MONSTER CANNON! by grywhttl

[raw]
made by grywhttl for LD32 (JAM)
MONSTER CANNON!

Rumor has it the inhabitants of the next city over have built a Monster Cannon!
We'll use our own Monster Cannon to cannon them with monsters!

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NOTES:
Didn't have time to implement the planned gameplay, this is more of a work-in-progress than a fully playable game.
Another 3 days would've been handy!

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Made by @grywhttl and @deelekgolo

Ratings

Coolness 75% 2
Overall(Jam) 3.37 386
Fun(Jam) 3.10 487
Graphics(Jam) 4.10 141
Humor(Jam) 3.14 385
Innovation(Jam) 2.51 824
Mood(Jam) 2.91 627
Theme(Jam) 3.44 452

Feedback

CornflowerBlue
21. Apr 2015 · 02:29 UTC
This is pretty great. I enjoy the art style and references to movie monsters. Aiming the cannon feels a bit weird though.
sxmn
21. Apr 2015 · 02:37 UTC
took me a second to figure out how to control the cannon, but i tell ya this is a comfy game
Firaa
21. Apr 2015 · 02:38 UTC
It was fairly fun. I enjoyed how the monsters balled up while in the air.
zwartraider
21. Apr 2015 · 19:44 UTC
I like how the launched monsters are recognizable creatures from the Godzilla franchise! The graphics and camera movement are really crisp, sweet game
Ossi
21. Apr 2015 · 19:46 UTC
I really like the graphics and the types of creatures that get shot out of the cannon! It was a bit hard to control the direction of the cannon, the sensitivity felt a bit high. Well done!
Arowx
21. Apr 2015 · 19:46 UTC
Looks good, but found the controls hard to use.
TheCams
21. Apr 2015 · 19:46 UTC
I like the style, and the monsters are cool, I wish there was more of them! Nice Job
rogberth
21. Apr 2015 · 19:46 UTC
Simple game and concept, but it was fun and really nicely made. I love the design. Good job
Hammers
21. Apr 2015 · 21:06 UTC
Lovely graphics and animation. Some quick hints on how to control the cannon would have helped but it wasn't too hard to figure out :) This has a lot of promise. Great work!
dray
21. Apr 2015 · 21:38 UTC
Cool game, the art work really well, the gameplay too, i think it will port really well to mobile. the thing that was missing for me is some kind of marking to tell me what was my last shot ( maybe a dot to where my cursor was?) because the camera movement and time between two shot is quite long and i was always forgeting the exact position.
Tortoise
22. Apr 2015 · 03:40 UTC
I really like the idea of firing mystical beasts out of a cannon to destroy a competing city.
richiebranson
22. Apr 2015 · 03:42 UTC
I see you with the Mothra & Godzilla references! Good stuff, lol. The cannon aiming & power could use a bit of refinement, but other than that, nice work!
andrewjoy
22. Apr 2015 · 03:43 UTC
Awesome graphics and fun gameplay. The controls felt a little awkward (I tried aiming from the front) and you had to be very accurate to actually hit the other guy, but it was still heaps of fun.
sP0CkEr2
22. Apr 2015 · 03:43 UTC
this was great! aiming was wonky but the core game was great - would love to see more work on this
ChronoDK
23. Apr 2015 · 12:44 UTC
Lovely graphical style - this could turn out really nice if given more work.
deadbodyoutline
24. Apr 2015 · 04:51 UTC
wow, nice game here! Reminded me (a little) of Rampage :) But it is a litte hard to move the canon
deadbodyoutline
24. Apr 2015 · 04:54 UTC
Oops, *"This game reminds me...", I am sleepy now :p
sebasRez
27. Apr 2015 · 16:35 UTC
I love this! The bot kicked my ass but the idea is great!
Marek Lisý
27. Apr 2015 · 16:44 UTC
I always hated this cannon like games, yet you made it absolutely adorable, so I finished the whole game (I lost :( ) and changed my opinion on cannon like games :D
jovoc
27. Apr 2015 · 16:49 UTC
That's amazing! Love the cannonball animation. Great art style. Destructable building! Would be great with a 2-player mode
TeamCalcium
02. May 2015 · 08:59 UTC
Neat idea and great artstyle but the aiming made the game less enjoyable unfortunately
JDAivaliotis
04. May 2015 · 01:26 UTC
Art style was really cool. The game felt pretty nice, but I didn't really feel a point to playing past the first stage.

Some more sound work would have made this game go much further!
emmelineprufrock
06. May 2015 · 02:43 UTC
Simple concept executed well. Loved your limited sound effects and art style.
A Flat Miner Studios
06. May 2015 · 04:27 UTC
Excellent work tying the gfx/sfx to the arc/firing. The blocky style works well here.