It's dangerous to go alone... by Hamsternator

[raw]
made by Hamsternator for LD32 (COMPO)
It's dangerous to go alone, and you are about to prove it to these unfortunate travellers. Your masters pets are hungry and it's your job to frighten everyone that you can so that they stray from the regular path and into the monsters tummies.

Control the fairy with the mouse and summon scary eye-spitters to terrify the travellers with the left mouse button, but be careful because summoning requires energy. The energy renews itself automaticly but not fast enough. How many lunches can you prepare for your masters pets?

This game was made using:
Construct 2
Adobe Photoshop (Incredible graphics, right!)
Adobe Audition
Auxy (for iPad)

Edit:
Didn't have time to do it yesterday but now I've uploaded a web version of the game as well so hopefully you guys/gals won't have any more problems if you decide to try my little game =)

Ratings

Coolness 49% 1305
Overall 2.22 1122
Audio 2.67 565
Fun 2.19 1044
Graphics 2.38 929
Humor 2.43 705
Innovation 2.07 1066
Mood 2.42 915
Theme 2.77 926

Feedback

el_kloklo
20. Apr 2015 · 13:00 UTC
I do not have windows 64 bits, cannot rate :/
benmcnelly
20. Apr 2015 · 17:16 UTC
Windows download ran just fine in windows, simple but it works! It should be easy (construct is html 5 right?!?) to do a web export, I would throw that up and you will get more people able to try it. If you need hosting space just le me know :)
furriKira
20. Apr 2015 · 17:22 UTC
Can't run it in here on 32-bit. Sorry!
texdata
20. Apr 2015 · 18:39 UTC
cool simple music!
Hectate
20. Apr 2015 · 19:02 UTC
This is different for sure. It's a bit of tower defense set in a fairy woods (where the fairies, while looking friendly are quite cruel in a traditional manner). Weird.
hercludes
20. Apr 2015 · 19:04 UTC
It's OK but pretty confusing, might want to put that intro text in the start or something.
stevenlr
20. Apr 2015 · 19:07 UTC
This game is quite fun. However it's a bit difficult to have the travelers go where you want. The graphics look childish at first but they are very coherent and very fitting with the mood of the game, so great work on that!
🎤 Hamsternator
20. Apr 2015 · 19:33 UTC
@stevenlr I like childish =)

Thanks for the kind words y'all ^^
Gaeel
20. Apr 2015 · 21:15 UTC
Not quite sure what's going on here, nothing woulf happen most of the time when I clicked, and it felt that no matter what I did I couldn't redirect the flow of travellers.
colludium
20. Apr 2015 · 21:51 UTC
Nice and simple game, although I'm not convinced that the demons were causing the villagers to get eaten! Good BG music - well done!
Fenaer
21. Apr 2015 · 13:09 UTC
Hard to figure out what to do. "Victims" goes up even if the travellers don't change direction.
🎤 Hamsternator
21. Apr 2015 · 13:18 UTC
@Gaeel
For some reason the web version works better in the way that the energy orbs are placed on separate locations around the fairy. You need three orbs to summon a monster =)
The villagers will only change paths if they're scared enough and have reached a branching path.

@colludium
If the monsters aren't eating the villagers... what are they doing? O_o

@Fenaer
You sure they didn't use one of the different paths lower on the map?
nassi
21. Apr 2015 · 13:30 UTC
Probably wouldn't have realized that you could scroll the map if it wasn't for the comments :P. As already mentioned it was pretty hard to know when you could summon more enemies too (windows version).

Could have used some more depth, but at least it's pleasant to look at.
slowfrog
21. Apr 2015 · 20:38 UTC
Very funny. The graphics are simple, sure, but they fit their purpose. The game mechanics is a bit more obscure. It's difficult to understand when a traveler will change his path.
badlydrawnrod
21. Apr 2015 · 20:38 UTC
It took a while to figure out what was going on. I hadn't realized that fairies were quite so malevolent.
eddynardo
21. Apr 2015 · 20:40 UTC
Cool audio and nice art work.The theme was also good but the gameplay was a bit to hard.With some improvements it could be really funny.I cant kill more than 20 victims ;)
dcRfj15
21. Apr 2015 · 20:59 UTC
The graphics style and the audio are pretty cool, I thought that the noise that the travelers make when they reach the destination as well as the monster's eating noise was funny.

It would be helpful if the fairy had some energy to start with, I found it hard to stop the first traveler because I didn't have enough energy to place down a eye-splitter for the first ~5 seconds, and by the time I had placed it down, they were already past all three monsters.
Kyatric
22. Apr 2015 · 23:30 UTC
Classic mechanic (almost tower defence).
I feel the energy regeneration/level is missing some visual feedback for the player to understand where we are standing.

It also felt like no matter where/how many eye thingy we spawn, did not really matter in the end. The game is perhaps lacking a bit of strategy/tactic, or I missed it.

As mentioned in other comments the art style is pretty childish, as is the sound, it did not appealed that much to me on this specific game.


Congratulations on making a 48 hours entry !
PaperBlurt
23. Apr 2015 · 10:02 UTC
This MS Paint cacophony is truly great.
I mean I get relaxed by playing stuff that's not so f*cking overdesigned (no offense). Instead the focus is a fun premise and good gameplay.
I mean this something that should go further, like a big fist up AAA devs asses...!
ker0chan
23. Apr 2015 · 11:07 UTC
It's a bit hard and confusing, but the gameplay is there. Great job on finishing something, hope you'll keep working on a tower defense with this base :) !
🎤 Hamsternator
23. Apr 2015 · 21:21 UTC
Thanks again for the kind words =)
I understand that some parts are confusing. Some gameplay elements I hade planned didn't make it in the submitted version and others spawned through the need to complete this quickly.

Still, I learned plenty of new tricks that I can use for other projects in the future =)
fragileannihilator
09. May 2015 · 17:19 UTC
Needs a bit more feedback. At first I couldn't figure out what to do.
joppiesaus
09. May 2015 · 18:32 UTC
What a funny game!
I like the graphics and audio. They're not a masterpiece, but they don't have to. A fairy that's destroying the world with the method exploiting human errors is also a great thing. The background music is perfect.
Mechanics are neat, because unlike other "tower-defenses" you build. You kill. You get. You build. But they're destroyed over time, which makes it very fun for this little work. I wish there was some more feedback, like when you have enough energy or when a human is scared.
Maybe some little balancing, I mean is there a way to get the first human into being a victim?
Oh and the stream was awesome. Bra arbete(Great work in swedish)!
🎤 Hamsternator
10. May 2015 · 16:31 UTC
Thanks ^^
The game does indeed need more feedback and visual ques for the player. The amount of new tricks I poured into this did grant the side effect of me not having a clue about how I should fix some details that didn't behave as planned. And no... it is likely not possible to turn that first human into a victim. That's really poor game balance from my part, but something I had to ignore because of the time constraints.

I'm glad you enjoyed the stream. I've never developed anything and streamed at the same time before so that was an interesting experience for me as well ^^