Asteroid Escape by Wevel

[raw]
made by Wevel for LD32 (COMPO)
Trapped in an asteroid field use space ships to push asteroids out the way (or blow them up) to make a path to a wormhole. Uses Newtonian physics (probably) and explosions affect everything, also when objects (space ship/stations or asteroids) get destroyed then split up into smaller parts. The map is infinity randomly generated so if you just want to see how many space ships you can blow up, without running out of spares or your your space station blowing up, you can play forever.

You get money by crashing your ship (or parts of it) into asteroids.

UI:
-Green circle means that something can be brought
-Red circle means that you need more money to buy something
-Buy more space ships at the space station
-Blue line is velocity
-Red line points to wormhole.

Controls:
-W or Up arrow to move forward.
-A/D or Left/Right arrow to turn left and right.
-Space to detonate rocket if at less than 50% fuel.
-Escape to pause.

Used:
-Unity 5
-Photoshop
-Audacity
-BFXR

Feedback is welcome (Positive or negative).

Twitter: https://twitter.com/Wevel50000

Ratings

Coolness 68% 3
Overall 3.28 450
Audio 2.65 575
Fun 3.29 360
Graphics 2.86 672
Humor 2.54 651
Innovation 3.14 528
Mood 3.07 434
Theme 2.97 830

Feedback

phi
20. Apr 2015 · 17:29 UTC
Once I understood the interface, I started to enjoy it quite a lot. I love the spacey physics, the indication of the velocity helps a lot and gives it a kind of "technical" feel, which is appropriate. Of course, the content could be more elaborate, but for this short time, it's awesome!
seankimdesign
20. Apr 2015 · 17:31 UTC
The controls get a little frustrating, and I'm not always sure what I'm purchasing when I click on the green pluses. But I think the potential is there for a fun game. I did enjoy eventually clearing out enough asteroids and blasting through the space. Kudos!
binarycoder
20. Apr 2015 · 17:34 UTC
Pretty fun! I enjoyed that the launch pad moved in space. A arrow or something to point towards the wormhole would help.
piratequentin
20. Apr 2015 · 17:35 UTC
Good game even if a bit hard and hard to understand first time.
remiv
20. Apr 2015 · 20:51 UTC
The linux version do work \o/. Neat game, It's fun to blow stuff.
HotBoxGames
21. Apr 2015 · 18:03 UTC
Great concept, nice level and rocket velocity system. Space to blow up seemed to stop working after one game over, had to restart to fix each time.
Aevek
21. Apr 2015 · 18:10 UTC
This one is a lot of fun. I'm a sucker for physics-ey space games, but the mechanic of the explosion pushing the station was really cool (if not entirely realistic, but it was fun so who cares). One thing that could have been cool is having the thrust from your ship push against objects, to give an alternate way of moving things that was more difficult to do but didn't create a shockwave that moved your station. I had a lot of fun with this though, great job.
sebasRez
21. Apr 2015 · 19:12 UTC
Wow there is a lot of detail in this game as far as gameplay goes, also very challenging requiring a bit of patience to get a hang of. Nice work.
monkeedude1212
21. Apr 2015 · 19:16 UTC
Good physics, neat premise. Going slow though seemed to be the best course and I wouldn't have the patience to see it through. Better signage would help
zzForrest
21. Apr 2015 · 19:26 UTC
Interesting. The controls on the spaceship are realistic, which is actually in this case not a good thing. It feels very hard to control, and I ended up fighting more against the ship than against the asteroids. The actual action of trying to work through the asteroids worked very well, and was a lot of fun. The only petty annoyance I have is that the UI is not very descriptive. Other than that, good game. Also, just being real here, those asteroids are butt ugly. But hey, ludum dare art, what can ya do?
Fabraz
21. Apr 2015 · 22:16 UTC
Surprisingly open spaced. Pun intended.
Ranmara
21. Apr 2015 · 22:32 UTC
Enjoyed playing through this little game. Found the turning a bit wonky but other than that was fun to play.
Frozen Fractal
22. Apr 2015 · 17:54 UTC
Since there are no gravity wells to eat your delta-V, I think you could do it with a single ship and a lot of patience. But it was fun to play and try to keep the rocket under control... or not :) SAS would help a lot to make it more controllable, i.e. gradually cancelling angular velocity.
pvwradtke
23. Apr 2015 · 02:20 UTC
A bit hard to control, but I like the idea to use a rocket to move objects around the screen. A bit more polish and this could be a nice app for portable devices. At least this is the kind of game I'd play on the go on my cell phone.
DeadFragment
24. Apr 2015 · 17:28 UTC
Gameplay felt smooth but I found the rockets hard to control, the UI was nice and had a great way of showing rocket's current direction, definitely an idea with lots of potential.

-Neith
IDidGame
24. Apr 2015 · 17:36 UTC
i did it!
this feels like one of those games i'd find on shareware cds back in the day and play for hours, just good simple fun
turning was quite difficult though and a map would have been nice i think
Benjamin
24. Apr 2015 · 17:42 UTC
Well I had fun playing it, but even after 3 attempt, I still have no idea on how I get money.
AnnaGavaldaKedavra
24. Apr 2015 · 18:05 UTC
Quite cryptic but very nice entry.
ermrk
01. May 2015 · 22:48 UTC
Nice game! Just Newtonian controls is not my couple of tea.
arhpositive
03. May 2015 · 09:42 UTC
Hard to maneuver your ship, then again that's why you're expected to crash into asteroids to clear a path! :) Fun idea but the game itself is a little rough around the edges. Then again, this is expected for a LD compo entry.

Decent entry.