Parasite by alpha_rat
Team : alpha_rat(development) + -DEX- (sounds and music)
Engine : Construct2 / HTML5
Graphics : Photoshop
GOAL : Infest the Queen Ant
CONTROLS : use arrow keys to move your host, press space to change your host when in range
WARNING : change your host often, as it won't survive your infestation for long! and beware of the ant guards
Notes :
- the behavior of the guards is still buggy
Thanks for playing
Engine : Construct2 / HTML5
Graphics : Photoshop
GOAL : Infest the Queen Ant
CONTROLS : use arrow keys to move your host, press space to change your host when in range
WARNING : change your host often, as it won't survive your infestation for long! and beware of the ant guards
Notes :
- the behavior of the guards is still buggy
Thanks for playing
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.10 | 615 |
| Audio(Jam) | 3.05 | 384 |
| Fun(Jam) | 3.16 | 449 |
| Graphics(Jam) | 3.21 | 552 |
| Humor(Jam) | 2.09 | 855 |
| Innovation(Jam) | 3.13 | 489 |
| Mood(Jam) | 3.00 | 549 |
| Theme(Jam) | 3.34 | 527 |
One problem I had when playing is learning about how the meter works. I must move quickly. The effect on the ant that I control is visually subtle, so my eyes are busy constantly scanning, and because I move down they are looking on the bottom half of the screen. But the timer is a thin strip of pixels near the top of the screen. I really was unaware of the value of the timer while playing, and as a result it took me a while to learn that changing hosts only filled it a little. I originally assumed it was a host-death timer that fully reset each time I changed, and didn't know why I was dying.
A few ways to fix that would be moving the meter down, making it bigger, or even better having an effect on my character itself instead of a meter. There could also be a warning as I approach death such as a sound or visual effect. Also making the one ant I control more visually distinct from the rest would help me.
Overall this was fun, you have an interesting system to explore and the challenge level is right. Nice work!
I would make the radius in which you can infest other ants more clear though, the light emission gives a wrong feeling of that radius.
I couldn't keep track on the health and the game at the same time, so maybe the meter/health/whatever should be displayed over the infected ant?