Killer Moves by adamwoolridge

[raw]
made by adamwoolridge for LD32 (JAM)
Defeat your opponent through the power of dance!

Copy your opponent's routines by inputting the dance combos.

Deflate their EGO bar and banish them from the dance floor!

Ratings

Coolness 54% 3
Overall(Jam) 3.32 440
Fun(Jam) 3.28 350
Graphics(Jam) 3.90 207
Humor(Jam) 3.33 283
Innovation(Jam) 2.79 691
Mood(Jam) 3.62 154
Theme(Jam) 3.14 671

Feedback

holgk
20. Apr 2015 · 11:15 UTC
Very fast game. Almost impossible! A slower start would be a nice tweak.
Modoc73
20. Apr 2015 · 11:16 UTC
Sweet music. Dancing Rubiks cubes. What could be better? :P
I think I have some need dance moves for my next party.
Great job!
Hammers
20. Apr 2015 · 11:17 UTC
Nice. I love the energy that everything in the game adds towards. The music and the visuals all work with the frenetic pace of the game.

Not sure if it's intentional but when I beat the opponent , their EGO bar just stayed at zero but more of them kept spawning. Would be nice to have a running total of how many I'd beaten, with the timing getter harder and harder :)
Xgor
20. Apr 2015 · 11:21 UTC
Nice game. Really like the style there is some bugs though like that no more commands pop up.

It would also feel nice of there is a small sound effect every time you press a button. As this is a jam game you still have time to add that ;)

(Also why disable voting for audio when it's a big part of this game? :<)
ManicMiner
20. Apr 2015 · 11:23 UTC
Pretty good - sweet music, good graphics, and a cool idea. The gameplay is a bit simple, and I found showing the directions with the keyboard icons actually made it harder to read them than if you were just flashing arrows, but still - a cool game. Really like the "vibe", very intense and awesome.
polegar
20. Apr 2015 · 11:23 UTC
Good idea and well realised, but I didn't manage to succeed the last move.
Vulkanmannen
20. Apr 2015 · 11:24 UTC
At first I thought that I needed to hit the button when the red bar reached it, like guitar hera ;-) So it was to hard in the beginning. When I understood the mechanics it was a good level of difficulty. Nice job! Good idea! Great graphics!
Cliff Lee(CL)
21. Apr 2015 · 09:10 UTC
Good music and atmosphere!
But is there an ending? I beat the opponent but the game is still going.
PoQA Games
22. Apr 2015 · 02:18 UTC
Great game! I like the camera work and the animations.
Hyoga-3D
22. Apr 2015 · 14:56 UTC
haha nice game, it is very fun, also good use of the theme and the colors of the game are very nice too.
The4thCircle
23. Apr 2015 · 12:15 UTC
You've totally captured the nightclub atmosphere. was a bit difficult early on as I thought I was trying to match the rhythm of the music with the moves, and you really don't get much time to see them.

When I realised it was just a matter of hitting the sequence before the clock ran down I did much better. Still very steep learning curve but quite fun.
Taldius
23. Apr 2015 · 16:09 UTC
Oh my god, what is that!? It's hilarious!
Really good job, I had a good time playing it, even if my eyes hurst now ...
jmborden
23. Apr 2015 · 16:32 UTC
As someone who was listening to dub step/chip tunes the whole time I was developing for Ludum Dare, I really liked the music. I take it audio voting is disabled because Virtual Riot didn't actually contribute music for this.

While the game was still fun to play, the gameplay has a few problems. The opposing character dancing interrupts the flow of the game without providing much information. Perhaps if you had each move he was doing along with the arrow combinations under him it would be helpful. I could see omitting this information as the game progresses, but it would be helpful to have initially. When my ego bar is completely empty, the game just continues (on Safari, OSX 10.9.5). It also didn't seem like I could defeat my opponents, when their ego bar ran out they just kept going, even after exploding on the floor. It would be helpful to have description of the game that includes says something alone the lines of "Perform all of the moves before the red bar fills up!". I almost rated this game poorly for fun factor before I read The4thCircle's comment because I didn't see the correlation. If there had been a "Game Over" and a way to defeat my opponent, this would have been the most fun game I've played so far.

You nailed the mood absolutely perfectly and the graphics are great. Good job!
jmborden
25. Apr 2015 · 20:57 UTC
Also can you please share with other people the secret to not having a Unity Web Player game with 3d graphics not crash on Macs. ;)
gillenew
27. Apr 2015 · 17:11 UTC
Game looks good, but in the beginning it was very hard. Believe it would be nice to have an option to play a tutorial, or simply a way to choose the difficulty.
waveformmodulations
29. Apr 2015 · 23:55 UTC
D-d-d-d-drop the bass.
Chaoseed
06. May 2015 · 07:04 UTC
It's got pretty amazing graphics and sound! But it was a little...I don't know, overwhelming. I felt like I was just thrown into this thing with no warning, all I could do was just kind of stare at it while my life went down.
PapyPilgrim
07. May 2015 · 18:02 UTC
I played twice, and they stopped their dance twice (none of them had a depleted bar...)