Grief by mantis

[raw]
made by mantis for LD32 (JAM)
It's a game about a roaring rampage of revenge. One sad square avenging a tragedy that happened to his family. He may not have guns, but he won't let that stop him. His wits will be his weapon to wield against his opponents.

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POST MORTEM IS HERE:
http://ludumdare.com/compo/2015/04/22/ld32-entry-grief-post-mortem/

The game is possible to be completed. At times it may feell like it's not, but it actually is. I wasted tons of valuable devtime trying to complete the levels to make sure it can be done ;)

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Game info:

Controls:
-Arrows/Joystick tilt to move,
-Space/Up/Joystick button 3 to jump

To walljump, slide against a wall and press jump button.

Don't die!

Ratings

Coolness 84% 2
Overall(Jam) 3.03 684
Fun(Jam) 3.49 212
Graphics(Jam) 3.02 650
Humor(Jam) 2.20 829
Mood(Jam) 2.61 817
Theme(Jam) 1.97 1033

Feedback

NEGI_RUS
20. Apr 2015 路 14:45 UTC
That's nice, but very similar to Super Meat Boy
JerryLeeLodbrok
20. Apr 2015 路 21:29 UTC
I hit the door, go to the title screen, then it restarts. Not sure if I should be doing anything else?
馃帳 mantis
20. Apr 2015 路 21:51 UTC
It's still work in progress, full version will be up when the deadline hits. I'm creating more and more levels now.
馃帳 mantis
21. Apr 2015 路 02:19 UTC
Btw: full version is up
allanolivei
21. Apr 2015 路 02:22 UTC
Much like super meat boy, and this is perfect.
siryakko
21. Apr 2015 路 05:37 UTC
Nice Super Meat Boy like. :)
Xaychru
21. Apr 2015 路 08:26 UTC
The controls are intuitive for anybody who has played SMB, the player is a bit too slippery and I would have preferred something else than a white square, but on the overall it plays nicely and still looks polished. :)
PanKamil
21. Apr 2015 路 10:22 UTC
So you have basically made a Super Meat Boy in less than three days. Impressive.

Character physics is interesting. I had problems with controlling this high acceleration and inertia at the beginning, but it all makes sense now.

Btw, doctor's pixel art and the whole intro are pitch perfect.
ApocoNypse
21. Apr 2015 路 11:28 UTC
Quite difficult but great fun and very well done :) Nice job!
Perjoka
21. Apr 2015 路 11:30 UTC
Well done, maybe a bit hard but i had fun playing :) I loved the Squares as Characters in the intro!
Mouch
21. Apr 2015 路 12:12 UTC
I didn't get the unconventional weapon theme in the game. Great game, but very slippery ground. (Are you playing a piece of soap? That would explain the color... almost).
louis.denizet
21. Apr 2015 路 15:50 UTC
realy fun to play ! But gosh it is as hard as super meat boy ! Even harder with the controls acceleration.
Graphics is nice, FX are good. The only thing that could have add something more to the game is some music :)
However you did a great work in only two days ! Very impressive !
Yamzho
21. Apr 2015 路 15:53 UTC
Very nice game, cool pixels, but... I didn't the how related to the theme it was... But still, cool game.
Taldius
21. Apr 2015 路 15:53 UTC
The game was fun, but the physic was hard to handle. It's also really similar to Meat Boy.
Good job!
The4thCircle
21. Apr 2015 路 16:08 UTC
It's fun but ultimately it's super meat boy. No unconventional weapon and to be honest I didn't get a 'denial' feel about the first stages. It was JUST super meat boy. That's the only sense I get from the whole game. Never made it to the next stage of grief (assuming you did them all).
Techblogogy
21. Apr 2015 路 16:52 UTC
Really nice game, absolutely enjoyed it!
Foofanoo42
21. Apr 2015 路 16:52 UTC
Slickly tuned and playable. Good to have lots of levels, worth the playtesting to make sure.

It is amazing how much the Super Meat Boy 'feel' came out. But this is fine, there were games much like this before SMB anyway. To me the innovation of SMB was the 'watch all your deaths' thing at the end of each level.
OneTrueAaron
21. Apr 2015 路 16:53 UTC
I think you know my opinion. Great game!
TheScragglyMan
21. Apr 2015 路 17:17 UTC
Handles like a charm, Love this game, Not sure how the world being your weapon works towards the theme to be honest (sounds like loop hole logic to me :P) but i really enjoyed playing it, i will complete it (got up to level 5)

Great entry ^^
zakchaos
21. Apr 2015 路 17:17 UTC
Did not scale properly in browser for me leaving scroll bars on the edges, but i still had a great time with it, beautiful graphics, great opening sequence!
jtpup0
21. Apr 2015 路 17:45 UTC
Really fun, reminded me of SMB, Level 5 was hard
yuigoto
22. Apr 2015 路 06:45 UTC
Yes, it feels like SMB, but that's not bad. It's actually nice to see you made the mechanics and nailed it with some nice level designs in three days.

