Fatal Traction by NegaByte

[raw]
made by NegaByte for LD32 (COMPO)
Fatal Traction.

Take control of young Jed and his amazing, magical gravity gun. Use it to attract and repel all manner of objects; crates, for example.

Attempt to kill all of the enemies in Puzzle Mode. Or just muck about in Infinity Mode.

There are several bugs in the web version, such as the cursor not locking on to the target and letter keys not allowing movement. It is still playable, but I would reccommend playing the downloadable version.

www.negabyte.com
@NegaByteGames

Ratings

Coolness 45% 1497
Overall 3.08 636
Audio 3.04 375
Fun 3.12 498
Graphics 2.64 792
Innovation 3.15 518
Mood 3.00 484
Theme 3.58 352

Feedback

rlangewi
21. Apr 2015 · 23:56 UTC
Nice little game, the main mechanic and physics were fun to play around with. For some reason WASD didn't work for me (W jumped, but couldn't move left and right), but using the arrow keys worked fine. Good job!
anokta
21. Apr 2015 · 23:56 UTC
despite the bugs you already mentioned in the web version, very decent game. well designed levels with a nice gameplay :) had a few problems with the collision detection, but still great job overall!
nonetheless
22. Apr 2015 · 20:39 UTC
Nice idea and execution, good job sir :)
zakchaos
22. Apr 2015 · 20:40 UTC
cool concept, i'd like to see what you do with this,
gaarlicbread
22. Apr 2015 · 20:43 UTC
Fun idea! Definitely an unconventional weapon.

I like the music.

My main suggestion would be to make it feel more natural to learn the emergent behavior expected for the advancing puzzle levels. I think you could achieve that either by tweaking the mechanics until they felt a bit more natural / easy to control, or by more gradually building up the level difficulty so that each new "trick" the player learns is bludgeoned into their player-learning-how-to-play brain until they have no choice but to understand the moral of the level :)

Keep up the good work!

PS I like the squish sound as well.
StrayByte
22. Apr 2015 · 20:44 UTC
Good game. Sticking controls to arrows + spacebar + mouse was a little wonky. Good take on the theme nonetheless and captivating contrast between the nice greyscale and the bright neon tractor beams. Nice!
xandy
22. Apr 2015 · 20:51 UTC
cool mechanic and nice variety on the game modes!
SmilingCat
22. Apr 2015 · 21:02 UTC
Very nice, good use of the theme and good game mechanic. Would love to see more. Great job!
OrangeSpikyGames
22. Apr 2015 · 22:07 UTC
That was pretty cool, I'd love to see all the things this mechanic could provide given more time!
th4t
22. Apr 2015 · 22:29 UTC
Really nice puzzle platformer :)
The bugs in the web version are unfortunate but it's definitely playable.
The music is very fitting and I like the use of the theme.
Jungle
23. Apr 2015 · 19:53 UTC
Nice game, despite the bugs. I liked how the gun work. I would like to see this game with more time of working on it.
shrapx
23. Apr 2015 · 20:02 UTC
cute c64 / amiga music.. getting momentum to squash a tomato was a bit hard when they ganged up, and the puzzle level with 2 above you was really tough.. i couldnt pass it.. good work!
Vaughn
24. Apr 2015 · 05:13 UTC
Really loved the mechanics here. There's some weirdness going on with the collisions at some points. There was also some issues with controls, my W could jump higher than the up arrow. But I couldn't move with A/D for some reason. It was really weird, haha. Anyways, I still really enjoyed it and I even did a live playthrough of it here if you want to take a gander: http://www.twitch.tv/drathy/c/6585856
LDLD
24. Apr 2015 · 17:59 UTC
Loved it. Killed so many Blob Ninjas. Really liked infinite mode too. Was like playing a barbaric version of Lemmings.
johnnwfs
25. Apr 2015 · 19:14 UTC
Good game. Enjoyed the mechanic of push/pull and in some cases make the pacman ninjas kill themselves :-). Also happy to have what feels like a fully realized multi level game that I could complete. I could see this being expanded to one of those multiple level sets of games (where you do 10 or 12 to get through a main part before moving to another 10 or 12)... if more baddies and options get added.
Good job.
SimianLogic
30. Apr 2015 · 19:57 UTC
Interesting mechanic -- I wish the hit boxes were a little more forgiving (it's pretty frustrating!)