{"author_link":"\/author\/djfariel\/","author_name":"djfariel","author_uid":"52022","comments":[{"author_name":"wesley.laferriere","author_uid":"39939","time":"Apr 21, 2015 @ 1:16am","epoch":1429578660,"text":"I like the art, but couldn't figure out how to do anything. Needs better tutorial."},{"author_name":"internetpaulicy","author_uid":"25260","time":"Apr 21, 2015 @ 1:24am","epoch":1429579140,"text":"This is a really beautifully drawn game. I like the idea although it is a bit of the stretch for the theme.  There is a lot of content in this game but I find it a bit tricky to control. I think all it needs is a little more feedback about when you hit something. Like make the doods flash or something. Welcome to the ludum dare!"},{"author_name":"mantisda","author_uid":"35572","time":"Apr 21, 2015 @ 1:27am","epoch":1429579320,"text":"This is great. I've always wanted to create a game about a kid defending themselves from things that go bump in the night. I really like the art style and using the stuffed animal \/ puppet as the weapon. Great job!"},{"author_name":"Orange","author_uid":"34538","time":"Apr 21, 2015 @ 1:28am","epoch":1429579380,"text":"Scared me during the boss fight! Artwork and music is really good, but the game play needs more polish."},{"author_name":"Todd Luke","author_uid":"11463","time":"Apr 21, 2015 @ 1:31am","epoch":1429579560,"text":"i liked the art and audio. some feedback from enemies when they take damage would be good"},{"author_name":"Crawler Studios","author_uid":"31869","time":"Apr 21, 2015 @ 1:31am","epoch":1429579560,"text":"Really great job on the art, solid game overall."},{"author_name":"Havacore","author_uid":"19064","time":"Apr 21, 2015 @ 1:33am","epoch":1429579680,"text":"Needs a tutorial, I couldn't figure out how to do anything."},{"author_name":"mitchellsha","author_uid":"50920","time":"Apr 21, 2015 @ 1:34am","epoch":1429579740,"text":"The quit button doesn't work"},{"author_name":"Logicon","author_uid":"10322","time":"Apr 21, 2015 @ 1:34am","epoch":1429579740,"text":"Very little direction on where to go. I'm assuming there's something else to find before I start fighting bosses? It took a very long time shooting the first boss that shot hands at me, and I still didn't get him.\r<br\/>Overall though the mood was very gloomy, and the art was great. One tip for the web build, there is a setting in Unity to disable Right click context menus, it's right in the build options. Check it out!"},{"author_name":"AlfalfaStudios","author_uid":"52722","time":"Apr 21, 2015 @ 1:39am","epoch":1429580040,"text":"Love the art and SFX!\r<br\/>\r<br\/>The first jimp was a bit wonky and the specter boss ended up spawning so many little guys that I couldn't kill them fast enough because I could only hit them half the time.\r<br\/>\r<br\/>Overall a good game!\r<br\/>\r<br\/>Great job!"},{"author_name":"pkenney","author_uid":"30865","time":"Apr 21, 2015 @ 1:45am","epoch":1429580400,"text":"Art and sound were very nice here.  The gameplay itself was also solid but needed just a few small things to give me a bit more feedback.  At first I was unsure if I was damaging the enemies, for example.  It also made me make a few &quot;blind jumps&quot; which is always concerning.  Maybe I was supposed to go a different way, though.\r<br\/>\r<br\/>I liked the darkening of the player rather than a health bar.  It did confuse me for a moment but I liked it anyway."},{"author_name":"benjamck","author_uid":"50173","time":"Apr 21, 2015 @ 1:55am","epoch":1429581000,"text":"I like the art and the overall design. Can't go wrong with nightmare teddy-bears ;) I didn't realize I was taking damage until I died. It could use a GUI to explain such values to the user, even a simple number flashing on the screen would do. The use of the sock-puppets is a clever idea. Seems like this could become a pretty interesting game ;)"},{"author_name":"block97","author_uid":"51145","time":"Apr 21, 2015 @ 2:10am","epoch":1429581900,"text":"Nice game, really cool concept and love the art!"},{"author_name":"Bsevers18","author_uid":"45313","time":"Apr 21, 2015 @ 2:42am","epoch":1429583820,"text":"Fun game, the audio is great :D\r<br\/>Wasn't super clear on the objective."},{"author_name":"Crowbeak","author_uid":"16689","time":"Apr 21, 2015 @ 2:49pm","epoch":1429627440,"text":"Darkening the player sprite as an indicator of health is a neat idea."