The graphics are simple, but hold its charm, and it's always nice to see a story being told without dialogue, it makes the game universal, no need for translating for people to embrace it.

More than a soundtrack, I'd like to see some ambient sounds in this game, it'd be a nice addition.

Stage 7 is HARD, BTW.
馃帳 mantis
22. Apr 2015 路 09:52 UTC
Hey all, thanks for comments, I really appreciate it. I know that my theme interpretation is lacking. When I was wrapping up the game and I was creating the levels, I realised that creating challenging levels (which in my opinion make or break this kind of platformer) meant I had to play through all of them to make sure that they're actually possible to beat. That cut into my making-more-levels time, which meant I had to make even more challenging levels to make up for that.

I wanted to put more ways to kill your enemies with the world and more kinds of enemies to kill, (for example slow enemies that don't jump off cliffs but you can crush under pistons), but I just didn't have enough time to implement it.

I'll do a more coherent writeup in Post Mortem, as soon as I finish working today.
rzfmzn
22. Apr 2015 路 11:58 UTC
hard to control :D
fun to play :D
flwns
22. Apr 2015 路 12:14 UTC
I liked the clean graphics, the interpretable intro sequence, resemblance to meat boy, but the controls were very frustrating.
Chris M
22. Apr 2015 路 16:33 UTC
Nice homage to Super Meat Boy. Good polish with a nice game feel. Wish the levels were less punishing (I didn't finish) but know that a lot of players relish in this hard fun.
rmc
22. Apr 2015 路 19:57 UTC
Its just like super meat boy! Not that is a bad thing, but, I don't really see how it fits to the Theme Unconventional weapon!

But the game is well done, the character is a bit too slippery, witch make things even harder!

Even though i don't really see how it applies to the theme, very well done!
cbear_wallis
22. Apr 2015 路 23:12 UTC
It's pretty tight ^_^ I liked it a bunch! <3
ChronusZ
22. Apr 2015 路 23:21 UTC
Interesting storytelling! The gameplay reminded me of SMB so much that I found myself pressing shift to try to move faster :-)
xbcw
22. Apr 2015 路 23:22 UTC
Controls are appropriate and tight. Good challenge.
Split82
22. Apr 2015 路 23:28 UTC
Hard but fun. Great job.
sputnik
23. Apr 2015 路 00:11 UTC
Really meatboyesque! Superb tweening!
hbocao
23. Apr 2015 路 00:54 UTC
Very SMB-esque indeed. Which is good and impressive, but bad for me because I suck at it hehe. Awesome job!
iSamurai
23. Apr 2015 路 01:15 UTC
Super square boy, nice! Good execution for a jam entry! Control feels very fluid.
ianburnette
23. Apr 2015 路 01:46 UTC
Nice recreation of Meat Boy playability. Did NOT like the fridging at the beginning - I almost stopped playing before I got to the gameplay. But the gameplay was fun! So, I guess I'd suggest a different story if you continue developing it. :P
asobi tech
23. Apr 2015 路 12:42 UTC
Really like the intro you put in explaining the back story.
As most people have said, this is ver much Super Meat Boy, which isn't a bad thing.
I really like the squashing and shape changing of the squares to give them character.
Movement feels too heavy at times, it's hard to change direction and sometimes you don't feel in control.
SledKnight
24. Apr 2015 路 05:11 UTC
Difficult, but very nice entry!
runvs
24. Apr 2015 路 16:09 UTC
This is hard! At first the controls felt very indirect and wobbly, but i got kind of used to it.
Super fun as well as great intro and story! Esp. for 48 hours.
CarlsonAndPeeters
24. Apr 2015 路 17:25 UTC
I wish the player felt less slippery; I had a hard time controlling him. But really nice and polished design.
nguyenmv2
28. Apr 2015 路 14:29 UTC
Excellent game! If you were able to make a super meat boy copy in 3 days, that's quite a feat. Didn't find the unconventional weapon to actually be a weapon though.