Move Them by remiv

[raw]
made by remiv for LD32 (COMPO)
You are alone, they want to kill you... they will be your weapon.

Thanks to shiro game for hosting me.

Ratings

Coolness 56% 3
Overall 2.94 763
Audio 2.77 513
Fun 2.97 612
Graphics 2.45 894
Innovation 3.29 420
Mood 2.89 587
Theme 3.61 330

Feedback

KloudRazor
20. Apr 2015 · 11:56 UTC
The gameplay feels great! I like it!
Sri Harsha Chilakapati
20. Apr 2015 · 16:29 UTC
I love that music. Awesome cute little game. I like it.
Wevel
20. Apr 2015 · 16:39 UTC
Nice mood and idea. Took me a while to work out how to play.
ohai1
20. Apr 2015 · 21:15 UTC
I don't like the audio. Gameplay is not bad. I think the idea could be developed.
chaosed0
20. Apr 2015 · 22:04 UTC
Neat game, very fun. The music loop needed to be lengthened, or it a needed a mute button.
oparisy
21. Apr 2015 · 20:17 UTC
Hey, funny game! But I cannot get past the third level :)

Music is appropriate, I like the home menu too.

From a gameplay point of view I think a beam-like effect would be nice, since I have difficulties to judge at which distance the space key is still effective.
guigrillo13
21. Apr 2015 · 22:04 UTC
Like the game mechanics
guigrillo13
21. Apr 2015 · 22:04 UTC
Good game man!
Ryusui
21. Apr 2015 · 22:06 UTC
I'm a big fan of the whole "grabbing enemies and knocking them into each other" premise, but why can't I see the range of my grab? As it stands, I have about a 50/50 chance of actually grabbing an enemy or misjudging the distance and slamming right into them.
freeholdgames
21. Apr 2015 · 22:06 UTC
I like the basic concept, though I think the range of your grab should be much better telegraphed.
anokta
21. Apr 2015 · 22:07 UTC
ha really fun game, neat mechanics! simple yet awesome work :)
NMcCoy
22. Apr 2015 · 21:14 UTC
A solid concept; it could use clearer feedback on the player's actions and options, and the controls strike me as a little unusual.
gaarlicbread
22. Apr 2015 · 21:14 UTC
Really cool idea. It's almost as if you're controlling a pacifist player without any weapons but then you grab them and smash them together and it's all like supplies, little guys! gotcha.

I like games that have a 1st-person control perspective but are top-down views because I think it adds a challenge that at first feels strange to control (at least for me) but becomes natural with practice.

I had a little difficulty understanding when my weapon (pressing space) would capture a little creature or not. Sometimes I expected it to work, but instead I died :( and cried. No jk I didn't cry but I was maybe a little bit sad.

Overall good work!
Psyho
24. Apr 2015 · 14:52 UTC
Fun little game, but really lacks at giving feedback to the player. There should be at least some indicator of range.
AnnaGavaldaKedavra
24. Apr 2015 · 15:05 UTC
I don't see any weapon... i just kill them by making them collide together : still fun but i'll try again with grabby thing.
cyand1317
24. Apr 2015 · 15:15 UTC
The gameplay is creative and interesting and graphics looks good. But it still needs a bit more explanation (like what 'lock' stands for and when a level is cleared). After adding this it would be better.

Also +1 for supporting Linux :)
CarlsonAndPeeters
24. Apr 2015 · 15:18 UTC
Clever use of the theme! Audio and graphics could use work, but the core gameplay is unique and challenging. Good stuff!
GengisKhan
24. Apr 2015 · 15:20 UTC
I want to start off by saying that I liked the game and the idea. It is simple, yet fun.
Still, some things from a design point of view:
- I wish I was able to see a grab animation/graphic to gauge what my range is
- Enemies spawning in circle maybe isn't the best idea
- Retaining speed through levels can be painful
Benjamin
24. Apr 2015 · 17:12 UTC
My best is 2100.
The game is a lot more fun when you have your range zone in mind. Maybe you could skip the pain for the new player by just showing this zone. Or maybe just flash it when the player attempt to use it.
Once I discover monsters were crashing into each other even without my lock, I just used it to go outside of the initial monster circle then I was just running around waiting for them to destruct themselves.
On new level you should set speed to its initial value, I had some very fast start sometime... :)