Evil Nightwasps versus Flashlight by rplnt

[raw]
made by rplnt for LD32 (JAM)
Control a stick-figure-like hero that is on a quest to the right. Walk him through the night as he encounters literally dozens of flies or whatever. Use your rather conventional flashlight as An Unconventional Weapon to paralyze these creatures. Collect their corpses to gain health and somehow also energy for your torch.

Best of luck and don't get lost in the dark! (just walk to the right)

Controls:
Arrows/AD + Space + Mouse
ESC to pause

Made with Unity and bunch of other software.

(couldn't get the embed one to capture input, sorry)

Ratings

Coolness 50% 3
Overall(Jam) 2.64 952
Fun(Jam) 2.26 989
Graphics(Jam) 2.41 869
Humor(Jam) 2.04 875
Innovation(Jam) 2.81 678
Mood(Jam) 2.32 928
Theme(Jam) 3.32 544

Feedback

SpringCabal
21. Apr 2015 · 15:02 UTC
It wasn't that much fun playing it. I wish you could control the battery (e.g. turn it off/on) or in any way improve on the basic gameplay mechanics.
Also no sound so mood wasn't that great either.
It does fit the theme I guess.
xWarZonex
21. Apr 2015 · 20:04 UTC
The light mechanism is pretty cool
SadSmile
21. Apr 2015 · 20:05 UTC
Not so great :/ Keep it up tho!
fixitteam
21. Apr 2015 · 20:20 UTC
Well, in the first 5 seconds of the game we get the whole gameplay. Then is just about how fast you get bored. As for the theme... not very sure a flashlight is that unconventional but the way you use it might be.
Issacchaos
21. Apr 2015 · 20:23 UTC
It didn't crash and that is a major plus compared to most games. The mechanic seemed cool, just more with it could have been done. As stated below, If I could turn it off and on I would feel more in control of the game. The last 15% of battery life seems kind of pointless because the flash light turns on and off so I can not progress. (Plus this wouldn't really happen with a real flash light it would get dimmer, so maybe change the angle and range of intensity?) Otherwise, keep it up!
hexdie
22. Apr 2015 · 02:32 UTC
Cool idea that fit the theme well. It'd be nice if there was something to vary the gameplay a bit. Also sound would've helped a bunch.
Shimmergloom
22. Apr 2015 · 09:58 UTC
The flashlight to kill is pretty neat. Felt a bit clunky because of you can't point everywhere though.
DKoding
22. Apr 2015 · 19:20 UTC
Some sound would be nice. It got old quick, but the scrolling was smooth. Liked that the flashlight flickered at the end. Can I find more batteries?
efux
22. Apr 2015 · 19:21 UTC
I like the graphic style and the idea overall. Despite some of the others comments I enjoyed to play your entry.
jk5000
22. Apr 2015 · 19:23 UTC
I like the concept, and it fits the theme well.
grillaface
24. Apr 2015 · 20:56 UTC
I agree that the light should be able to turn off / on, but other than that I think you implemented the concept very well. Nice job!
oparisy
24. Apr 2015 · 21:00 UTC
I liked your take on the theme and on colors. How cruel of you to not provide us with a way to pick up extra batteries, though ;-)
🎤 rplnt
25. Apr 2015 · 08:28 UTC
The yellow thingies replenish your energy. I agree the rate at how fast the battery drains is too high :/
Langouste
29. Apr 2015 · 16:40 UTC
Super Game! I love it ;) Thanks
f7f5
08. May 2015 · 16:38 UTC
I like the stick-figure animation. The idea is interesting but the novelty wears off quickly. Being able to save battery somehow would be a good improvement.