},{"author_name":"terpin","author_uid":"51787","time":"Apr 22, 2015 @ 8:50pm","epoch":1429735500,"text":"Don't feel bad, I think we all overshot when it came to our games. On the other hand, what you do have is quite nice! See you in four months with your next game ^^"},{"author_name":"gelisam","author_uid":"46246","time":"Apr 27, 2015 @ 2:04pm","epoch":1430143140,"text":"Beautiful welcome screen art. Music and sound effects are perfect for the game mood. Played a few times but didn't get very far. The slow shooting speed makes the game too hard for me :(\r<br\/>\r<br\/>(rating and comment by my teammate Fran&ccedil;ois Mayrand)"},{"author_name":"TyrusPeace","author_uid":"5305","time":"Apr 30, 2015 @ 5:35am","epoch":1430371800,"text":"I didn't understand why there was a little tutorial about being able to light fires? I couldn't actually do that at all, but maybe it was b\/c I was playing the Web Player version, where if I right click with the mouse, it just brings up the options for the Web Player instead of the game..? The flashlight &quot;blinky&quot; gun worked well though.\r<br\/>\r<br\/>Good solid side scrolling game, though! I had fun with it."}],"images":["ld32\/52022-3b132827f05d61b51db22b07a5bc3a50.jpg","ld32\/52022-15540f42132efadb48ce5df3d1caef89.jpg","ld32\/52022-9f0631ebeba6aa53dc68fd54b8c26a09.jpg"],"links":[{"url":"http:\/\/ld.unibearstudio.com\/32\/Builds\/Windows\/NightlightWin.zip","text":"Windows"},{"url":"http:\/\/ld.unibearstudio.com\/32\/Builds\/WebPlayer\/WebPlayer.html","text":"Web On Our Site"},{"url":"http:\/\/ld.unibearstudio.com\/32\/Builds\/OSX\/NightlightOSX.zip","text":"Os\/X (untested)"},{"url":"http:\/\/ld.unibearstudio.com\/32\/Builds\/Linux\/NightlightLinux.zip","text":"Linux (untested)"}],"metadata":{"g_key":"12904","g_author":"52022","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"12934","g_title":"Nightlight","g_status":"UCHK1","g_place":"684","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52022-shot0-1429575408.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52022-shot1-1429575408.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52022-shot2-1429575408.png-eq-900-500.jpg"],"text":"Nightlight is a game about facing your fears. As a boy named Zeke, you awake to find that your nightlight has gone out. Journey to the other side of your room to face your fears with your best friends: sock puppets.\r\n\r\nI have always wanted to participate in Ludum Dare. However, I've always missed the start date by just a few days. This time, though, I found out when it was starting just four hours before hand. In that time, I managed to gather the Unibear Studio team and let them know what was going on. I was pleasantly surprised when they were just as excited about it as I was. \r\n\r\nWe scrambled to set up our stream, get our documents ready for brainstorming, and get started. We reviewed the themes and came up with a small plan for each one except for one: An Unconventional Weapon.  The best idea we had was something along the lines of saving hostages with nuclear weapons. It was terrible, and it was the one theme we did not want. But of course it would be the one chosen. \r\n\r\nAfter much deliberation we decided on our unconventional weapon: imagination. \r\n\r\nBeing new to this whole concept of 72-hour game development, we made a point to not overshoot our timeframe. Alas, we did anyways. We planned a small platformer with 6 unique areas, but only managed to finish two. However, the two that we finished, we finished completely. All of the artwork, audio, and scripting was done at the start of the jam. We used no external resources.\r\n\r\nHopefully you enjoy playing through those levels. We are looking forward to completely finishing this game up as we move past submission time.\r\n\r\nUseful Links\r\n==================\r\nConcept Artwork: http:\/\/ld.unibearstudio.com\/32\/Sources\/ConceptArt.zip\r\nSound Files: http:\/\/ld.unibearstudio.com\/32\/Sources\/Audio.zip\r\nTerrible, Quickly Written Scripts: http:\/\/ld.unibearstudio.com\/32\/Sources\/Scripts.zip\r\nNotes: https:\/\/docs.google.com\/document\/d\/1CXdAQ1P9575n0I0uYadtVWXZAMxJ8pAygCR4UkAa7qs\/edit?usp=sharing\r\nInfo Spreadsheet: https:\/\/docs.google.com\/spreadsheets\/d\/1d-96hqWpY46cq7TN5vcikN5cuUezYc3Ks6HDzhNHhtg\/edit?usp=sharing\r\n\r\n\r\n*We STRONGLY recommend you download the standalone version. While the web version is functional, it does not support friendly right-clicking and you may accidentally refresh the page. Also, as we have no one in our team that uses OS\/X or Linux, they are untested. \r\n\r\nWASD or arrows + spacebar to move, left and right mouse buttons to do things!","title":"Nightlight"}