Grief by mantis
It's a game about a roaring rampage of revenge. One sad square avenging a tragedy that happened to his family. He may not have guns, but he won't let that stop him. His wits will be his weapon to wield against his opponents.
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POST MORTEM IS HERE:
http://ludumdare.com/compo/2015/04/22/ld32-entry-grief-post-mortem/
The game is possible to be completed. At times it may feell like it's not, but it actually is. I wasted tons of valuable devtime trying to complete the levels to make sure it can be done ;)
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Game info:
Controls:
-Arrows/Joystick tilt to move,
-Space/Up/Joystick button 3 to jump
To walljump, slide against a wall and press jump button.
Don't die!
-----------
POST MORTEM IS HERE:
http://ludumdare.com/compo/2015/04/22/ld32-entry-grief-post-mortem/
The game is possible to be completed. At times it may feell like it's not, but it actually is. I wasted tons of valuable devtime trying to complete the levels to make sure it can be done ;)
-----------
Game info:
Controls:
-Arrows/Joystick tilt to move,
-Space/Up/Joystick button 3 to jump
To walljump, slide against a wall and press jump button.
Don't die!
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 3.03 | 684 |
| Fun(Jam) | 3.49 | 212 |
| Graphics(Jam) | 3.02 | 650 |
| Humor(Jam) | 2.20 | 829 |
| Mood(Jam) | 2.61 | 817 |
| Theme(Jam) | 1.97 | 1033 |
Character physics is interesting. I had problems with controlling this high acceleration and inertia at the beginning, but it all makes sense now.
Btw, doctor's pixel art and the whole intro are pitch perfect.
Graphics is nice, FX are good. The only thing that could have add something more to the game is some music :)
However you did a great work in only two days ! Very impressive !
Good job!
It is amazing how much the Super Meat Boy 'feel' came out. But this is fine, there were games much like this before SMB anyway. To me the innovation of SMB was the 'watch all your deaths' thing at the end of each level.
Great entry ^^
The graphics are simple, but hold its charm, and it's always nice to see a story being told without dialogue, it makes the game universal, no need for translating for people to embrace it.
More than a soundtrack, I'd like to see some ambient sounds in this game, it'd be a nice addition.
Stage 7 is HARD, BTW.
I wanted to put more ways to kill your enemies with the world and more kinds of enemies to kill, (for example slow enemies that don't jump off cliffs but you can crush under pistons), but I just didn't have enough time to implement it.
I'll do a more coherent writeup in Post Mortem, as soon as I finish working today.
fun to play :D
But the game is well done, the character is a bit too slippery, witch make things even harder!
Even though i don't really see how it applies to the theme, very well done!
As most people have said, this is ver much Super Meat Boy, which isn't a bad thing.
I really like the squashing and shape changing of the squares to give them character.
Movement feels too heavy at times, it's hard to change direction and sometimes you don't feel in control.
Super fun as well as great intro and story! Esp. for 48 hours.