Gangster Block Manager by ThirdMoon
You are a Gangstar controlling a bar in the neighborhood, in order to complete the mission assigner, you have to expand your control. Pay attention to the double economy made by Black(dirty) Money and Clean Money. Remember to pay your Fellas and your taxes in order to resist and become the King Of The Block!
Note: "An unconventional weapon" because if you don't pay, your Fellas'll kill you!
EDIT : thx for all suggestions, I'm making a post combo to update my game =)
EDIT 2: Post mortem is now (almost) completed!!!!
Hello everyone! I finally complete my post mortem version of Battle Block Manager. I’ve done many upgrades to the first jam project and add some feature to balance the game. I’ve spent a lot of time doing this version cause I’m alone. =(
At first I made a new GUI, I think it more exaustive and functional than before. I’ve also add, as first step, a real calendar.
At second I designed some feature on stores :
– I’ve add a local economy of every store, every store has to pay taxes and to restists itself; if not, it goes out of business and it can’t accept deals from citizen. Consequentially you can pay its debt and buy some percentage of ownership (or simply pay if you already own it). Store taxes are composed by two part : fixed costs and deals percentage.
– Stores have now a open/close hour, when citizens can buy something, this feature influences the fixed cost because it is calculated on how many hours the store are open.
– Every store has an appeal index that increase/decrease how many citizen come to the store. Appeal can be increased / decreased modifing in the opposite way the average cost or it can be increased activating upgrades. ( In future this index can be related also to an economy index, to a season index or/and to a trend index. )
At third I’ve add some other enemy :
Thief and Killers! The thieves rob from your citizen’s wallets (and they’ll spend less). The killers simply kill citizen, for no reason. xD
Initially this feature was related to the frequence of citizen spawn based on the security of the block, but at the moment this part isn’t completed and tested.
At fourst I’ve added some feature on Fellas:
– in the first version, fellas are simply a guard from enemy, but now they can increase the black deal probabily upgrading in Drug dealer or Weapon Dealer and they can kill Killers and Thives upgrading into Guards.
– Also Fellas’ gun can be upgrades to be more efficent on enemies.
As I’ve already said I’m sorry the game is not so much in theme with “An unconventional weapon”, my first and still main though was that a gangster can be killed only by financial trouble. So this is the unconventional weapon against gangster. :)
Note: "An unconventional weapon" because if you don't pay, your Fellas'll kill you!
EDIT : thx for all suggestions, I'm making a post combo to update my game =)
EDIT 2: Post mortem is now (almost) completed!!!!
Hello everyone! I finally complete my post mortem version of Battle Block Manager. I’ve done many upgrades to the first jam project and add some feature to balance the game. I’ve spent a lot of time doing this version cause I’m alone. =(
At first I made a new GUI, I think it more exaustive and functional than before. I’ve also add, as first step, a real calendar.
At second I designed some feature on stores :
– I’ve add a local economy of every store, every store has to pay taxes and to restists itself; if not, it goes out of business and it can’t accept deals from citizen. Consequentially you can pay its debt and buy some percentage of ownership (or simply pay if you already own it). Store taxes are composed by two part : fixed costs and deals percentage.
– Stores have now a open/close hour, when citizens can buy something, this feature influences the fixed cost because it is calculated on how many hours the store are open.
– Every store has an appeal index that increase/decrease how many citizen come to the store. Appeal can be increased / decreased modifing in the opposite way the average cost or it can be increased activating upgrades. ( In future this index can be related also to an economy index, to a season index or/and to a trend index. )
At third I’ve add some other enemy :
Thief and Killers! The thieves rob from your citizen’s wallets (and they’ll spend less). The killers simply kill citizen, for no reason. xD
Initially this feature was related to the frequence of citizen spawn based on the security of the block, but at the moment this part isn’t completed and tested.
At fourst I’ve added some feature on Fellas:
– in the first version, fellas are simply a guard from enemy, but now they can increase the black deal probabily upgrading in Drug dealer or Weapon Dealer and they can kill Killers and Thives upgrading into Guards.
– Also Fellas’ gun can be upgrades to be more efficent on enemies.
As I’ve already said I’m sorry the game is not so much in theme with “An unconventional weapon”, my first and still main though was that a gangster can be killed only by financial trouble. So this is the unconventional weapon against gangster. :)
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 2.91 | 766 |
| Audio(Jam) | 3.30 | 270 |
| Fun(Jam) | 2.59 | 828 |
| Humor(Jam) | 2.69 | 590 |
| Innovation(Jam) | 2.79 | 691 |
| Mood(Jam) | 2.72 | 748 |
| Theme(Jam) | 2.19 | 1010 |
Regardless, I could not figure out what to do, the in game "tutorial" was not very helpful.
Suggestion: A bit difficult to figure out, even a little bit of text at the beginning of the game would help.
And I also like the graphical style! Well done!
Want slowly time.