis dared him to reach the top, our swollen friend accepted the challenge with a smile that spread from cheek to cheek. “It may be one treacherous and windswept road, but I am one well anointed in mishaps and blustery challenges,” he said in a gusty acceptance.

Ratings

Coolness 48% 1347
Overall(Jam) 2.88 794
Audio(Jam) 2.65 547
Fun(Jam) 3.17 438
Graphics(Jam) 2.33 888
Humor(Jam) 3.56 169
Innovation(Jam) 2.92 630
Mood(Jam) 2.46 878
Theme(Jam) 3.46 435

Feedback

vogon101
21. Apr 2015 · 18:07 UTC
Not bad
Nibble Bits Studio
21. Apr 2015 · 18:21 UTC
Well, the game is something quite unexpected hahaha... The level design is well developed!
HotBoxGames
21. Apr 2015 · 18:28 UTC
Your weapon is your butt! Interesting take on a platformer. Didn't realise you had limited farts to start with, but after that it became a lot more about tactical jumping, I'm sure this could be taken a lot further :)
borgi
21. Apr 2015 · 18:45 UTC
Cool concept of limited number of jumping and a great silly idea :D
Junber
21. Apr 2015 · 19:06 UTC
Quite funny. Nice idea.
crockid5
21. Apr 2015 · 20:24 UTC
Was very funny!
wg_phancock
22. Apr 2015 · 00:13 UTC
Surprisingly good level design. Could have used a few more introductory slower paced levels at the beginning, but pretty fun mechanic.
novadream
22. Apr 2015 · 00:38 UTC
Lol, fart jokes! :3
The game was pretty simple butt also elegant in its design.
Os_Reboot
22. Apr 2015 · 00:45 UTC
I don't even know what to say... -_-
Lerc
22. Apr 2015 · 01:53 UTC
Kinda leaves you hanging for a while when you run out of gas. If you had a very slow ammo recharge you could trade time for extra shots.
SuperKid
22. Apr 2015 · 01:57 UTC
eeehhh...ahhhh.... uhhhh...
For sure an unconventional weapon :) (or conventional)
Love the RIP screen when die :D.
🎤 TheBullet
22. Apr 2015 · 02:15 UTC
Thanks for the feedback everyone. We didn't get to external playtesting, so we appreciate you guys sticking through the less intuitive parts.
BoxedMeatRevolution
27. Apr 2015 · 16:51 UTC
My rise took 8:34:84, was poked 28 times.

Disliked:
- Some jumps were frustrating. The ones with low ceilings or jumping out from beneath an overhang
- A 'Restart' key would have been nice. A few times I got stuck and just needed to wait for the hotdogs(?)
- Some more enemy variety would have been nice

Liked:
- Fun levels and simple game-play
- Solid controls, easy to get into
- Silly mechanic, butt still managed to add to the game-play. Limiting player flatulence was a good decision: it added a puzzle aspect to the game as you planned out your route.