Super Light Combat [custom hardware] by Jakub Koziol
Ludum Dare is not quite friendly for physical games. But we made one anyway!
From brains and fingers of Robin Baumgarten (@robin_b) and Jakub Koziol (@jakubkoziol), straight from the (almost) sunny Berlin, we're glad to present to you Super Light Combat, a 2-player, custom hardware, 1D fighting game.
That’s right! A fighting game in one dimension.
For very understandable reasons we can’t offer you a build of the game. But we have cool photos and a video!
Features include many colors, 2 custom controllers, 1 dimension, 100 frames per second and clicky buttons. Also included level editor, if you care enough to shift the shape of the LED strip. Possibilities are endless!
In the next few days we’ll try to have a slightly more specific write up on what we did. In the meantime we’ll try to answer some questions we’re already expecting.
If you want to know anything, such as which cars we use in Rocket League or what are our camera settings are, let us know in the comments!
Q: What tech did you use?
A: Teensy board, some arcade-style buttons, two dials and a ridiculously long (5 meters!) LED strip, the same as the one used in the Line Wobbler (http://aipanic.com/projects/wobbler)
Q: How many hours of Rocket League did you play during the jam?
A: Internet in the place we’re staying was pretty unstable so probably only around 7 hours.
Q: Will you play more Rocket League during the next Ludum Dare?
A: Yes. If possible we’ll try to make a game using only Rocket League.
Q: Can I play Super Light Combat?
A: If you’re currently at A MAZE festival in Berlin send us a tweet and we can try to arrange something! @robin_b @jakubkoziol
From brains and fingers of Robin Baumgarten (@robin_b) and Jakub Koziol (@jakubkoziol), straight from the (almost) sunny Berlin, we're glad to present to you Super Light Combat, a 2-player, custom hardware, 1D fighting game.
That’s right! A fighting game in one dimension.
For very understandable reasons we can’t offer you a build of the game. But we have cool photos and a video!
Features include many colors, 2 custom controllers, 1 dimension, 100 frames per second and clicky buttons. Also included level editor, if you care enough to shift the shape of the LED strip. Possibilities are endless!
In the next few days we’ll try to have a slightly more specific write up on what we did. In the meantime we’ll try to answer some questions we’re already expecting.
If you want to know anything, such as which cars we use in Rocket League or what are our camera settings are, let us know in the comments!
Q: What tech did you use?
A: Teensy board, some arcade-style buttons, two dials and a ridiculously long (5 meters!) LED strip, the same as the one used in the Line Wobbler (http://aipanic.com/projects/wobbler)
Q: How many hours of Rocket League did you play during the jam?
A: Internet in the place we’re staying was pretty unstable so probably only around 7 hours.
Q: Will you play more Rocket League during the next Ludum Dare?
A: Yes. If possible we’ll try to make a game using only Rocket League.
Q: Can I play Super Light Combat?
A: If you’re currently at A MAZE festival in Berlin send us a tweet and we can try to arrange something! @robin_b @jakubkoziol
| Video (it's pretty!) | https://www.youtube.com/watch?v=dyRsYHa4Qb0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=28738 |
Ratings
| Coolness | 0% | 2304 |
| Overall(Jam) | 3.53 | 276 |
| Innovation(Jam) | 4.47 | 4 |
I also did hardware game last LD and I think you should either make instruction how to make a game or make more descriptions about game.