Battle of Tolzford by Franklin's Ghost
Battle of Tolzford
Is inspired by the old final fantasy games. I just wanted to approach the idea of the player having to continue an existing game, stumbling upon a monster and being thrown into battle. What is the unconventional weapon?
Didn't get as much time as I wanted to work on this but the idea is there so I'm happy about that.
UPDATE:25/04/2015 - Hacky android mobile port version of the game.
UPDATE:26/04/2015 - Post-comp version with some small additional character animations.
UPDATE:29/04/2015 - As suggested I've now also added WASD keys for movement.
Controls:
Use ENTER and the ARROWS to move and navigate.
Used:
Flash
Photoshop
Audacity
Is inspired by the old final fantasy games. I just wanted to approach the idea of the player having to continue an existing game, stumbling upon a monster and being thrown into battle. What is the unconventional weapon?
Didn't get as much time as I wanted to work on this but the idea is there so I'm happy about that.
UPDATE:25/04/2015 - Hacky android mobile port version of the game.
UPDATE:26/04/2015 - Post-comp version with some small additional character animations.
UPDATE:29/04/2015 - As suggested I've now also added WASD keys for movement.
Controls:
Use ENTER and the ARROWS to move and navigate.
Used:
Flash
Photoshop
Audacity
| Web | http://bit.ly/1DrQkQ3 |
| Post-Comp Version | http://bit.ly/1OrCzLE |
| Android | http://bit.ly/1Kd2MYp |
| http://bit.ly/1EnBSfP | |
| Source | http://bit.ly/1Ezb7Hc |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=35424 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.45 | 305 |
| Audio | 2.80 | 499 |
| Fun | 2.99 | 606 |
| Graphics | 3.79 | 165 |
| Humor | 4.08 | 26 |
| Innovation | 3.14 | 528 |
| Mood | 3.49 | 170 |
| Theme | 3.92 | 131 |
But what happens if you keep fighting the guy? I didn't have the patience but I am really curious.
@fluidvolt I was going for an old school feeling with the graphics so thanks for the C64 comment. Did want to include more paths with more epilogues but ran out of time.
@hissssssssss was aiming this time to go for something short that would feel like a complete package. Ran out of time last LD so didn't want that happening this time. Also have wondered if anyone will have the patience to try and defeat the guy, we'll see I guess.
@SyBen wanted to try something different for the unconventional weapon so glad you appreciated my take on it.
Good job!
good work
@vegard1992 me too.
@BraindeadGeo thanks nice to see people are appreciating my take on the theme, was worried about that.
@PapyPilgrim definitely good suggestions and if I get the chance, it would be good to expand it a bit more with more of a buildup for the big reveal.
@jojocanard cheers with the lack of sleep I did feel like I was incoherently writing which might have actually helped.
@dusho thought I'd try something different for me and try going with a message :)
@Mizipzor really great to hear, always appreciative to hear people are enjoying my stuff and you're right music would definitely help in setting the mood.
I see this game in a smartwatch, think about it pal!
5 in mood!
Good job!
Other than that I enjoyed the graphics and presentation. I wish it was a bit longer, because I think you could have built up to the idea nicely and created a better narrative by seeing a little more of the "dungeon" (or even just more dialogue options with the bad guy). But, yeah you only have so much time to work on it obviously.
Will definitely be playing everyone who's commented games when I get the chance later in the week, so looking forward to that.
@Anas Azmi the title actually changes depending on your actions.
Excellent graphics and audio too. Awesome work all round!
@panurge thanks and yep Skull Crusher is a wise guy. Also looking forward to expanding the game and explaining the name more since I didn't get time this Ludum Dare.
Also, BRUTUS WAS HERE :)
Art style is gorgeous.
@sebasRez I'm hoping to expand on this just busy with too many projects at the moment. Will do updates on twitter when they happen.
@Tselmek WOW, I'm impressed. Didn't expect that but don't worry its coming just need to get time to do it, since I wasn't expecting it to happen :)
@denycetm that is such a great compliment, thank you for that. Made me smile and really glad to hear that, hope she liked it.
@nuprahtor wanted to try something from my usual art style so glad that it worked out.
Good luck!
See ya!
@deadbodyoutline good suggestion, I've now added those keys to the post comp version.
"Best synchronized swimming duet of all time"? I laughed hard when I reach that part. After that build up I didn't expect that. :P
Nice use of sound fx, btw. :P
Very innovative and awesome art!
Excellent work!
Since you've abandoned the JRPG battle format for the dialogue, consider implementing a different gameplay type in its place. Dialogue doesn't have to mean "no gameplay."
And I love the sound effects.
It's an humorous take on the RPG's but the unconventional weapon choice seems a little bit forced.
Weird visuals and colors but it fits, and mouth made sfx make me laught each time. But i want to know what happens if you kill the guy .
2812 HP to go.laaaaaaaaaaame...why am i doing this i must be stupid or miss cafeine this morning :D or maybe you've a nice sense of humor !
that was stupid :)
Cheers !
@freaknarf WOW, impressed. You're the last one on the list. Just moving houses at the moment so might take me abit to finish. And there's actually three endings.