Mugslinger by IDidGame
The gunslinger was tired, tired of all the killing and the blodshed.
The sheep were drawing closer and the wolf would have to go about his business once more.
In this last moment, pondering over a mug of ale, the gunslinger had an idea,
an idea that would make him something different entirely.
Walk........WASD/Arrows
Dash........RMB
Throw.......Hold LMB
Aim..........Mouse
Fend of the attackers by hitting them with mugs.
Dash through enemies to catch your mug.
The mugslinger is invincible, just dont drop the mug.
created by @IDidGame
for Ludum Dare 32
___________
24.04.15
updated the description
i'm aware of the respawn bug and have fixed it locally but havent updated the compo entry because i dont consider it gamebreaking
i would however ask you to reload the game if you ever see two player characters
The sheep were drawing closer and the wolf would have to go about his business once more.
In this last moment, pondering over a mug of ale, the gunslinger had an idea,
an idea that would make him something different entirely.
Walk........WASD/Arrows
Dash........RMB
Throw.......Hold LMB
Aim..........Mouse
Fend of the attackers by hitting them with mugs.
Dash through enemies to catch your mug.
The mugslinger is invincible, just dont drop the mug.
created by @IDidGame
for Ludum Dare 32
___________
24.04.15
updated the description
i'm aware of the respawn bug and have fixed it locally but havent updated the compo entry because i dont consider it gamebreaking
i would however ask you to reload the game if you ever see two player characters
Ratings
| Coolness | 100% | 1 |
| Overall | 3.48 | 276 |
| Audio | 2.39 | 673 |
| Fun | 3.58 | 181 |
| Graphics | 3.23 | 429 |
| Humor | 3.25 | 287 |
| Innovation | 3.29 | 420 |
| Mood | 3.02 | 478 |
| Theme | 3.90 | 141 |
Had a blast playing this one, good work
Great job!
Oh yeah, I found a bug that if you click start quickly after you die the actors doesn't despawn.
I just think the gunslinger could throw his mug a bit stronger xp
got a score of 3k on hard, beat that!!
btw
...
or his developer didn't think of that until last minute and did not want to change the formula too much but will probably try it once compo is over because it makes sense
At first I thought it was REALLY easy, then I realized I wasn't moving my mouse at all from eye-level. If your mouse is higher or lower the throws get a lot harder, but I never saw any reason to move the mouse at all.
Would love to add a jump to jump up and catch my mug instead of having to wait for it to drop.
Nice idea and pixel art though!