Move Them by remiv
You are alone, they want to kill you... they will be your weapon.
Thanks to shiro game for hosting me.
Thanks to shiro game for hosting me.
Ratings
| Coolness | 56% | 3 |
| Overall | 2.94 | 763 |
| Audio | 2.77 | 513 |
| Fun | 2.97 | 612 |
| Graphics | 2.45 | 894 |
| Innovation | 3.29 | 420 |
| Mood | 2.89 | 587 |
| Theme | 3.61 | 330 |
Music is appropriate, I like the home menu too.
From a gameplay point of view I think a beam-like effect would be nice, since I have difficulties to judge at which distance the space key is still effective.
I like games that have a 1st-person control perspective but are top-down views because I think it adds a challenge that at first feels strange to control (at least for me) but becomes natural with practice.
I had a little difficulty understanding when my weapon (pressing space) would capture a little creature or not. Sometimes I expected it to work, but instead I died :( and cried. No jk I didn't cry but I was maybe a little bit sad.
Overall good work!
Also +1 for supporting Linux :)
Still, some things from a design point of view:
- I wish I was able to see a grab animation/graphic to gauge what my range is
- Enemies spawning in circle maybe isn't the best idea
- Retaining speed through levels can be painful
The game is a lot more fun when you have your range zone in mind. Maybe you could skip the pain for the new player by just showing this zone. Or maybe just flash it when the player attempt to use it.
Once I discover monsters were crashing into each other even without my lock, I just used it to go outside of the initial monster circle then I was just running around waiting for them to destruct themselves.
On new level you should set speed to its initial value, I had some very fast start sometime... :)