Fish Slap by LadyEnigma
Run around and slap people with a fish!!
You are a dug up skeleton that gets its powers from fish. When you slap an enemy enough times they become permanently stunned and you can drain their life force to give yourself more health.
Move using WASD or arrow keys.
Swing using left mouse button or left ctrl.
You are a dug up skeleton that gets its powers from fish. When you slap an enemy enough times they become permanently stunned and you can drain their life force to give yourself more health.
Move using WASD or arrow keys.
Swing using left mouse button or left ctrl.
Ratings
| Coolness | 39% | 1713 |
| Overall(Jam) | 2.91 | 766 |
| Fun(Jam) | 3.13 | 473 |
| Humor(Jam) | 3.57 | 161 |
| Innovation(Jam) | 2.61 | 789 |
| Mood(Jam) | 2.64 | 797 |
| Theme(Jam) | 3.52 | 401 |
Couldn't stop laughing whilst slapping people with fish :D Great game haha
High score 190.
WebGL export works on FreeBSD \:D/
Well, I don't have sound working, but you opted out of that, so I guess that helps.
Nice gra- oh wait, you opted out of that as well.
Remember when people actually made their own assets for Ludum Dare? PEPPERIDGE FARM REMEMBERS
(but then again Unity WebGL export didn't exist back then, so I guess there's a plus this time)
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With that rant aside, let's begin the actual stuff and things. Get your doodads and whatsits out.
The strongest point for this game that I'm left to vote for is the theme interepretation and its resulting mechanics, and this is where the game innovates.
Gameplaywise, while there's replayability, it doesn't really scale up very well in terms of player strength or enemy strength, thus it becomes a grind. I also feel that the enemies are a little bit too hard to sneak behind. The fact that you can get surrounded, however, does add gameplay value... although if you're near a fish-comatose enemy, you're basically invincible.
If you make a post-compo version of this, you could tweak those categories and end up with a pretty good game.