Souls of the Fallen by Bsevers18
***Controls (Gamepad Suggested)***
-WASD (Left Thumbstick): Move the Character
-J (A Button): Jump, again to teleport
-K (X Button): Aim + Direction to shoot
-L (B Button): Channel to acquire pink soul.
-SPACE (Select) to SKIP TUTORIAL
Story:
An order of Cleansers have found and drafted your aid in purifying tainted souls. However, before giving aid you must become a Follower and trained in their fighting style.
As such The Sensible Sensei has taken you as apprentice and constructed a training regime for you to follow and today is the final day of training.
In a ruined shrine long since forgotten you approach the completion of your training.
_____________
First-time Ludum Dare Jam entry! :D
Code- @ThatAndrewMan
Art- @Bsevers18
Sounds- @Fat_Bard
-WASD (Left Thumbstick): Move the Character
-J (A Button): Jump, again to teleport
-K (X Button): Aim + Direction to shoot
-L (B Button): Channel to acquire pink soul.
-SPACE (Select) to SKIP TUTORIAL
Story:
An order of Cleansers have found and drafted your aid in purifying tainted souls. However, before giving aid you must become a Follower and trained in their fighting style.
As such The Sensible Sensei has taken you as apprentice and constructed a training regime for you to follow and today is the final day of training.
In a ruined shrine long since forgotten you approach the completion of your training.
_____________
First-time Ludum Dare Jam entry! :D
Code- @ThatAndrewMan
Art- @Bsevers18
Sounds- @Fat_Bard
| Windows | https://www.dropbox.com/s/r568hu1up044ngt/Souls%20of%20the%20Fallen.exe?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45313 |
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 3.80 | 108 |
| Audio(Jam) | 3.98 | 47 |
| Fun(Jam) | 3.65 | 139 |
| Graphics(Jam) | 4.52 | 37 |
| Innovation(Jam) | 3.02 | 567 |
| Mood(Jam) | 3.94 | 64 |
| Theme(Jam) | 2.90 | 806 |
My only complaints are the screen size ( your art are gorgeous! ) and the fact that you have to play the "tutorial" sequence again everytime you die.
Awesome job! There is potential for a full game.
Also, minor beef: how come you can't press space twice to just skip to the boss?
Great job.
But the art is gorgeous - the animation is really beautiful, the cape, teleport, shoot etc, boss appearing. The music fits it so well.
I wonder if the non-apparentness of 'what to do' is deliberate? It does need the text explanations, but they're somehow not prominent enough as you don't naturally look at the top/bottom edges. But - having to figure out what to do by trial and error gives a lot of mileage on playing the game, while it sits there looking and sounding gorgeous.