Crossy Hell by RoryD
Web GL: http://rorydriscoll.com/ld32/webgl/
Timelapse: https://www.youtube.com/watch?v=N0YEwoINifc
Thank you for playing our first game jam game ever!!! What an amazing experience!
Millions of people play Crossy Road each day, but where do the characters come from? Are they really dead when the game is over?
In our take of the world of Crossy Road, the characters rise from the dead in the form of zombies and ghosts and make their way back home, only for others to take their place. It's your job to stop the world from being overrun by these undead creatures.
Luckily Amazon has perfected just-on-time package delivery, so order the right product to turn the undead into the fully dead!
Controls:
A = zombie chicken package
S = zombie llama package
D = zombie frog package
J = ghost chicken package
K = ghost llama package
L = ghost frog package
These are on screen along with the pictures of who they attack.
Tips:
- Think of it like a music or rhythm game, and look ahead
- The smoke indicates how close you are to losing
- If you spam the order buttons too much, your order might get lost! (OK, there's an overheat mechanic to prevent excessive spamming, and to appease our physics engine overlords)
- But we tuned the overheat to be kinda gentle for the jam, so spam away if you get in trouble - it usually works!
Issues:
- We framed it at 16:9, so it's a bit off at 4:3
- Windows version looks best due to the real-time GI. I couldn't get the baked GI to work in time.
EDIT: I fixed the baked lighting issue so all builds should look the same.
Tools:
- Unity
- MagicaVoxel
- Audacity
- Garageband
- Photoshop
- Visual Studio 2013
Assets:
While we obviously took the look of three of the characters and the environment of Crossy Road in order to parody it, all of the zombie creatures and packages are our own design.
Music was generously provided by Benjamin Burnes (@ben_burnes) and taken from his page on SoundCloud (https://soundcloud.com/abstraction/sets/ludum-dare-challenge)
We used some explosion and box thud effects from FreeSound.org and/or FreeSfx.co.uk (I can't remember which - it's all a haze).
The font is Y-Grid by Iconian Fonts (http://www.1001freefonts.com/y_grid.font)
Contributors:
Rory Driscoll (@rorydriscoll)
Matt Arrington (@icodebot)
Timelapse: https://www.youtube.com/watch?v=N0YEwoINifc
Thank you for playing our first game jam game ever!!! What an amazing experience!
Millions of people play Crossy Road each day, but where do the characters come from? Are they really dead when the game is over?
In our take of the world of Crossy Road, the characters rise from the dead in the form of zombies and ghosts and make their way back home, only for others to take their place. It's your job to stop the world from being overrun by these undead creatures.
Luckily Amazon has perfected just-on-time package delivery, so order the right product to turn the undead into the fully dead!
Controls:
A = zombie chicken package
S = zombie llama package
D = zombie frog package
J = ghost chicken package
K = ghost llama package
L = ghost frog package
These are on screen along with the pictures of who they attack.
Tips:
- Think of it like a music or rhythm game, and look ahead
- The smoke indicates how close you are to losing
- If you spam the order buttons too much, your order might get lost! (OK, there's an overheat mechanic to prevent excessive spamming, and to appease our physics engine overlords)
- But we tuned the overheat to be kinda gentle for the jam, so spam away if you get in trouble - it usually works!
Issues:
- We framed it at 16:9, so it's a bit off at 4:3
- Windows version looks best due to the real-time GI. I couldn't get the baked GI to work in time.
EDIT: I fixed the baked lighting issue so all builds should look the same.
Tools:
- Unity
- MagicaVoxel
- Audacity
- Garageband
- Photoshop
- Visual Studio 2013
Assets:
While we obviously took the look of three of the characters and the environment of Crossy Road in order to parody it, all of the zombie creatures and packages are our own design.
Music was generously provided by Benjamin Burnes (@ben_burnes) and taken from his page on SoundCloud (https://soundcloud.com/abstraction/sets/ludum-dare-challenge)
We used some explosion and box thud effects from FreeSound.org and/or FreeSfx.co.uk (I can't remember which - it's all a haze).
The font is Y-Grid by Iconian Fonts (http://www.1001freefonts.com/y_grid.font)
Contributors:
Rory Driscoll (@rorydriscoll)
Matt Arrington (@icodebot)
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.34 | 418 |
| Fun(Jam) | 3.30 | 326 |
| Graphics(Jam) | 4.14 | 130 |
| Humor(Jam) | 3.65 | 139 |
| Innovation(Jam) | 3.14 | 481 |
| Mood(Jam) | 3.35 | 312 |
| Theme(Jam) | 3.20 | 629 |
Good move tuning down the difficulty in the uploaded version to make play easier.
Maybe with enough practice it would get better but the gameplay initially is so cumbersome it's not gonna be easy. :(
Really liked the way you introduced new enemy types to the mix. Also, it took only seconds to grasp the concept. Good flow.
I don't know much about Crossy Roads, but I think you captured that art style very good.
(Btw: 125 points without spamming(only when I panicked for a moment :D))
-Neith
- A zombie-destroying 'guitar hero'-like game as a riff on a 'frogger'-like game... but with the cute graphics of the latter mentioned.
I just sat for a minute doing nothing after typing that sentence, just taking in the zany, slowly smiling.
- Pressing 'r' did nothing, I had to manually restart the game. Also, perhaps I'm missing something, but how do you see if you're close to 'game over'?
The music was fun even though we can't rate it for that. The SFX clipped out a little.
I'm actually unfamiliar with Crossy Road so I didn't get the reference and looked it up after playing.
Overall, nice first jam entry! Keep it up!
I wanted a more concrete indicator of my health than the smoke. I played until it told me I couldn't play anymore (86 dispatched entities). It was a little tough to match the in-game package icons to the oncoming enemy models, too, though you eventually just learn which is which.