Prisoner of Elements by EdoCreate

[raw]
made by EdoCreate for LD35 (JAM)
The basis of the game: change the elements from which depend on the ability of the character and its strengths and weaknesses
http://ludumdare.com/compo/2016/04/17/prisoner-of-elements/

!!!The goal in level - to reach the magic portal!!!
Method of killing depends from form of character
!!!Stone should ram enemy pressing the left mouse button. He's strong and armored, but slow.
!!!Fire can ram too, but he's also can shooting by fireball.
!!!Air can shoot by wind. It harm only red enemyes and push others, but you can push them into traps. He's most fastes.

Reshaping is carried out:
MLB- special attack
A-key -air
S-key - stone
F-key - fire

Ratings

Coolness 100% 1
Overall(Jam) 2.48 1130
Fun(Jam) 2.32 1062
Humor(Jam) 1.94 750
Innovation(Jam) 2.46 967
Mood(Jam) 2.43 950
Theme(Jam) 2.98 804

Feedback

dcolgan
19. Apr 2016 · 04:21 UTC
Not really enough here to hold my attention long enough to figure out what is supposed to happen in a game with already unclear goals.
Remdiky
19. Apr 2016 · 04:25 UTC
It is not clear what to do.
Try to make a greater distance from the main figures!
Thanks for your game!
allstar602
19. Apr 2016 · 04:26 UTC
Interesting concepts. I enjoyed experimenting with the different powers. However it became frustrating after a while because I could not progress through the level. I would figure things out then be confused by a game mechanic. For example, the boulder would get stuck in the corner and I could not push it onto the pressure plate. This could be easily fixed with little info boxes teaching the player how things work. Other than that I thought it was interesting.
SgtBursk
19. Apr 2016 · 04:30 UTC
Good job, dude!
Redpillgamedev
19. Apr 2016 · 07:00 UTC
Nice game! But it could be a little simple or you could put a tutorial on it. But its a nice game in overall!
Rico
19. Apr 2016 · 09:04 UTC
What to do in this game and what's about with this voids and pawns following them?
🎤 EdoCreate
19. Apr 2016 · 10:06 UTC
Rico, you need to kill them
🎤 EdoCreate
19. Apr 2016 · 10:09 UTC
Rammed them in the form of stones, shoot and rams in the form of fire. In the form of air can attack the fire (red) enemies.
Ramayana
19. Apr 2016 · 11:57 UTC
The game is not clear on its goals. Too bad, the concept could have been good but it fails at catching interest.
Despite all, good job it's not easy to do something working.
Cerberus
19. Apr 2016 · 17:20 UTC
Cool game, the control was really interesting, confusing at first but great once you get the hang of it. the graphics are simple but right on the spot congrats. overall i think its a great game. awesome work!
Khaoz_Fang
20. Apr 2016 · 03:12 UTC
The concept seems interesting.But it's difficult to figure out what do elements do and what just happened.
marod
20. Apr 2016 · 08:20 UTC
It's a little confusing, but good job!
Raptorij
20. Apr 2016 · 08:22 UTC
good game, i like it
mayank.technical
20. Apr 2016 · 10:12 UTC
The game play is cool but distracting. I would appreciate is some guide is there to play it. :p Just put some help to help gamers to play it. Game mechanics is flawed but could be improved. good luck !
ziege
20. Apr 2016 · 13:05 UTC
Pretty interesting. But the mouse controls felt a bit uncomfortable and the levels are a bit too large so they feel kinda empty at times.
Black Horn Studios
20. Apr 2016 · 13:06 UTC
Congrats for complete the game!
Z4f1
20. Apr 2016 · 13:57 UTC
Nice game! Could move a bit faster but anyways a great game.
stefvanschie
20. Apr 2016 · 14:12 UTC
It is not very clear what you have to do and how it works.
EdoMiyamoto
20. Apr 2016 · 15:03 UTC
A tutorial would have been nice, also I've had a few errors on my first play, don't know why.
Apart from this, it's cool you created all this form of character and killing system !
merzlot
22. Apr 2016 · 10:27 UTC
I like how you made the controls, movement feels nice and intuitive. Good game!
Fabraz
22. Apr 2016 · 14:50 UTC
Unfortunately the visuals actively fight against the gameplay. Considering the lack of category, I assume you're aware. Shame, because it's otherwise intriguing enough!
terop
28. Apr 2016 · 09:55 UTC
nice grid