{"author_link":"\/author\/dylanwolf\/","author_name":"dylanwolf","author_uid":"20078","comments":[{"author_name":"peejaygee","author_uid":"35368","time":"Apr 20, 2015 @ 2:49am","epoch":1429497840,"text":"Like the idea behind the game, the jump mechanics are a little wonky, but overall I liked it."},{"author_name":"dylanwolf","author_uid":"20078","time":"Apr 20, 2015 @ 3:33am","epoch":1429500480,"text":"I tried implementing a fancier jumping system than anything I've done before (jump higher if you hold down\/are moving full speed), and I don't think I tweaked all the numbers quite right."},{"author_name":"recursor","author_uid":"1105","time":"Apr 20, 2015 @ 11:36am","epoch":1429529460,"text":"Burning and freezing criminals under a heat lamp. Definitely unconventional."},{"author_name":"insane66","author_uid":"30312","time":"Apr 20, 2015 @ 12:46pm","epoch":1429533660,"text":"I kept trying to hit up to jump, trained muscle habit. If you hold space down every 3rd jump I was getting a double jump. Art is very nice. A little challenging to see the hero in the non lit areas (maybe just my monitor)."},{"author_name":"dylanwolf","author_uid":"20078","time":"Apr 20, 2015 @ 2:29pm","epoch":1429539840,"text":"I couldn't reproduce the double jump, but if it detected you're grounded incorrectly (you're near a ledge, etc.), you'd definitely see that happen."},{"author_name":"dylanwolf","author_uid":"20078","time":"Apr 20, 2015 @ 4:27pm","epoch":1429546920,"text":"recursor: I started with the mechanic. Admittedly, once I was well into theming I realized it's way darker than I initially intended."},{"author_name":"abuzreq","author_uid":"17923","time":"Apr 21, 2015 @ 7:57pm","epoch":1429645920,"text":"As other have mentioned the jumping was bad :(\r<br\/>other than that I really liked the idea \r<br\/>I was also thinking of a scientific explanation of &quot;light bending &quot; :P"},{"author_name":"grillaface","author_uid":"19137","time":"Apr 22, 2015 @ 3:46am","epoch":1429674060,"text":"Graphics are really nice but the physics are kinda whack.  I'll check out the post jam version!"},{"author_name":"GaTechGrad","author_uid":"19778","time":"Apr 22, 2015 @ 10:18pm","epoch":1429740780,"text":"Nice game!  I liked the lighting and particle effects.  Using light as a weapon reminded me of Alan Wake."},{"author_name":"pvwradtke","author_uid":"3728","time":"Apr 23, 2015 @ 1:55am","epoch":1429753800,"text":"Cool concept, one way to further improve it is to interact with other possible lights, and perhaps put some conditions to activate the special powers. Other than that, nice entry!"},{"author_name":"TeamQuadratic","author_uid":"18547","time":"Apr 23, 2015 @ 2:34am","epoch":1429756140,"text":"Interesting idea. The jumping, unfortunately, did not feel very good. The sounds effects also were kind of painful to listen to. With some work though I could see this being a pretty good game!"},{"author_name":"internetpaulicy","author_uid":"25260","time":"Apr 23, 2015 @ 2:44am","epoch":1429756740,"text":"This is really innovative. It combines tower defence thinking with platforming in an interesting way. I like the stacking of multiple powers and its cool to see metal-slug-esque doods to rescue. I think the jumping just needs to be tweaked so that you fall around the same speed that you go up."},{"author_name":"chikun Dev Team","author_uid":"29857","time":"Apr 24, 2015 @ 3:37am","epoch":1429846320,"text":"Nice job. Though the game isn't too difficult, I think a life system to avert the one-hit kill and perhaps more aggressive enemies may make this game more compelling.\r<br\/>\r<br\/>The core mechanic is very good, though, and further experimentation with the powers, and their acquisition and use, could be enough to make a fully-fledged action game. Good job!"},{"author_name":"AnnaGavaldaKedavra","author_uid":"17388","time":"Apr 25, 2015 @ 1:57pm","epoch":1429969920,"text":"good idea but changing power is quite frustrating, i 'd have liked to do it with the mouse wheel!"},{"author_name":"SledKnight","author_uid":"52123","time":"Apr 30, 2015 @ 2:04am","epoch":1430359140,"text":"Responsiveness is lacking, but interesting concept.  Nice art."}],"images":["ld32\/20078-4b9a7523ceede8dd2f8543014ce1e1bb.jpg","ld32\/20078-92176178848382c7e678632088967b40.jpg","ld32\/20078-18430092f30a28cb2c03f3d77a2e2b1d.jpg","ld32\/20078-b2174e643258fbbf9ac4bfa5dc5f5f93.jpg"],"links":[{"url":"http:\/\/games.dylanwolf.com\/ld32\/","text":"Web"},{"url":"http:\/\/games.dylanwolf.com\/ld32.1\/","text":"Web (Post-Jam Jump Fix)"},{"url":"http:\/\/games.dylanwolf.com\/ld32\/LD32-Windows-dylanwolf.zip","text":"Windows"},{"url":"https:\/\/soundcloud.com\/dylanwolf\/ludum-dare-32-main-theme","text":"Music"},{"url":"https:\/\/bitbucket.org\/dylanwolf\/ludumdare32","text":"Source"}],"metadata":{"g_key":"12978","g_author":"20078","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"13008","g_title":"Lightbender","g_status":"UCHK1","g_place":"770","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/20078-shot0-1429472418.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/20078-shot1-1429472418.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/20078-shot2-1429472418.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/20078-shot3-1429472521.png-eq-900-500.jpg"],"text":"EDIT 4\/21: Based on feedback, I've uploaded a separate version with some fixes to the jump mechanics (decreased player gravity, etc.)\r\n\r\nYou are a superhero with unconventional powers. A magical MacGuffin allows you to imbue light with various magical effects. Use your powers to fight the bad guys and make sure no innocent bystanders get hurt!\r\n\r\nDevelopment: Unity 5 (with image effects from Standard Assets), Ludum Dare Resources (https:\/\/bitbucket.org\/dylanwolf\/ludumdareresources)\r\nGraphics: GIMP, Manaspace font by codeman38 (http:\/\/www.zone38.net\/font\/)\r\nSound & Music: PxTone, BFXR","title":"Lightbender"}