Fish Slap by LadyEnigma

[raw]
made by LadyEnigma for LD32 (JAM)
Run around and slap people with a fish!!
You are a dug up skeleton that gets its powers from fish. When you slap an enemy enough times they become permanently stunned and you can drain their life force to give yourself more health.

Move using WASD or arrow keys.
Swing using left mouse button or left ctrl.

Ratings

Coolness 39% 1713
Overall(Jam) 2.91 766
Fun(Jam) 3.13 473
Humor(Jam) 3.57 161
Innovation(Jam) 2.61 789
Mood(Jam) 2.64 797
Theme(Jam) 3.52 401

Feedback

Marcus316
21. Apr 2015 · 01:19 UTC
Nod bad, but incredibly difficult, at least I found it to be so. My high score is now 30 points.
TheScragglyMan
21. Apr 2015 · 01:56 UTC
I only managed 160, pretty fun to play actually, Love the 3D look, Would totally play something which looks like this, reminds me of the old medievil games :D

Couldn't stop laughing whilst slapping people with fish :D Great game haha
GreaseMonkey
21. Apr 2015 · 02:32 UTC
(Sorry if there's a double-post, the site died as I was posting this)

High score 190.

WebGL export works on FreeBSD \:D/

Well, I don't have sound working, but you opted out of that, so I guess that helps.
Nice gra- oh wait, you opted out of that as well.
Remember when people actually made their own assets for Ludum Dare? PEPPERIDGE FARM REMEMBERS
(but then again Unity WebGL export didn't exist back then, so I guess there's a plus this time)

----

With that rant aside, let's begin the actual stuff and things. Get your doodads and whatsits out.

The strongest point for this game that I'm left to vote for is the theme interepretation and its resulting mechanics, and this is where the game innovates.

Gameplaywise, while there's replayability, it doesn't really scale up very well in terms of player strength or enemy strength, thus it becomes a grind. I also feel that the enemies are a little bit too hard to sneak behind. The fact that you can get surrounded, however, does add gameplay value... although if you're near a fish-comatose enemy, you're basically invincible.

If you make a post-compo version of this, you could tweak those categories and end up with a pretty good game.
Archonthewizard
21. Apr 2015 · 06:16 UTC
HAHA, I don't know where you got this idea, but it's pretty hillarious
terpin
21. Apr 2015 · 22:43 UTC
Damn, I am stuck at 30 points no matter what I do! I don't know how these people are killing it, I'm jealous ^^ Addictive fun game, you should keep working on it!
ARubino
21. Apr 2015 · 22:54 UTC
Great idea. It was kind of difficult to beat the AI but overall i liked it and had fun. Well done!
boateye
21. Apr 2015 · 22:56 UTC
This game is impossible, IMO. I can barely kill 2 or three people before getting surrounded and dying.
Null DIES
21. Apr 2015 · 23:01 UTC
It was fun for a while and I liked the crazy idea, but it got a bit boring when I felt that I could just keep running in circles and keep slapping, maybe additional weapons (or powerups) could add some variety or maybe another kind of enemy that is actually smart and doesn't just follow you around.
tentabrobpy
21. Apr 2015 · 23:23 UTC
LadyEnigma, this is a 5 Star Game for the humor category. I have not seen anything as strange and funny all day as this little skeleton man slapping his assailants with a fish! You also made some good choices with the sounds, the little "unh" really added to the surreality of the situation
ekkiiiii
22. Apr 2015 · 21:32 UTC
Nice style and setting. I had fun playing and failing at this incredibly hard game.
SayHiBen
25. Apr 2015 · 17:49 UTC
Getting a 403 on your web link :*(
crazyninjamofo
25. Apr 2015 · 17:58 UTC
As I was playing and became surrounded by enemies, I was reminded of Dynasty Warriors...but with fish. Funny concept and game. It was hard since the enemies would slowly swarm you and totally overtake. Given more development time, I could see more attacks / dodges added and would come back to play some more.
arhpositive
28. Apr 2015 · 20:19 UTC
A decent attempt on the subject of an unconventional weapon. Gets old quickly but fun while it lasts.