In Air by sekaru
In Air is a puzzle game where you control a character whose weapons of choice are paper aeroplanes. In each of the 5 stages of the game you are given 3 paper aeroplanes which allow you to interact with the various puzzle objects on the map. You can also recover your aeroplanes if you need to reuse them.
CONTROLS:
- LMB: Shoot aeroplane
- W/SPACE: Jump
- A/D: Walk
KNOWN BUGS:
- Bottom part of levels cut off slightly
CONTROLS:
- LMB: Shoot aeroplane
- W/SPACE: Jump
- A/D: Walk
KNOWN BUGS:
- Bottom part of levels cut off slightly
| Windows/Linux | http://sleepystudios.com/downloads/InAir.jar |
| Windows/Mac/Linux (Post-Compo) | http://sleepystudios.com/downloads/InAirPostCompo.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=23171 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.47 | 298 |
| Audio(Jam) | 3.24 | 301 |
| Fun(Jam) | 3.39 | 264 |
| Graphics(Jam) | 3.60 | 357 |
| Humor(Jam) | 2.80 | 546 |
| Innovation(Jam) | 3.38 | 322 |
| Mood(Jam) | 3.07 | 511 |
| Theme(Jam) | 3.67 | 301 |
The last stage had me going for awhile though. So much so that I got desperate and stuck a small sticker on the screen as to where the mouse needed to be to hit that top button. Not my finest moment but hey, it did the job!
There is a small graphic glitch sometimes where tiny black horizontal lines appear for a frame when camera moves up/down. Maybe a roundoff error ?
Love it. 43 deaths. I found it hard but each level is pretty short so it doesn't feel too bad to restart. The art style suits the game well.
I can get behind the idea that you only have 3 planes to shoot. But when their trajectory is so majorly unpredictable, and you aren't really allowed to miss it makes the game frustrating rather than fun.
The fact that I can comment on stuff that's on this level is proof your entry is good! :) More planes, stable character movement and a more forgiving level design (in terms of movement) would've made the game even better. Cheers!
i was trying to double jump or something
Cranking down the level of difficulty would made this game a bit better, but the lack of innovation can be see from a distance.
Solid concept, good execution, could use a few tweaks.
I think you should completely change the rules: allow an unlimited number of airplanes, but reward the player who uses very few of them.